99 lines
2.4 KiB
C++
99 lines
2.4 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#ifndef NL_SHADER_H
|
|
#define NL_SHADER_H
|
|
|
|
#include "nel/misc/types_nl.h"
|
|
#include "nel/misc/smart_ptr.h"
|
|
#include <list>
|
|
|
|
|
|
namespace NL3D {
|
|
|
|
using NLMISC::CRefCount;
|
|
|
|
|
|
class IDriver;
|
|
|
|
// List typedef.
|
|
class IShaderDrvInfos;
|
|
typedef std::list<IShaderDrvInfos*> TShaderDrvInfoPtrList;
|
|
typedef TShaderDrvInfoPtrList::iterator ItShaderDrvInfoPtrList;
|
|
|
|
/**
|
|
* Interface for shader driver infos.
|
|
*/
|
|
class IShaderDrvInfos : public CRefCount
|
|
{
|
|
private:
|
|
IDriver *_Driver;
|
|
ItShaderDrvInfoPtrList _DriverIterator;
|
|
|
|
public:
|
|
IShaderDrvInfos(IDriver *drv, ItShaderDrvInfoPtrList it) {_Driver= drv; _DriverIterator= it;}
|
|
// The virtual dtor is important.
|
|
virtual ~IShaderDrvInfos();
|
|
};
|
|
|
|
|
|
/**
|
|
* Shader resource for the driver. It is just a container for a ".fx" text file.
|
|
*/
|
|
/* *** IMPORTANT ********************
|
|
* *** IF YOU MODIFY THE STRUCTURE OF THIS CLASS, PLEASE INCREMENT IDriver::InterfaceVersion TO INVALIDATE OLD DRIVER DLL
|
|
* **********************************
|
|
*/
|
|
// --------------------------------------------------
|
|
class CShader
|
|
{
|
|
public:
|
|
CShader();
|
|
~CShader();
|
|
|
|
// Load a shader file
|
|
bool loadShaderFile (const char *filename);
|
|
|
|
// Set the shader text
|
|
void setText (const char *text);
|
|
|
|
// Get the shader text
|
|
const char *getText () const { return _Text.c_str(); }
|
|
|
|
// Set the shader name
|
|
void setName (const char *name);
|
|
|
|
// Get the shader name
|
|
const char *getName () const { return _Name.c_str(); }
|
|
|
|
public:
|
|
// Private. For Driver only.
|
|
bool _ShaderChanged;
|
|
NLMISC::CRefPtr<IShaderDrvInfos> _DrvInfo;
|
|
private:
|
|
// The shader
|
|
std::string _Text;
|
|
// The shader name
|
|
std::string _Name;
|
|
};
|
|
|
|
|
|
} // NL3D
|
|
|
|
|
|
#endif // NL_SHADER_H
|
|
|
|
/* End of shader.h */
|