94 lines
2.9 KiB
C++
94 lines
2.9 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_IG_LIGHTER_LIB_H
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#define NL_IG_LIGHTER_LIB_H
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#include "nel/misc/types_nl.h"
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#include "nel/3d/instance_lighter.h"
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namespace NLPACS
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{
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class CRetrieverBank;
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class CLocalRetriever;
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class CGlobalRetriever;
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class ULocalPosition;
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};
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// ***************************************************************************
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/**
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* Ig Lighting with Pacs and 3D information.
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* \author Lionel Berenguier
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* \author Nevrax France
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* \date 2002
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*/
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class CIgLighterLib
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{
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public:
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struct CSurfaceLightingInfo
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{
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// Pacs information. set to NULL if don't want IgSurfaceLighting.
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NLPACS::CRetrieverBank *RetrieverBank;
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NLPACS::CGlobalRetriever *GlobalRetriever;
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float CellSurfaceLightSize;
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float CellRaytraceDeltaZ;
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// FileName without the extension
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std::string IgFileName;
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std::string ColIdentifierPrefix;
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std::string ColIdentifierSuffix;
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// Debug.
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bool BuildDebugSurfaceShape;
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std::string DebugSunName;
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std::string DebugPLName;
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CSurfaceLightingInfo()
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{
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BuildDebugSurfaceShape= false;
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}
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};
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/** light an Ig with all PACS / 3D informations:
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* \param instanceLighter used to light the ig. Should not be reused for successive lightIg()
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* \param igIn is the ig which contains all light/object information.
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* \param igOut is the ig resulting of lighting
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* \param lightDesc is options for lighting.
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* \param slInfo is the necessary info to build IGSurfaceLight grids.
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*/
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static void lightIg(NL3D::CInstanceLighter &instanceLighter,
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const NL3D::CInstanceGroup &igIn, NL3D::CInstanceGroup &igOut, NL3D::CInstanceLighter::CLightDesc &lightDesc,
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CSurfaceLightingInfo &slInfo, const char *igName);
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// ******************************
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private:
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// OverSample a cell, skipping samples not in Surface.
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static void overSampleCell(NL3D::CIGSurfaceLightBuild::CCellCorner &cell, uint nSampleReq,
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const NLPACS::CLocalRetriever &localRetriever, NLPACS::CGlobalRetriever &globalRetriever,
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sint retrieverInstanceId, const NLPACS::ULocalPosition &localPos, float cellSize,
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float cellRaytraceDeltaZ);
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};
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#endif // NL_IG_LIGHTER_LIB_H
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/* End of ig_lighter_lib.h */
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