182 lines
4.8 KiB
C++
182 lines
4.8 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_INTERFACE_DDX_H
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#define NL_INTERFACE_DDX_H
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#include "nel/misc/types_nl.h"
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#include "interface_element.h"
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#include "interface_pointer.h"
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// Values for float (scrollbar float) must not exceed 200,00 this is due to storing on
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// an integer value with a precision of 10,000
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// For the moment realtime parameters are only valid on scrollbar
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// ***************************************************************************
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class CInterfaceDDX : public CInterfaceElement
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{
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public:
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// The number of preset in cfg.
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enum {NumPreset= 4, CustomPreset=NumPreset};
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public:
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virtual bool parse (xmlNodePtr cur, CInterfaceGroup *parentGroup);
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CInterfaceDDX();
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virtual ~CInterfaceDDX();
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// DB -> Parameters
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void init();
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// Parameters -> DB
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void update();
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// Restore realtime values
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void cancel();
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// Update parameters that are realtime
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void updateRealtime(CCtrlBase *pSB, bool updateOnScrollEnd);
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// Update all parameters to obey their preset (no op if no preset or if preset is Custom)
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void updateParamPreset(CCDBNodeLeaf *presetChanged);
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// set apply button can be pushed
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void validateApplyButton();
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private:
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class CParam
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{
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public:
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// -----------------------
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enum SParamType { DataBase, ConfigFile };
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enum SParamWidget { ColorButton, BoolButton, ScrollBarInt, ScrollBarFloat };
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enum TRealTimeMode { RTModeFalse=0, RTModeTrue, RTModeEndScroll};
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// -----------------------
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// The control
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CInterfaceElementPtr Elt;
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SParamType Type;
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SParamWidget Widget;
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std::string Link;
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// The tex view, result of the scroll
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CViewTextPtr ResultView;
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// The unit to append to the result string
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ucstring ResultUnit;
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// For ScrollBarFloat widget only
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uint8 ResultDecimal;
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// For ScrollBarFloat widget only
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bool RoundMode;
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// If Widget is scrollbar int or float
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sint32 Min, Max;
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// When the effect of the param is applied
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TRealTimeMode RealTimeMode;
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sint32 RTBackupValue; // When canceling
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// For ConfigFile widget only
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CCDBNodeLeaf *PresetDB;
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// -----------------------
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CParam()
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{
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ResultDecimal= 0;
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RoundMode= false;
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PresetDB= NULL;
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RealTimeMode= RTModeFalse;
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}
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void DBToWidget();
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void CFGToWidget();
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void WidgetToDB();
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void WidgetToCFG();
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void backupDB();
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void backupCFG();
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void restoreDB();
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void restoreCFG();
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// update ResultView according to widget. Don't modify DB or CFG
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void WidgetToResultView();
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// restore the preset value
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void restoreCFGPreset(uint presetVal);
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// From the current CFG value, compare to each preset value, and init the bitfield
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uint32 getPresetPossibleBF();
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private:
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void updateScrollView(sint32 nVal);
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void updateScrollView(double nVal);
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void tryRound(double nVal);
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};
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// Array of parameters
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std::vector<CParam> _Parameters;
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// For preset change
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class CPresetObs : public ICDBNode::IPropertyObserver
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{
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public:
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virtual void update(ICDBNode* node);
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CInterfaceDDX *Owner;
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CPresetObs() : Owner(NULL) {}
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};
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CPresetObs _PresetObs;
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std::set<CCDBNodeLeaf*> _PresetNodes;
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// reset the preset values according to parameters values
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void resetPreSet();
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// For apply button ungraying
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class CCtrlBaseButton *_ApplyButton;
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};
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// ***************************************************************************
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class CDDXManager
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{
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public:
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static CDDXManager *getInstance()
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{
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if (_Instance == NULL)
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_Instance = new CDDXManager;
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return _Instance;
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}
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// release memory
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static void releaseInstance();
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void add(CInterfaceDDX *pDDX);
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CInterfaceDDX *get(const std::string &ddxName);
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// Get the ddx from its parent name
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CInterfaceDDX *getFromParent(const std::string &ddxParentName);
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// Release the manager
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void release();
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private:
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CDDXManager();
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private:
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static CDDXManager *_Instance;
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std::map<std::string, CInterfaceDDX*> _DDXes;
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};
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#endif // NL_INTERFACE_ELEMENT_H
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/* End of interface_element.h */
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