47ccfe279a
Changed: Use the Windows SDK installed with VC++ or the most recent compatible one
320 lines
9.8 KiB
INI
320 lines
9.8 KiB
INI
// Auto generated config file
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// Use with commandline: dynamic_scenario_service -C. -L. --nobreak --writepid
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AESAliasName= "dss";
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ASWebPort="46700";
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ASPort="46701";
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AESPort="46702";
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SUPort = 50505;
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SUGlobalPort = 50503;
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L3BSPort = "49950";
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L3SlaveBSPort = "49951";
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L3MasterLGSPort = 49992;
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LGSBSPort = 49994;
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L3LGSBSPort = 49995;
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SUHost = "localhost";
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MFSHost = "localhost";
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BSHost = "localhost:49990";
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SlaveBSHost = "";
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MasterLGSHost = "localhost";
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SlaveLGSHost = "localhost";
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LGSBSHost = "localhost";
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DBHost = "localhost";
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#define DONT_USE_LGS_SLAVE
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// Configure module gateway for layer 5 module comm
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StartCommands +=
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{
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// Create a gateway module
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"moduleManager.createModule StandardGateway gw",
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// add a layer 5 transport
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"gw.transportAdd L5Transport l5",
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// open the transport
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"gw.transportCmd l5(open)",
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/// Create default connection with admin executor service
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// Create a gateway module
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"moduleManager.createModule StandardGateway gw_aes",
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// create the admin executor service module
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"moduleManager.createModule AdminExecutorServiceClient aes_client",
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"aes_client.plug gw_aes",
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// create a layer 3 client to connect to aes gateway
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"gw_aes.transportAdd L3Client aes_l3c",
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"gw_aes.transportCmd aes_l3c(connect addr=localhost:"+AESPort+")",
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};
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/// A list of vars to graph for any service
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GraphVars =
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{
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"ProcessUsedMemory", "60000", // every minute
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};
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/* Force default value for PDLib directory (e.g. SaveFilesDirectory...)
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* PLEASE NOTICE THAT THIS LINE MUST BE LEFT TO ""
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* Only log analyser must have the $shard parameter to find all shards root directory
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*/
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PDRootDirectory = "";
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// Log PD updates to log file (1 enabled, 0 disabled), see PDLogSaveDirectory to choose where to log
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PDEnableLog = 1;
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// Log PD StringManager updates to log file (1 enabled, 0 disabled), see PDLogSaveDirectory to choose where to log
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PDEnableStringLog = 0;
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// Number of seconds between 2 logs to file
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PDLogUpdate = 10;
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// MySGL wrapper strict mode - controls use of asserts if SQL requests fail
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MSWStrictMode=0;
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// This is the mapping for logical continent to physical one
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ContinentNameTranslator =
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{
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"matis_newbie", "matis",
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"zorai_newbie", "zorai",
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"terre", "terre_oubliee",
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"sources", "sources_interdites"
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};
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NegFiltersDebug = { "ZZZZZZZZZZZ" };
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NegFiltersInfo = { "ZZZZZZZZZZZ" };
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NegFiltersWarning = { "ZZZZZZZZZZZ", "Missing log context for log" };
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//NegFiltersDebug = { "NET", "ADMIN", "MIRROR", "NC", "PATH" };
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//NegFiltersInfo = { "NET", "ADMIN", "MIRROR", "NC", "CF", "TimerManagerUpdate" };
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// NegFiltersWarning = { "CT_LRC", "AnimalSpawned" };
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// Block the system in the tick service that provokes stalls when overloaded
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WaitForBSThreshold=0;
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// Only produce log*.log files and not <service name>*.log
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DontLog=1;
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IgnoredFiles = { "continent.cfg", "__read_me.txt", "bandit.html", "flora_primr.primitive" };
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// If the update loop is too slow, a thread will produce an assertion.
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// By default, the value is set to 10 minutes.
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// Set to 0 for no assertion.
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UpdateAssertionThreadTimeout = 6000000;
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DefaultMaxExpectedBlockSize = 200000000; // 200 M !
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DefaultMaxSentBlockSize = 200000000; // 200 M !
