627cf4f131
More studio changes
470 lines
15 KiB
Lua
470 lines
15 KiB
Lua
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r2.Features.Ambush = {}
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local feature = r2.Features.Ambush
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feature.Name="Ambush"
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feature.Description=""
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feature.Components = {}
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local classAmbushVersion = 1
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feature.Components.Ambush =
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{
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--PropertySheetHeader = r2.getDisplayButtonHeader("r2.events:openEditor()", "uiR2EdEditEventsButton"),
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BaseClass="LogicEntity",
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Name="Ambush",
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InEventUI = true,
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Menu="ui:interface:r2ed_feature_menu",
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Version=classAmbushVersion ,
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DisplayerProperties = "R2::CDisplayerLua",
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DisplayerPropertiesParams = "ambushDisplayer",
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DisplayerUI = "R2::CDisplayerLua",
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DisplayerUIParams = "defaultUIDisplayer",
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DisplayerVisual = "R2::CDisplayerVisualEntity",
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-----------------------------------------------------------------------------------------------
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Parameters = {},
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ApplicableActions = {"activate", "deactivate", "trigger"},
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Events = {"activation", "deactivation", "trigger"},
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Conditions = {"is active", "is inactive"},
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TextContexts = {},
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TextParameters = {},
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LiveParameters = {},
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-----------------------------------------------------------------------------------------------
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Prop =
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{
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{Name="InstanceId", Type="String", WidgetStyle="StaticText", Visible = false},
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{Name="Name", Type="String", MaxNumChar="32"},
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{Name="Active", Type="Number", WidgetStyle="Boolean", DefaultValue="1"},
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{Name="MobNumber", Type="Number", Category="uiR2EDRollout_Mobs", WidgetStyle="EnumDropDown", Enum={"1", "2", "3", "4", "5"},
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},
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{Name="Mob1Id", Type="RefId", Category="uiR2EDRollout_Mobs",PickFunction="r2:canPickNpcOrGroup", SetRefIdFunction="r2:setNpcOrGroupRefIdTarget",
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Visible= function(this) return this:displayRefId(1) end},
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{Name="Mob2Id", Type="RefId", Category="uiR2EDRollout_Mobs",PickFunction="r2:canPickNpcOrGroup", SetRefIdFunction="r2:setNpcOrGroupRefIdTarget",
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Visible= function(this) return this:displayRefId(2) end},
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{Name="Mob3Id", Type="RefId", Category="uiR2EDRollout_Mobs",PickFunction="r2:canPickNpcOrGroup", SetRefIdFunction="r2:setNpcOrGroupRefIdTarget",
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Visible= function(this) return this:displayRefId(3) end},
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{Name="Mob4Id", Type="RefId", Category="uiR2EDRollout_Mobs",PickFunction="r2:canPickNpcOrGroup", SetRefIdFunction="r2:setNpcOrGroupRefIdTarget",
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Visible= function(this) return this:displayRefId(4) end},
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{Name="Mob5Id", Type="RefId", Category="uiR2EDRollout_Mobs",PickFunction="r2:canPickNpcOrGroup", SetRefIdFunction="r2:setNpcOrGroupRefIdTarget",
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Visible= function(this) return this:displayRefId(5) end},
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{Name="TriggerOn", Type="Number", WidgetStyle="EnumDropDown",
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Enum={"Leaves the zone", "Enters the zone"},
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},
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{Name="Components", Type="Table"},
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},
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-----------------------------------------------------------------------------------------------
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-- from base class
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getParentTreeNode = function(this)
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return this:getFeatureParentTreeNode()
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end,
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---------------------------------------------------------------------------------------------------------
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-- from base class
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appendInstancesByType = function(this, destTable, kind)
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assert(type(kind) == "string")
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--this:delegate():appendInstancesByType(destTable, kind)
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r2.Classes.LogicEntity.appendInstancesByType(this, destTable, kind)
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for k, component in specPairs(this.Components) do
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component:appendInstancesByType(destTable, kind)
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end
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end,
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---------------------------------------------------------------------------------------------------------
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-- from base class
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getSelectBarSons = function(this)
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return Components
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end,
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---------------------------------------------------------------------------------------------------------
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-- from base class
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canHaveSelectBarSons = function(this)
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return false;
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end,
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onPostCreate = function(this)
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--this:createGhostComponents()
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if this.User.DisplayProp and this.User.DisplayProp == 1 then
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r2:setSelectedInstanceId(this.InstanceId)
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r2:showProperties(this)
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this.User.DisplayProp = nil
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end
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end,
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pretranslate = function(this, context)
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r2.Translator.createAiGroup(this, context)
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end,
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translate = function(this, context)
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r2.Translator.translateAiGroup(this, context)
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r2.Translator.translateFeatureActivation(this, context)
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end,
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updateVersion = function(this, scenarioValue, currentValue )
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end,
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}
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local component = feature.Components.Ambush
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function component:displayRefId(index)
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local nbMobs = self.MobNumber + 1
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if index <= nbMobs then
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return true
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end
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return false
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end
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------------------------------------------------------------------------------------------------------------------
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local ambushDisplayerTable = clone(r2:propertySheetDisplayer())
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--
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-- If the message is received by a client that didn't request the modification, we must make sure this client
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-- doesn't modify the data because it has already been performed by the initial client.
