95 lines
2.6 KiB
C++
95 lines
2.6 KiB
C++
#if !defined(AFX_EDIT_MORPH_MESH_DLG_H__62813786_A4E1_47E1_9EEF_4D169F270483__INCLUDED_)
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#define AFX_EDIT_MORPH_MESH_DLG_H__62813786_A4E1_47E1_9EEF_4D169F270483__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif
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namespace NL3D
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{
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class CPSConstraintMesh;
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}
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#include "ps_wrapper.h"
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#include "dialog_stack.h"
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#include "particle_workspace.h"
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struct IPopupNotify;
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class CParticleDlg;
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/////////////////////////////////////////////////////////////////////////////
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// CEditMorphMeshDlg dialog
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class CEditMorphMeshDlg : public CDialog, public CDialogStack
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{
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// Construction
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public:
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CEditMorphMeshDlg(CParticleWorkspace::CNode *ownerNode, NL3D::CPSConstraintMesh *cm, CWnd* pParent, CParticleDlg *particleDlg, IPopupNotify *pn = NULL); // standard constructor
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void init(CWnd *pParent);
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// Dialog Data
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//{{AFX_DATA(CEditMorphMeshDlg)
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enum { IDD = IDD_EDIT_MORPH_MESH };
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CListBox m_MeshList;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CEditMorphMeshDlg)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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CParticleWorkspace::CNode *_Node;
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NL3D::CPSConstraintMesh *_CM; // the constraint mesh being edited
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IPopupNotify *_PN; // a window to notify when this dialog is destroyed
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CParticleDlg *_ParticleDlg;
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/// open a file dialog to get the mesh name
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bool getShapeNameFromDlg(std::string &name);
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/// fill the mesh list with the mesh names in the object being edited
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void updateMeshList();
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// update dialog msg to say that mesh are incompatibles
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void updateValidFlag();
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std::string getShapeDescStr(uint shapeIndex, sint numVerts) const;
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// Generated message map functions
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//{{AFX_MSG(CEditMorphMeshDlg)
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afx_msg void OnAdd();
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afx_msg void OnRemove();
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afx_msg void OnChange();
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virtual BOOL OnInitDialog();
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afx_msg void OnClose();
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afx_msg void OnInsert();
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afx_msg void OnUp();
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afx_msg void OnDown();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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/// wrapper for the morph scheme
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struct CMorphSchemeWrapper : IPSSchemeWrapperFloat, IPSWrapperFloat
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{
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NL3D::CPSConstraintMesh *CM;
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virtual float get(void) const;
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virtual void set(const float &);
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virtual scheme_type *getScheme(void) const;
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virtual void setScheme(scheme_type *s);
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} _MorphSchemeWrapper;
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void touchPSState();
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_EDIT_MORPH_MESH_DLG_H__62813786_A4E1_47E1_9EEF_4D169F270483__INCLUDED_)
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