khanat-opennel-code/code/nel/tools/3d/tile_edit/thread_win32.h
2014-03-23 15:16:20 +05:30

54 lines
1.5 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
/*
------------------------------------------------------------------------
ClanLib, the platform independent game SDK.
This library is distributed under the GNU LIBRARY GENERAL PUBLIC LICENSE
version 2. See COPYING for details.
For a total list of contributers see CREDITS.
------------------------------------------------------------------------
*/
#ifndef header_thread_win32
#define header_thread_win32
#include "thread.h"
#include <windows.h>
class CL_Thread_Win32 : public CL_Thread
{
public:
CL_Thread_Win32(CL_Runnable *runnable);
virtual ~CL_Thread_Win32();
virtual void start();
virtual void terminate();
virtual void wait();
private:
static unsigned long __stdcall func_proxy(void *arg);
HANDLE thread_handle;
DWORD thread_id;
CL_Runnable *runnable;
};
#endif