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// MS Packet size limit in bytes, PER DATASET (warning: depending on the weights, limits per property may be very small)
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MaxOutBandwidth = 100000000;
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// how to sleep between 2 network updates
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// 0 = pipe
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// 1 = usleep
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// 2 = nanosleep
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// 3 = sched_yield
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// 4 = nothing
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UseYieldMethod = 0;
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// The privileges needed to access any ring session
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PrivilegeForSessionAccess = ":DEV:SGM:GM:SG:";
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// The max number of ring points (aka ring access) for each ecosystem
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MaxRingPoints = "A1:D7:F7:J8:L6:R13";
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// Level limit for newb scenarios
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FreeTrialSkillLimit=21;
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// Level limit for newb scenarios
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DefaultInterShardExchangeLevelCap=0;
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// Configureation for DSS
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MaxNpcs = 300;
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MaxStaticObjects = 200;
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// the following variable must be defined but should be empty - it's presence is used to change the behaviour
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// of the packed sheet reader
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GeorgePaths = { "" };
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// Dissable nel net verbose logging
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VerboseNETTC = 0;
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VerboseLNETL0 = 0;
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VerboseLNETL1 = 0;
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VerboseLNETL2 = 0;
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VerboseLNETL3 = 0;
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VerboseLNETL4 = 0;
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VerboseLNETL5 = 0;
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VerboseLNETL6 = 0;
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// Dissable ryzom verbose logging
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VerboseMIRROR = 0;
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VerboseRingRPLog = 0;
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VerboseCDBGroup = 0;
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// What to do with characters coming from another mainland shard?
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// 0: teleport to the stored session id
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// 1: let the character play anyway, but leave the stored session id unchanged
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// 2: assign the stored session id with FixedSessionId and let play
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AllowCharsFromAllSessions = 0;
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// Use Shard Unifier or not
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DontUseSU = 0;
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// the domain's set of useful addresses
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LSHost = SUHost;
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RSMHost = SUHost;
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// MFS config
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WebSrvUsersDirectory = "";
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WebRootDirectory = "/home/nevrax/live/save_shard/www";
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HoFHDTDirectory = "/local/www/hof/hdt";
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// BS Specifics --------------------------------------------------------------------------
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// BS - set to 1 if a BS is not part of a naming service group (then BS not disclosed
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// to other services by the Layer 5, i.e. the services sending requests to BS have
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// to know its/their address(es) by another mean)
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BSDontUseNS = 1;
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// BS - set the host of the naming service where the BS register
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BSNSHost = "localhost";
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UseBS = 1;
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XMLSave = 0;
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// Where to save specific shard data (ie: player backup), relatively to SaveShardRoot
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SaveFilesDirectory = "";
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// where to save generic shard data (ie: packed_sheet)
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WriteFilesDirectory = "r2_shard/data_shard";
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// Will SaveFilesDirectory will be converted to a full path?
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ConvertSaveFilesDirectoryToFullPath = 0;
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// BS - Root directory where data are backuped to
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IncrementalBackupDirectory = "../incremental_backup";
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// IOS - Directory to store ios.string_cache file
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StringManagerCacheDirectory = "../data_shard_local";
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// IOS - Directory to log chat into
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LogChatDirectory = "../data_shard_local";
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// MFS - Directories
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WebRootDirectory = "../www";
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// Root directory where data from shards are stored into
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SaveShardRoot = "../save_shard/";
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// SU Specifics --------------------------------------------------------------------------
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// SU - set to 1 if SU didn't use a naming service
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SUDontUseNS = 1;
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// SU - host for the NS used by SU
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SUNSHost = "localhost";
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// SU - listen address of the SU service (for L5 connections)
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SUAddress = SUHost+":"+SUPort;
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// SU - nel and ring database names
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DBNelName = "nel";
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DBRingName = "ring_open";
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// Nel DB user
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DBNelUser = "open";
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// Ring DB user
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DBRingUser = "open";
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// SU - password to access to the nel database with DBNelUseruser (default is no password)
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DBNelPass = "";
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// SU - password to access to the ring database with DBRingUser (default is no password)
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DBRingPass = "";
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// WS Specifics --------------------------------------------------------------------------
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// WS - use or not the legacy WelcomeService from nel ns (only for backward compatibility during transition to ring)
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DontUseLSService = 1;
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// Global config --------------------------------------------------------------------------
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// set to 0 if you want to use the admin system
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DontUseAES = 1;
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// Dissable generation / display of nldebug messages
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DissableNLDebug = 1;
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DisableNLDebug = 1;
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ShardId = 201;
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BasePort = 51400;
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SaveFilesDirectory="open_ring01/";
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NSHost = "localhost";
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// Player limits (AIS, EGS, WS, FS)
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NbPlayersLimit = 5000;
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NbGuildLimit = 15000;
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PlayerLimit = NbPlayersLimit;
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ClientLimit = 1000;
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// Set this shard as a ring (1) or mainland (0) shard (main behavior switch)
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IsRingShard = 1;
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// Set a mainland SessionId.
