134 lines
3.5 KiB
C++
134 lines
3.5 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "item_infos.h"
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CItemInfos::CItemInfos()
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{
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slotId= 0;
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versionInfo= 0;
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Hp= 0;
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HpMax= 0;
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CreatorName= 0;
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CurrentDamage= 0;
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MaxDamage= 0;
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HitRate= 0.0f;
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SapLoadCurrent= 0;
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SapLoadMax= 0;
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Range= 0.0f;
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ParryModifier= 0;
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DodgeModifier= 0;
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AdversaryParryModifier= 0;
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AdversaryDodgeModifier= 0;
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ProtectionFactor = 0.0f;
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MaxSlashingProtection = 0;
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MaxBluntProtection = 0;
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MaxPiercingProtection = 0;
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HpBuff = 0;
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SapBuff = 0;
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StaBuff = 0;
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FocusBuff = 0;
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WearEquipmentMalus = 0.0f;
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RequiredSkill = SKILLS::unknown;
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RequiredSkillLevel = 0;
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RequiredSkill2 = SKILLS::unknown;
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RequiredSkillLevel2 = 0;
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RequiredCharac = CHARACTERISTICS::Unknown;
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RequiredCharacLevel = 0;
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// magic focus factor
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for(uint i=0;i<NumMagicFactorType;i++)
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{
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CastingSpeedFactor[i]= 0.f;
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MagicPowerFactor[i]= 0.f;
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}
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// Protection factor
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for(uint i=0;i<MaxMagicProtectionByJewel;i++)
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{
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MagicProtection[i]= PROTECTION_TYPE::None;
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MagicProtectionFactor[i] = 0;
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}
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DesertMagicResistance = 0;
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ForestMagicResistance = 0;
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LacustreMagicResistance = 0;
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JungleMagicResistance = 0;
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PrimaryRootMagicResistance = 0;
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}
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void CItemInfos::serial(NLMISC::IStream & s)
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{
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s.serial( slotId );
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s.serial( versionInfo );
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s.serial( Hp );
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s.serial( HpMax );
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s.serial( CreatorName );
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s.serial( CurrentDamage );
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s.serial( MaxDamage );
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s.serial( HitRate );
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s.serial( SapLoadCurrent );
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s.serial( SapLoadMax );
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s.serial( Range );
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s.serial( ParryModifier );
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s.serial( DodgeModifier );
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s.serial( AdversaryParryModifier );
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s.serial( AdversaryDodgeModifier );
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s.serial( ProtectionFactor );
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s.serial( MaxSlashingProtection );
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s.serial( MaxBluntProtection );
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s.serial( MaxPiercingProtection );
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for(uint i=0;i<MaxMagicProtectionByJewel;i++)
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{
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s.serialEnum( MagicProtection[i] );
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s.serial( MagicProtectionFactor[i] );
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}
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s.serial( DesertMagicResistance );
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s.serial( ForestMagicResistance );
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s.serial( LacustreMagicResistance );
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s.serial( JungleMagicResistance );
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s.serial( PrimaryRootMagicResistance );
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s.serial( HpBuff );
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s.serial( SapBuff );
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s.serial( StaBuff );
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s.serial( FocusBuff );
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s.serial( Enchantment );
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s.serial( WearEquipmentMalus );
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s.serialEnum( RequiredSkill );
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s.serial( RequiredSkillLevel );
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s.serialEnum( RequiredSkill2 );
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s.serial( RequiredSkillLevel2 );
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s.serialEnum( RequiredCharac );
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s.serial( RequiredCharacLevel );
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s.serialCont( TypeSkillMods );
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for(uint i=0;i<NumMagicFactorType;i++)
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{
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s.serial(CastingSpeedFactor[i]);
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s.serial(MagicPowerFactor[i]);
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}
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s.serial( CustomText );
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s.serial( R2ItemDescription );
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s.serial( R2ItemComment );
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}
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