95955b72fe
--HG-- branch : gui-refactoring
627 lines
17 KiB
C++
627 lines
17 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "sbrick_manager.h"
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#include "interface_manager.h"
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#include "../sheet_manager.h"
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#include "dbgroup_build_phrase.h"
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#include "skill_manager.h"
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using namespace std;
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using namespace NLMISC;
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using namespace NLGEORGES;
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CSBrickManager* CSBrickManager::_Instance = NULL;
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// ***************************************************************************
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void CSBrickManager::releaseInstance()
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{
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if( _Instance )
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{
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delete _Instance;
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_Instance = NULL;
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}
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}
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// ***************************************************************************
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CSBrickManager::CSBrickManager() : _NbFamily(0), _SabrinaCom(&_BrickContainer)
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{
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_BrickFamilyObs.Owner= this;
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}
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// ***************************************************************************
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void CSBrickManager::init()
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{
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// Read the Bricks from the SheetMngr.
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const CSheetManager::TEntitySheetMap &sheetMap= SheetMngr.getSheets();
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for(CSheetManager::TEntitySheetMap::const_iterator it= sheetMap.begin(); it!=sheetMap.end(); it++)
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{
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// it's a brick?
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CSBrickSheet *br= dynamic_cast<CSBrickSheet*>(it->second.EntitySheet);
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if(br)
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{
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// ok, add it
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_Bricks[it->first]= br;
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}
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}
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// Process Bricks
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if (_Bricks.empty()) return;
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map<CSheetId,CSBrickSheet*>::iterator itb;
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//build the vector of family bit fields, and the vector of existing bricks
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for (itb = _Bricks.begin();itb != _Bricks.end();itb++)
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{
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//resize our vectors if necessary
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if ( itb->second->BrickFamily >= (sint32)_NbFamily )
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{
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_SheetsByFamilies.resize(itb->second->BrickFamily+1);
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_FamiliesBits.resize(itb->second->BrickFamily+1, 0);
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_NbBricksPerFamily.resize(itb->second->BrickFamily+1, 0);
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_NbFamily = itb->second->BrickFamily+1;
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}
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}
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// Since _SheetsByFamilies is a vector of vector, avoid long reallocation by building it in 2 pass
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for (itb = _Bricks.begin();itb != _Bricks.end();itb++)
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{
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//resize our vectors if necessary
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//the index in familly must be decremented because the values start at 1 in the sheets
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if (itb->second->IndexInFamily<1)
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{
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nlwarning("CSBrickManager::CSBrickManager(): Reading file: %s: IndexInFamily==0 but should be >=1 - entry ignored",itb->first.toString().c_str());
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continue;
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}
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if (_NbBricksPerFamily[itb->second->BrickFamily] < (uint)(itb->second->IndexInFamily) )
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{
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_SheetsByFamilies[itb->second->BrickFamily].resize(itb->second->IndexInFamily);
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_NbBricksPerFamily[itb->second->BrickFamily]=itb->second->IndexInFamily;
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}
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_SheetsByFamilies[itb->second->BrickFamily][itb->second->IndexInFamily-1] = itb->first;
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}
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// check brick content for client.
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checkBricks();
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// make root list
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makeRoots();
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// Make interface bricks
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makeVisualBrickForSkill();
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// compile brick properties
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compileBrickProperties();
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// see getInterfaceRemoveBrick
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_InterfaceRemoveBrick.buildSheetId("big_remove.sbrick");
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}
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// ***************************************************************************
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void CSBrickManager::initInGame()
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{
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CInterfaceManager* pIM = CInterfaceManager::getInstance();
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// shortcut to the node
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char buf[100];
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for(uint i=0;i<_FamiliesBits.size();i++)
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{
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//get the known brick entries in the database
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sprintf(buf,"SERVER:BRICK_FAMILY:%d:BRICKS",i);
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_FamiliesBits[i] = NLGUI::CDBManager::getInstance()->getDbProp(buf);
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}
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// Add a branch observer on brick family
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NLGUI::CDBManager::getInstance()->addBranchObserver( "SERVER:BRICK_FAMILY", &_BrickFamilyObs);
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}
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// ***************************************************************************
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void CSBrickManager::uninitInGame()
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{
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CInterfaceManager* pIM = CInterfaceManager::getInstance();
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// remove shortcuts to the node
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for(uint i=0;i<_FamiliesBits.size();i++)
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{
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_FamiliesBits[i] = NULL;
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}
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// remove branch observer on brick family
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CCDBNodeBranch *branch= NLGUI::CDBManager::getInstance()->getDbBranch("SERVER:BRICK_FAMILY");
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if(branch)
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branch->removeBranchObserver(&_BrickFamilyObs);
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}
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// ***************************************************************************
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CSBrickManager::~CSBrickManager()
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{
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}
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// ***************************************************************************
