35 lines
1 KiB
C++
35 lines
1 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#include "stdmisc.h"
|
|
|
|
#include "nel/misc/block_memory.h"
|
|
|
|
// remove stupid VC6 warnings
|
|
void foo_block_memory_cpp() {}
|
|
|
|
#ifdef DEBUG_NEW
|
|
#define new DEBUG_NEW
|
|
#endif
|
|
|
|
namespace NLMISC
|
|
{
|
|
|
|
|
|
bool NL3D_BlockMemoryAssertOnPurge= true;
|
|
|
|
|
|
} // NLMISC
|