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Khaganat-NeL
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khanat-opennel-code
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khanat-opennel-code
/
code
/
nel
/
tools
/
build_gamedata
/
processes
/
zone
History
kaetemi
097f9f96a2
Changed:
#929
Improved stability of shape export, fixed export of cmb from ligo zones, map export copies originals for use with other processes as originally was done, corrected some lookup paths, removed unnecessary dependencies of some processes, copy only the needed lr files to the install, added export_build_install combination script.
2010-09-13 10:44:23 +02:00
..
maxscript
Added:
#929
Generators for ecosystem projects, all four ecosystem projects, generators for max exporter scripts, rbank cmb export.
2010-09-03 12:37:35 +02:00
0_setup.py
Added:
#929
Generators for ecosystem projects, all four ecosystem projects, generators for max exporter scripts, rbank cmb export.
2010-09-03 12:37:35 +02:00
1_export.py
Changed:
#929
Improved stability of shape export, fixed export of cmb from ligo zones, map export copies originals for use with other processes as originally was done, corrected some lookup paths, removed unnecessary dependencies of some processes, copy only the needed lr files to the install, added export_build_install combination script.
2010-09-13 10:44:23 +02:00
2_build.py
Added:
#929
Process for anim, font, swt, clodbank, pacs_prim, ps, skel. Project for objects, sky, contruction, fauna, fonts, outgame, sfx.
2010-09-01 15:24:43 +02:00
3_install.py
Fixed: Added hack to handle badly exported FO_S2_big_tree in build_gamedata, and cleaned up some stuff.
2010-08-04 18:49:46 +02:00
todo_build_dependencies
Added:
#929
Work in progress of new build pipeline scripts.
2010-06-05 01:09:49 +02:00
todo_export_maxscript
Added:
#929
Work in progress of new build pipeline scripts.
2010-06-05 01:09:49 +02:00