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CSheetId CSBrickManager::getBrickSheet(uint family, uint index) const
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{
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if (family >= _NbFamily)
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return NLMISC::CSheetId(0);
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if ( index >= _NbBricksPerFamily[family] )
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return NLMISC::CSheetId(0);
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return _SheetsByFamilies[family][index];
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}
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// ***************************************************************************
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sint64 CSBrickManager::getKnownBrickBitField(uint family) const
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{
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if (family < _NbFamily && _FamiliesBits[family])
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return _FamiliesBits[family]->getValue64();
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return 0;
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}
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// ***************************************************************************
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CCDBNodeLeaf* CSBrickManager::getKnownBrickBitFieldDB(uint family) const
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{
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if (family < _NbFamily && _FamiliesBits[family])
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return _FamiliesBits[family];
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return NULL;
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}
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// ***************************************************************************
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void CSBrickManager::makeRoots()
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{
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_Roots.clear();
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map<CSheetId,CSBrickSheet*>::iterator it = _Bricks.begin();
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while (it != _Bricks.end())
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{
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const CSheetId &rSheet = it->first;
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const CSBrickSheet &rBR = *it->second;
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// List only the Roots
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if ( !rBR.isRoot() )
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{ it++; continue; }
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_Roots.push_back(rSheet);
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it++;
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}
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}
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// ***************************************************************************
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const std::vector<NLMISC::CSheetId> &CSBrickManager::getFamilyBricks(uint family) const
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{
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static std::vector<NLMISC::CSheetId> empty;
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if (family >= _NbFamily)
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return empty;
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return _SheetsByFamilies[family];
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}
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// ***************************************************************************
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void CSBrickManager::checkBricks()
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{
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map<CSheetId,CSBrickSheet*>::iterator it = _Bricks.begin();
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while (it != _Bricks.end())
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{
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CSBrickSheet &rBR = *it->second;
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if(rBR.ParameterFamilies.size()>CDBGroupBuildPhrase::MaxParam)
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{
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nlwarning("The Sheet %s has too many parameters for Client Composition: %d/%d",
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rBR.Id.toString().c_str(), rBR.ParameterFamilies.size(), CDBGroupBuildPhrase::MaxParam);
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// reset them... don't crahs client, but won't work.
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rBR.ParameterFamilies.clear();
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}
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it++;
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}
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}
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// ***************************************************************************
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sint32 CSBrickManager::CBrickContainer::getSabrinaCost(NLMISC::CSheetId id) const
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{
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// get the true container
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CSBrickManager *pBM= CSBrickManager::getInstance();
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CSBrickSheet *brick= pBM->getBrick(id);
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if(brick)
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{
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return brick->SabrinaCost;
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}
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else
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{
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return 0;
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}
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}
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// ***************************************************************************
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float CSBrickManager::CBrickContainer::getSabrinaRelativeCost(NLMISC::CSheetId id) const
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{
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// get the true container
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CSBrickManager *pBM= CSBrickManager::getInstance();
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CSBrickSheet *brick= pBM->getBrick(id);
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if(brick)
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{
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return brick->SabrinaRelativeCost;
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}
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else
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{
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return 0.f;
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}
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}
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// ***************************************************************************
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sint32 CSBrickManager::CBrickContainer::getNumParameters(NLMISC::CSheetId id) const
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{
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CSBrickManager *pBM= CSBrickManager::getInstance();
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CSBrickSheet *brick= pBM->getBrick(id);
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if(brick)
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{
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return (sint32)brick->ParameterFamilies.size();
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}
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else
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{
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return 0;
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}
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}
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// ***************************************************************************
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BRICK_FAMILIES::TBrickFamily CSBrickManager::CBrickContainer::getBrickFamily(NLMISC::CSheetId id, uint& indexInFamily ) const
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{
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CSBrickManager *pBM= CSBrickManager::getInstance();
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CSBrickSheet *brick= pBM->getBrick(id);
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if(brick)
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{
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indexInFamily = brick->IndexInFamily;
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return brick->BrickFamily;
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}
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else
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{
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return BRICK_FAMILIES::Unknown;
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}
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}
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// ***************************************************************************
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BRICK_TYPE::EBrickType CSBrickManager::CBrickContainer::getBrickType(NLMISC::CSheetId id) const