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--
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local function checkPickedEntity(this, instanceId, attributeName)
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if instanceId == "" then
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return false
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end
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local tmpInstance = r2:getInstanceFromId(instanceId)
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assert(tmpInstance)
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local i = 1
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while i < 6 do
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local attrName = "Mob" ..i.. "Id"
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if attrName ~= attributeName and this[attrName] == tmpInstance.InstanceId then
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return false
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end
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i = i + 1
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end
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return true
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end
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function ambushDisplayerTable:onAttrModified(instance, attributeName)
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if attributeName == "MobNumber" then
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local propertySheet = r2:getPropertySheet(instance)
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local nbMobs = instance.MobNumber + 1
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local i = 1
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while i <= 5 do
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if i > nbMobs then
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local name = "Mob"..tostring(i).."Id"
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local refId = propertySheet:find(name)
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local refIdName = refId:find("name")
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refIdName.hardtext = "NONE"
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r2.requestSetNode(instance.InstanceId, name, "")
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end
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i = i + 1
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end
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propertySheet.Env.updatePropVisibility()
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return
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end
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if string.find(attributeName, "Id") == nil or attributeName == "InstanceId" then return end
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local propertySheet = r2:getPropertySheet(instance)
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local refId = propertySheet:find(attributeName)
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if refId == nil then return end
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local refIdName = refId:find("name")
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local instanceId = instance[attributeName]
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if instanceId == "" then
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refIdName.hardtext = "NONE"
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return
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end
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local inserted = checkPickedEntity(instance, instanceId, attributeName)
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if inserted == true then
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local tmpInstance = r2:getInstanceFromId(instanceId)
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refIdName.hardtext = tmpInstance.Name
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else
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r2.requestSetNode(instance.InstanceId, attributeName, "")
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end
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instance.User.onHrcMove = false
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end
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function ambushDisplayerTable:onSelect(instance, isSelected)
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r2:logicEntityPropertySheetDisplayer():onSelect(instance, isSelected)
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end
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function component:onTargetInstancePreHrcMove(targetAttr, targetIndexInArray)
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local targetId = self[targetAttr]
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local tmpInstance = r2:getInstanceFromId(targetId)
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tmpInstance.User.SelfModified = true
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end
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local function reattributeIdOnHrcMove(ambush, group, targetAttr)
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local propertySheet = r2:getPropertySheet(ambush)
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local refId = propertySheet:find(targetAttr)
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local refIdName = refId:find("name")
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r2.requestSetNode(ambush.InstanceId, targetAttr, group.InstanceId)
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refIdName.hardtext = group.Name
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ambush.User.onHrcMove = true
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end
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function component:onTargetInstancePostHrcMove(targetAttr, targetIndexInArray)
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local targetId = self[targetAttr]
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local tmpInstance = r2:getInstanceFromId(targetId)
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assert(tmpInstance)
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if tmpInstance.User.SelfModified and tmpInstance.User.SelfModified == true then
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local group = tmpInstance.ParentInstance
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if group:isKindOf("NpcGrpFeature") then
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reattributeIdOnHrcMove(self, group, targetAttr)
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end
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tmpInstance.User.SelfModified = false
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end
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end
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function r2:ambushDisplayer()
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return ambushDisplayerTable -- returned shared displayer to avoid wasting memory
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end
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--------------------------------------------------------------------------------------------------------------------
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component.getLogicAction = function(entity, context, action)
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assert( action.Class == "ActionStep")
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local component = r2:getInstanceFromId(action.Entity)
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assert(component)
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local rtNpcGrp = r2.Translator.getRtGroup(context, component.InstanceId)
