99 lines
3 KiB
C++
99 lines
3 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
|
|
#ifndef RY_SABRINA_PHRASE_MODEL_H
|
|
#define RY_SABRINA_PHRASE_MODEL_H
|
|
|
|
#include "nel/misc/types_nl.h"
|
|
#include "game_share/egs_sheets/egs_static_brick.h"
|
|
|
|
#include "sabrina_messages.h"
|
|
#include "sabrina_pointers.h"
|
|
#include "sabrina_enum.h"
|
|
|
|
// advanced ref to actor base class
|
|
class ISabrinaActor;
|
|
|
|
/**
|
|
* Base virtual class for all Sabrina phrases
|
|
* \author David Fleury
|
|
* \author Nevrax France
|
|
* \date 2003
|
|
*/
|
|
class ISabrinaPhraseModel : public NLMISC::CRefCount
|
|
{
|
|
public:
|
|
/**
|
|
* add a brick to the phrase model
|
|
* \param brick : the brick to add
|
|
* \return true on success (if the phrase is valid)
|
|
*/
|
|
virtual bool addBrick( const CStaticBrick* brick ) = 0;
|
|
|
|
/**
|
|
* test whether the phrase model is valid - should depend on validity of bricks added
|
|
* \return true if the phrase is valid
|
|
*/
|
|
virtual bool isValid( ) = 0;
|
|
|
|
/**
|
|
* evaluate phrase for a given actor
|
|
* \param evalReturnInfos struct that will receive evaluation results
|
|
* \return true if eval has been made without errors
|
|
*/
|
|
virtual SABRINA::TEventCode evaluate(const CSabrinaPhraseInstance* phraseInstance, CEvalReturnInfos* msg = NULL) = 0;
|
|
|
|
/**
|
|
* signal whether or not a target is required for the phrase
|
|
* \return true if the phrase requires a target
|
|
*/
|
|
virtual bool requiresTarget() = 0;
|
|
|
|
/**
|
|
* validate phrase for a given actor on a given target
|
|
* \return true of the phrase is valid
|
|
*/
|
|
virtual SABRINA::TEventCode validate(const CSabrinaPhraseInstance* phraseInstance) = 0;
|
|
|
|
/**
|
|
* execute this phrase (apply results to actors, etc)
|
|
*/
|
|
virtual uint32 calculatePreExecutionDelay(const CSabrinaPhraseInstance* phraseInstance) = 0;
|
|
|
|
/**
|
|
* execute this phrase (apply results to actors, etc)
|
|
* \return true of the phrase was executed ok (phrase was still valid, etc)
|
|
*/
|
|
virtual SABRINA::TEventCode executeAndApplyResults(const CSabrinaPhraseInstance* phraseInstance) = 0;
|
|
|
|
/**
|
|
* execute this phrase (apply results to actors, etc)
|
|
*/
|
|
virtual uint32 calculatePostExecutionDelay(const CSabrinaPhraseInstance* phraseInstance) = 0;
|
|
|
|
// name property accessors
|
|
std::string& name() { return _Name; }
|
|
void setName(std::string& name) { _Name=name; }
|
|
|
|
private:
|
|
// private data
|
|
std::string _Name;
|
|
};
|
|
|
|
#endif
|