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// Live: Must be 0 for ring shards, non-zero (usually ShardId) for mainland shards
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// Dev: Can be non-zero to initially connect a client to a ring shard
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NoWSShardId = ShardId;
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FixedSessionId = 0;
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// Mirror limits
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DatasetSizefe_temp = 600000;
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DatasetSizefame = 26000;
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// FS Specifics --------------------------------------------------------------------------
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// Client bandwidth ratio, set to 1 for standard operation, more than one allocate more bandwidth
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BandwidthRatio = 2;
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// EGS Specifics --------------------------------------------------------------------------
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// Entity Limits (EGS)
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NbObjectsLimit = 2000;
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NbNpcSpawnedByEGSLimit = 5000;
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NbForageSourcesLimit = 10000;
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NbToxicCloudsLimit = 5000;
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// AIS Specifics --------------------------------------------------------------------------
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// Entity Limits (AIS)
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NbPetLimit = NbPlayersLimit*4;
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NbFaunaLimit = 50000;
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NbNpcLimit = 50000;
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NbFxLimit = 500;
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// This is the list of continent to use with their unique instance number
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UsedContinents =
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{
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"r2_desert", "10000",
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"r2_forest", "10001",
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"r2_jungle", "10002",
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"r2_lakes", "10003",
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"r2_roots", "10004",
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};
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// define the primitives configuration used.
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UsedPrimitives =
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{
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};
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FSListenHost = "localhost";
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#include "dynamic_scenario_service_default.cfg"
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WriteFilesDirectory="../live/service_dynamic_scenario_service/";
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DontLog = 1;
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WebSrvHost = "http://localhost:50000/";
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Mainlands = {
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"302", "Open", "(Open Developer Community)", "en",
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};
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HomeMainlandNames =
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{
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"302", "Open", "open",
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};
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RRDVarPath = "../rrd_graphs";
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NegFiltersInfo+= {"FESTATS", "FETIME", "FERECV", "FESEND: sent SYNC message to client 1", "EIT: Register EId"};
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NegFiltersWarning+= {"PIPO_SESSION1", "casino_session_matis01", "invalid damage type 10", "_log_Item_Delete",
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"_log_Item_Money", "_log_Item_Create", "_log_Item_Move", "botChatMissionAdvance> invalid index 0",
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"_MaxRange(0) < _MinRange(1)", "Can't find craft plan sheet 'unknown.unknown'"};
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DontUseAES=1;
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RingRPEnabled=0;
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DomainName = "ryzom_open";
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EnableStlAllocatorChecker = 0;
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// start commands for setting up the exchange level caps of different ryzom shards
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StartCommands += { "setShardExchangeLimit 101 250" };
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StartCommands += { "setShardExchangeLimit 102 250" };
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StartCommands += { "setShardExchangeLimit 103 250" };
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StartCommands += { "setShardExchangeLimit 104 0" };
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StartCommands += { "setShardExchangeLimit 105 0" };
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StartCommands += { "displayShardExchangeLimits" };
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StartCommands += { "EnableStlAllocatorChecker 0" };
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Paths = {
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".",
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"../common/data_common",
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"../common/data_leveldesign",
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};
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