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assert(rtNpcGrp)
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if (action.Action.Type == "trigger") then
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local i = 1
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local spawnActions = {}
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while i <= 5 do
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local attrName = "Mob"..i.."Id"
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if component[attrName] ~= "" then
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local rtMobGrp = r2.Translator.getRtGroup(context, component[attrName])
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local actionSpawn = r2.Translator.createAction("spawn", rtMobGrp.Id)
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table.insert(spawnActions, actionSpawn)
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end
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i = i + 1
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end
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if table.getn(spawnActions) ~= 0 then
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local actionTrigger = r2.Translator.createAction("user_event_trigger", rtNpcGrp.Id, 6)
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table.insert(spawnActions, actionTrigger)
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local retAction = r2.Translator.createAction("condition_if", r2:getNamespace()..rtNpcGrp.Id..".Active == 1",
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r2.Translator.createAction("multi_actions", spawnActions)
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)
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return retAction, retAction
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end
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return nil, nil
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end
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return r2.Translator.getFeatureActivationLogicAction(rtNpcGrp, action)
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end
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component.getLogicCondition = function(this, context, condition)
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assert( condition.Class == "ConditionStep")
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local component = r2:getInstanceFromId(condition.Entity)
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assert(component)
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local rtNpcGrp = r2.Translator.getRtGroup(context, component.InstanceId)
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assert(rtNpcGrp)
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return r2.Translator.getFeatureActivationCondition(condition, rtNpcGrp)
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end
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component.getLogicEvent = function(this, context, event)
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assert( event.Class == "LogicEntityAction")
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local component = this -- r2:getInstanceFromId(event.Entity)
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assert(component)
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local rtNpcGrp = r2.Translator.getRtGroup(context, component.InstanceId)
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assert(rtNpcGrp)
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if tostring(event.Event.Type) == "trigger" then
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return r2.Translator.getComponentUserEvent(rtNpcGrp, 6)
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end
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return r2.Translator.getFeatureActivationLogicEvent(rtNpcGrp, event)
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end
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component.createGhostComponents= function(this, act)
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local comp = this
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local nbMob = 0
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for id = 1, 5 do
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local propertyName = "Mob"..id.."Id"
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if comp[propertyName] ~= nil and comp[propertyName] ~= "" then
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local mob = r2:getInstanceFromId(comp[propertyName])
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if mob then
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nbMob = nbMob + 1
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if mob:isKindOf("NpcGrpFeature") then
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local instanceId = mob.Components[0].InstanceId
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r2.requestSetGhostNode(instanceId, "AutoSpawn", 0)
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else
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r2.requestSetGhostNode(mob.InstanceId, "AutoSpawn", 0)
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end
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end
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end
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end
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if nbMob == 0 then
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return
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end
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local zoneTrigger = r2:getInstanceFromId(comp._ZoneId)
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assert(zoneTrigger)
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do
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local type = "On Player Left"
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if comp.TriggerOn == 1 then
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type = "On Player Arrived"
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end
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local eventHandler = r2.newComponent("LogicEntityAction")
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eventHandler.Event.Type = type
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eventHandler.Event.Value = ""
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eventHandler.Name = type
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local action = r2.newComponent("ActionStep")
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action.Entity = r2.RefId(comp.InstanceId)
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action.Action.Type = "trigger"
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action.Action.Value = ""
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table.insert(eventHandler.Actions, action)
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local behaviorId = zoneTrigger.Behavior.InstanceId
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assert(behaviorId)
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r2.requestInsertGhostNode(behaviorId, "Actions", -1, "", eventHandler)
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end
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do
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local eventHandler = r2.newComponent("LogicEntityAction")
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eventHandler.Event.Type = "activation"
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eventHandler.Event.Value = ""
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eventHandler.Name = "activation"
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local action = r2.newComponent("ActionStep")
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action.Entity = r2.RefId(zoneTrigger.InstanceId)
