56 lines
1.5 KiB
C++
56 lines
1.5 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef SBCLIENT_GAME_TIME_H
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#define SBCLIENT_GAME_TIME_H
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#include <nel/misc/types_nl.h>
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// STL includes
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// NeL includes
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// Project includes
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namespace SBCLIENT {
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/**
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* \brief CGameTime
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* \date 2008-11-26 14:44GMT
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* \author Jan Boon (Kaetemi)
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* CGameTime
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*/
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class CGameTime
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{
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public:
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static void init();
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static void release();
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static void updateTime();
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/// Advance time to target time by factor f.
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static void advanceTime(double f);
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/// Used when loading, this will skip changing animation time on the next update
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/// (updates aren't called during loading)
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static void skipAnimationOnce();
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}; /* class CGameTime */
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} /* namespace SBCLIENT */
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#endif /* #ifndef SBCLIENT_GAME_TIME_H */
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/* end of file */
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