khanat-opennel-code/code/ryzom/tools/client/client_config/display_details_dlg.cpp
2017-03-15 20:29:34 +01:00

136 lines
4.8 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
// display_details_dlg.cpp : implementation file
//
#include "stdafx.h"
#include "base_dialog.h"
#include "client_config.h"
#include "database.h"
#include "cfg_file.h"
#include "display_details_dlg.h"
// ***************************************************************************
// CDisplayDetailsDlg dialog
// ***************************************************************************
CDisplayDetailsDlg::CDisplayDetailsDlg(CWnd* pParent /*=NULL*/)
: CBaseDialog(CDisplayDetailsDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CDisplayDetailsDlg)
CharacterQualityInt = 0;
FXQualityInt = 0;
LandscapeQualityInt = 0;
TextureQualityInt = 0;
//}}AFX_DATA_INIT
MaxTextureQuality= 1;
}
// ***************************************************************************
void CDisplayDetailsDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CDisplayDetailsDlg)
DDX_Control(pDX, IDC_LANDSCAPE_QUALITY, LandscapeQuality);
DDX_Control(pDX, IDC_FX_QUALITY, FXQuality);
DDX_Control(pDX, IDC_CHARACTER_QUALITY, CharacterQuality);
DDX_Control(pDX, IDC_TEXTURE_QUALITY, TextureQuality);
DDX_Control(pDX, IDC_CHARACTER_QUALITY_VALUE, CharacterQualityValue);
DDX_Control(pDX, IDC_FX_QUALITY_VALUE, FXQualityValue);
DDX_Control(pDX, IDC_LANDSCAPE_QUALITY_VALUE, LandscapeQualityValue);
DDX_Control(pDX, IDC_TEXTURE_QUALITY_VALUE, TextureQualityValue);
DDX_Slider(pDX, IDC_CHARACTER_QUALITY, CharacterQualityInt);
DDX_Slider(pDX, IDC_FX_QUALITY, FXQualityInt);
DDX_Slider(pDX, IDC_LANDSCAPE_QUALITY, LandscapeQualityInt);
DDX_Slider(pDX, IDC_TEXTURE_QUALITY, TextureQualityInt);
//}}AFX_DATA_MAP
}
// ***************************************************************************
BEGIN_MESSAGE_MAP(CDisplayDetailsDlg, CDialog)
//{{AFX_MSG_MAP(CDisplayDetailsDlg)
ON_WM_HSCROLL()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
// ***************************************************************************
// CDisplayDetailsDlg message handlers
// ***************************************************************************
void InitQuality (CSliderCtrl &slider)
{
slider.SetRange (0, QUALITY_STEP-1);
}
// ***************************************************************************
BOOL CDisplayDetailsDlg::OnInitDialog()
{
CDialog::OnInitDialog();
InitQuality (LandscapeQuality);
InitQuality (CharacterQuality);
InitQuality (FXQuality);
TextureQuality.SetRange(0, MaxTextureQuality);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
// ***************************************************************************
void UpdateQuality (int quality, HWND hwnd)
{
static const char *qualityString[QUALITY_STEP] = { "uiConfigPoor", "uiConfigMedium", "uiConfigNormal", "uiConfigSuper"};
setWindowText(hwnd, (WCHAR*)NLMISC::CI18N::get (qualityString[quality]).c_str());
}
// ***************************************************************************
void CDisplayDetailsDlg::updateState ()
{
UpdateQuality (LandscapeQualityInt, LandscapeQualityValue);
UpdateQuality (FXQualityInt, FXQualityValue);
UpdateQuality (CharacterQualityInt, CharacterQualityValue);
// If control has bad range, reset
int rMin, rMax;
TextureQuality.GetRange(rMin, rMax);
if(rMin!=0 || rMax!=MaxTextureQuality)
TextureQuality.SetRange(0, MaxTextureQuality);
// update texture quality text
static const char *textureString[QUALITY_TEXTURE_STEP] = { "uiConfigTexturePoor", "uiConfigTextureNormal", "uiConfigTextureSuper"};
setWindowText(TextureQualityValue, (WCHAR*)NLMISC::CI18N::get (textureString[TextureQualityInt]).c_str());
}
// ***************************************************************************
void CDisplayDetailsDlg::OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar)
{
// TODO: Add your message handler code here and/or call default
UpdateData ();
updateState ();
UpdateData (FALSE);
InvalidateConfig ();
CDialog::OnHScroll(nSBCode, nPos, pScrollBar);
}