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action.Action.Type = "activate"
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action.Action.Value = ""
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table.insert(eventHandler.Actions, action)
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local behaviorId = this.Behavior.InstanceId
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assert(behaviorId)
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r2.requestInsertGhostNode(behaviorId, "Actions", -1, "", eventHandler)
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end
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do
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local eventHandler = r2.newComponent("LogicEntityAction")
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eventHandler.Event.Type = "deactivation"
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eventHandler.Event.Value = ""
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eventHandler.Name = "deactivation"
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local action = r2.newComponent("ActionStep")
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action.Entity = r2.RefId(zoneTrigger.InstanceId)
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action.Action.Type = "deactivate"
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action.Action.Value = ""
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table.insert(eventHandler.Actions, action)
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local behaviorId = this.Behavior.InstanceId
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assert(behaviorId)
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r2.requestInsertGhostNode(behaviorId, "Actions", -1, "", eventHandler)
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end
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end
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component.createComponent = function(x, y)
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local comp = r2.newComponent("Ambush")
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assert(comp)
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assert(comp.Position)
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comp.Base = r2.Translator.getDebugBase("palette.entities.botobjects.user_event")
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comp.Name = r2:genInstanceName(i18n.get("uiR2EdAmbush")):toUtf8()
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comp.Position.x = x
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comp.Position.y = y
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comp.Position.z = r2:snapZToGround(x, y)
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local zoneTrigger = r2.Features["ZoneTrigger"].Components.ZoneTrigger.createComponent(x + 3, y + 3)
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zoneTrigger.Name = comp.Name.." "..i18n.get("uiR2EDZoneTrigger"):toUtf8()--r2:genInstanceName(i18n.get("uiR2EdZoneTrigger")):toUtf8()
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zoneTrigger.InheritPos = 0
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zoneTrigger.Deletable = false
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table.insert(comp.Components, zoneTrigger)
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comp._ZoneId = zoneTrigger.InstanceId
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return comp
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end
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component.create = function()
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if not r2:checkAiQuota() then return end
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local function posOk(x, y, z)
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debugInfo("Validate creation of an Ambush.")
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if r2.mustDisplayInfo("Ambush") == 1 then
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r2.displayFeatureHelp("Ambush")
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end
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r2.requestNewAction(i18n.get("uiR2EDNewAmbushFeatureAction"))
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local component = feature.Components.Ambush.createComponent( x, y)
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r2:setCookie(component.InstanceId, "DisplayProp", 1)
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r2.requestInsertNode(r2:getCurrentAct().InstanceId, "Features", -1, "", component)
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end
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local function posCancel() end
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local creature = r2.Translator.getDebugCreature("object_component_user_event.creature")
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r2:choosePos(creature, posOk, posCancel, "createFeatureAmbush")
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end
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-----------------------------------------
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--- register the curent Feature to menu
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function component:getLogicTranslations()
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-- register trad
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local logicTranslations = {
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["ApplicableActions"] = {
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["activate"] = { menu=i18n.get( "uiR2AA0Activate" ):toUtf8(),
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text=i18n.get( "uiR2AA1Activate" ):toUtf8()},
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["deactivate"] = { menu=i18n.get( "uiR2AA0Deactivate" ):toUtf8(),
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text=i18n.get( "uiR2AA1Deactivate" ):toUtf8()},
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["trigger"] = { menu=i18n.get( "uiR2AA0Trigger" ):toUtf8(),
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text=i18n.get( "uiR2AA1Trigger" ):toUtf8()},
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},
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["Events"] = {
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["trigger"] = { menu=i18n.get( "uiR2Event0Trigger" ):toUtf8(),
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text=i18n.get( "uiR2Event1Trigger" ):toUtf8()},
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["activation"] = { menu=i18n.get( "uiR2Event0Activation" ):toUtf8(),
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text=i18n.get( "uiR2Event1Activation" ):toUtf8()},
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["deactivation"] = { menu=i18n.get( "uiR2Event0Deactivation" ):toUtf8(),
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text=i18n.get( "uiR2Event1Deactivation" ):toUtf8()},
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},
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["Conditions"] = {
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["is active"] = { menu=i18n.get( "uiR2Test0Active" ):toUtf8(),
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text=i18n.get( "uiR2Test1Active" ):toUtf8()},
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["is inactive"] = { menu=i18n.get( "uiR2Test0Inactive" ):toUtf8(),
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text=i18n.get( "uiR2Test1Inactive" ):toUtf8()}
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}
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}
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return logicTranslations
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end
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r2.Features["Ambush"] = feature
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