62 lines
1.5 KiB
C++
62 lines
1.5 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_MATERIAL_LIGO_H
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#define NL_MATERIAL_LIGO_H
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#include "nel/misc/types_nl.h"
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#include "zone_template.h"
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// NeL include
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//#include "3d/zone.h"
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namespace NLLIGO
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{
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class CLigoError;
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class CLigoConfig;
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/**
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* A ligoscape material
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*
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* \author Cyril 'Hulud' Corvazier
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* \author Nevrax France
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* \date 2001
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*/
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class CMaterial
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{
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public:
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/// Build method
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bool build (const CZoneTemplate &tplt, const CLigoConfig &config, CLigoError &errors);
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/// Return the material edge
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const CZoneEdge& getEdge () const { return _ZoneEdge; }
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/// Serial method
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void serial (NLMISC::IStream &s);
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private:
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// The zone template for this material
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CZoneEdge _ZoneEdge;
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};
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}
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#endif // NL_MATERIAL_LIGO_H
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/* End of material.h */
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