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{
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CSBrickManager *pBM= CSBrickManager::getInstance();
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CSBrickSheet *brick= pBM->getBrick(id);
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if(brick)
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{
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return BRICK_FAMILIES::brickType(brick->BrickFamily);
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}
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else
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{
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return BRICK_TYPE::UNKNOWN;
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}
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}
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// ***************************************************************************
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TOOL_TYPE::TCraftingToolType CSBrickManager::CBrickContainer::getFaberPlanToolType(NLMISC::CSheetId id) const
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{
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CSBrickManager *pBM= CSBrickManager::getInstance();
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CSBrickSheet *brick= pBM->getBrick(id);
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if(brick)
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{
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return brick->FaberPlan.ToolType;
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}
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else
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{
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return TOOL_TYPE::Unknown;
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}
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}
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// ***************************************************************************
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void CSBrickManager::makeVisualBrickForSkill()
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{
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map<CSheetId,CSBrickSheet*>::iterator it = _Bricks.begin();
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// clear
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for(uint i=0;i<SKILLS::NUM_SKILLS;i++)
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{
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_VisualBrickForSkill[i]= CSheetId();
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}
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// fill with interface bricks
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while (it != _Bricks.end())
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{
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const CSheetId &rSheet = it->first;
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const CSBrickSheet &rBR = *it->second;
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// List only bricks with family == BIF
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if ( rBR.BrickFamily == BRICK_FAMILIES::BIF )
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{
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if(rBR.getSkill()<SKILLS::NUM_SKILLS)
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_VisualBrickForSkill[rBR.getSkill()]= rSheet;
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}
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it++;
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}
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}
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// ***************************************************************************
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CSheetId CSBrickManager::getVisualBrickForSkill(SKILLS::ESkills s)
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{
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if(s<SKILLS::NUM_SKILLS)
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return _VisualBrickForSkill[s];
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else
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return CSheetId();
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}
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// ***************************************************************************
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void CSBrickManager::compileBrickProperties()
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{
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map<CSheetId,CSBrickSheet*>::iterator it = _Bricks.begin();
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// clear
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_BrickPropIdMap.clear();
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uint NumIds= 0;
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// **** for all bricks, compile props
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while (it != _Bricks.end())
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{
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// const CSheetId &rSheet = it->first;
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CSBrickSheet &rBR = *it->second;
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// For all properties of this brick, compile
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for(uint i=0;i<rBR.Properties.size();i++)
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{
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CSBrickSheet::CProperty &prop= rBR.Properties[i];
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string::size_type pos = prop.Text.find(':');
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if(pos!=string::npos)
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{
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string key= prop.Text.substr(0, pos);
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strlwr(key);
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string value= prop.Text.substr(pos+1);
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// get key id.
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if(_BrickPropIdMap.find(key)==_BrickPropIdMap.end())
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{
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// Inc before to leave 0 as "undefined"
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_BrickPropIdMap[key]= ++NumIds;
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}
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prop.PropId= _BrickPropIdMap[key];
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fromString(value, prop.Value);
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pos= value.find(':');
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if(pos!=string::npos)
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fromString(value.substr(pos+1), prop.Value2);
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}
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}
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it++;
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}
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// Get usual PropIds
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HpPropId= getBrickPropId("hp");
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SapPropId= getBrickPropId("sap");
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StaPropId= getBrickPropId("sta");
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StaWeightFactorId = getBrickPropId("sta_weight_factor");
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FocusPropId= getBrickPropId("focus");
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CastTimePropId= getBrickPropId("ma_casting_time");
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RangePropId= getBrickPropId("ma_range");
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// **** for all bricks, recompute localized text with formated version
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it= _Bricks.begin();
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ucstring textTemp;
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textTemp.reserve(1000);
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while (it != _Bricks.end())
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{
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const CSheetId &rSheet = it->first;
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const CSBrickSheet &rBR = *it->second;
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// Get the Brick texts
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ucstring texts[3];
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texts[0]= STRING_MANAGER::CStringManagerClient::getSBrickLocalizedName(rSheet);
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texts[1]= STRING_MANAGER::CStringManagerClient::getSBrickLocalizedDescription(rSheet);
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texts[2]= STRING_MANAGER::CStringManagerClient::getSBrickLocalizedCompositionDescription(rSheet);
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// For alls texts, parse format
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for(uint i=0;i<3;i++)
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{
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ucstring &text= texts[i];
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textTemp.erase();
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// Parse the text
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uint textSize= (uint)text.size();
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for(uint j=0;j<textSize;)
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{
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// Property parsing?
