khanat-opennel-code/code/ryzom/common/src/game_share/weapon_types.cpp
2010-05-06 02:08:41 +02:00

88 lines
2.1 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdpch.h"
#include "nel/misc/debug.h"
#include "weapon_types.h"
namespace WEAPONTYPE
{
EWeaponType stringToWeaponType(const std::string &str)
{
if (str == "LIGHT" || str == "light" )
return LIGHT;
if (str == "MEDIUM" || str == "medium" )
return MEDIUM;
if (str == "HEAVY" || str == "heavy")
return HEAVY;
if (str == "HANDS" || str == "hands" )
return HANDS;
if (str == "LIGHT_GUN" || str == "light gun")
return LIGHT_GUN;
if (str == "MEDIUM_GUN" || str == "medium gun")
return MEDIUM_GUN;
if (str == "HEAVY_GUN" || str == "heavy gun")
return HEAVY_GUN;
if (str == "UNKNOWN" || str == "unknown")
return UNKNOWN;
nlwarning("<stringToWeaponType> Unknown type %s", str.c_str() );
return UNKNOWN;
}
std::string toString(EWeaponType type)
{
if (type == LIGHT )
return "LIGHT";
if (type == MEDIUM )
return "MEDIUM";
if (type == HEAVY )
return "HEAVY";
if (type == HANDS )
return "HANDS";
if (type == LIGHT_GUN )
return "LIGHT_GUN";
if (type == MEDIUM_GUN )
return "MEDIUM_GUN";
if (type == HEAVY_GUN )
return "HEAVY_GUN";
if (type == UNKNOWN )
return "UNKNOWN";
nlwarning("<toString> Unknown type %d", type );
return "UNKNOWN";
}
}; // WEAPONTYPE