35 lines
1.1 KiB
INI
35 lines
1.1 KiB
INI
// Where to put all .zone generated
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OutZoneDir = "c:\temp\outLandscape";
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// Where the reference zones are
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RefZoneDir = "R:\code\nel\tools\3d\build_gamedata\processes\ligo\zones";
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// Where all .ligozone are (those used by the .land)
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LigoBankDir = "R:\code\nel\tools\3d\build_gamedata\processes\ligo\zoneLigos";
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// The .bank file (used to know if a tile is oriented and the like)
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TileBankFile = "\\amiga\3D\Database\Landscape\_texture_Tiles\jungle\jungle.bank";
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// The colormap .tga file to remplace zone usercolor (Performs USERCOLOR = USERCOLOR * (1-colormap.A) + colormap.RGB * colormap.A)
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ColorMapFile = "";
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// The grayscale .tga file (127 is 0, 0 is -127*ZFactor and 255 is +128*ZFactor)
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HeightMapFile1 = "";
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// The heightmap factor
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ZFactor1 = 1.0;
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// The grayscale .tga file (127 is 0, 0 is -127*ZFactor and 255 is +128*ZFactor)
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HeightMapFile2 = "";
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// The heightmap factor
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ZFactor2 = 1.0;
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// Roughly light the zone (0-none, 1-patch, 2-noise)
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ZoneLight = 0;
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// A cellsize (zonesize) in meter
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CellSize = 160.0;
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// The .land to compute
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ZoneRegionFile = "\\amiga\3D\Database\Landscape\ligo\jungle\matis.land";
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