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if(text[j]=='$')
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{
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// double $ ??
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if(j+1<textSize && text[j+1]=='$')
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{
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textTemp+= '$';
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j+= 2;
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}
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// else this is a key desc.
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else
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{
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string key;
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uint k= j+1;
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bool doAbs= false;
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uint paramId= 0;
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// read option formating option
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for(;;)
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{
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// Abs Value?
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if(k<textSize && text[k]=='|')
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{
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doAbs= true;
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k++;
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}
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// Param Id modifier? (ie read not the 0th value, but the 1th etc... up to 9)
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else if(k<textSize && isdigit(text[k]))
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{
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char tp[2];
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tp[0]= (char)text[k];
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tp[1]= 0;
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fromString(tp, paramId);
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k++;
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}
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else
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break;
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}
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// find the key end.
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while(k<textSize && (isalpha((char)text[k]) || text[k]=='_'))
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{
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key+= (char)text[k];
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k++;
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}
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// get the key and replace text with value
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if(key.size())
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{
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// Parse all the brick properties if match the key
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float value= 0.f;
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// get the wanted prop id
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strlwr(key);
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uint propId= getBrickPropId(key);
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// if propid exist
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if(propId)
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{
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for(uint p=0;p<rBR.Properties.size();p++)
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{
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const CSBrickSheet::CProperty &prop= rBR.Properties[p];
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if(prop.PropId==propId)
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{
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if(paramId==0)
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value= rBR.Properties[p].Value;
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else
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{
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// must parse the initial text/ skip the identifier
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string::size_type pos= prop.Text.find(':');
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uint id= 0;
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while(pos!=string::npos && id<paramId)
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{
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// skip the ':', and next
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pos= prop.Text.find(':', pos+1);
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id++;
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}
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if(pos!=string::npos)
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{
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// skip the :, and read the value
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fromString(prop.Text.substr(pos+1), value);
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}
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}
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break;
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}
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}
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}
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// abs value?
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if(doAbs)
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value= (float)fabs(value);
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// append to text wisely
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sint32 floorVal= (sint32)floorf(value);
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if( floorVal==value )
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textTemp+= toString("%d", floorVal);
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else
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textTemp+= toString("%.3f", value);
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}
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// skip the keyword
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j= k;
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}
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}
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// no, std letter
|
|
else
|
|
{
|
|
textTemp+= text[j];
|
|
j++;
|
|
}
|
|
}
|
|
|
|
// repalce with result
|
|
text= textTemp;
|
|
}
|
|
|
|
// reset
|
|
STRING_MANAGER::CStringManagerClient::replaceSBrickName(rSheet, texts[0], texts[1], texts[2]);
|
|
|
|
it++;
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
uint CSBrickManager::getBrickPropId(const std::string &name)
|
|
{
|
|
std::map<std::string, uint>::const_iterator it;
|
|
it= _BrickPropIdMap.find(name);
|
|
if(it!=_BrickPropIdMap.end())
|
|
return it->second;
|
|
|
|
return 0;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
NLMISC::CSheetId CSBrickManager::getInterfaceRemoveBrick()
|
|
{
|
|
return _InterfaceRemoveBrick;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CSBrickManager::filterKnownBricks(std::vector<CSheetId> &bricks)
|
|
{
|
|
std::vector<CSheetId> res;
|
|
res.reserve(bricks.size());
|
|
|
|
// keep only known ones
|
|
for(uint i=0;i<bricks.size();i++)
|
|
{
|
|
if(isBrickKnown(bricks[i]))
|
|
res.push_back(bricks[i]);
|
|
}
|
|
|
|
// replace with filtered one
|
|
bricks= res;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CSBrickManager::appendBrickLearnedCallback(IBrickLearnedCallback *cb)
|
|
{
|
|
if(cb)
|
|
_BrickLearnedCallbackSet.insert(cb);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CSBrickManager::removeBrickLearnedCallback(IBrickLearnedCallback *cb)
|
|
{
|
|
if(cb)
|
|
_BrickLearnedCallbackSet.erase(cb);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CSBrickManager::CBrickFamilyObs::update(ICDBNode * /* node */)
|
|
{
|
|
CSBrickManager::TBLCBSet::iterator it;
|
|
for(it=Owner->_BrickLearnedCallbackSet.begin();it!=Owner->_BrickLearnedCallbackSet.end();it++)
|
|
{
|
|
(*it)->onBrickLearned();
|
|
}
|
|
}
|