khanat-opennel-code/code/nel/include/nel/misc/time_nl.h
2015-03-29 17:28:33 +03:00

127 lines
4.8 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_TIME_H
#define NL_TIME_H
#include "types_nl.h"
#ifdef NL_OS_WINDOWS
// automatically add the win multimedia library if you use CTime class
# pragma comment(lib, "winmm.lib")
#endif
namespace NLMISC
{
/// New time types
typedef double TGameTime; // Time according to the game (used for determining day, night...) (double in seconds)
typedef uint32 TGameCycle; // Integer game cycle count from the game (in game ticks)
typedef double TLocalTime; // Time according to the machine's local clock (double in seconds)
typedef sint64 TCPUCycle; // Integer cycle count from the CPU (for profiling in cpu ticks)
/// Old time type
typedef sint64 TTime;
typedef sint64 TTicks;
/**
* This class provide a independant local time system.
* \author Vianney Lecroart, Olivier Cado
* \author Nevrax France
* \date 2000-2005
*/
class CTime
{
public:
struct CTimerInfo
{
/// Returns if there is a high precision timer that can be used.
bool IsHighPrecisionAvailable;
/// If a CPU specific timer is used and the values are not consistent accross threads.
bool RequiresSingleCore;
/// The resolution of the high resolution timer.
TTicks HighPrecisionResolution;
};
/** Get advanced information on the used timers.
*/
static void probeTimerInfo(CTimerInfo &result);
/** Return the number of second since midnight (00:00:00), January 1, 1970,
* coordinated universal time, according to the system clock.
* The time returned is local, ie. it has the local time ajustement, including
* daylight saving if applicable.
* This values is the same on all computer if computers are synchronized (with NTP for example).
*/
static uint32 getSecondsSince1970 ();
/** Return the number of second since midnight (00:00:00), January 1, 1970,
* coordinated universal time, according to the system clock.
* The time returned is UTC (aka GMT+0), ie it does not have the local time ajustement
* nor it have the daylight saving ajustement.
* This values is the same on all computer if computers are synchronized (with NTP for example).
*/
// static uint32 getSecondsSince1970UTC ();
/** Return the local time in milliseconds.
* Use it only to measure time difference, the absolute value does not mean anything.
* On Unix, getLocalTime() will try to use the Monotonic Clock if available, otherwise
* the value can jump backwards if the system time is changed by a user or a NTP time sync process.
* The value is different on 2 different computers; use the CUniTime class to get a universal
* time that is the same on all computers.
* \warning On Win32, the value is on 32 bits only, and uses the low-res timer unless probeTimerInfo was called and a high resolution timer can be used. It wraps around to 0 every about 49.71 days.
*/
static TTime getLocalTime();
/** Return the time in processor ticks. Use it for profile purpose.
* If the performance time is not supported on this hardware, it returns 0.
* \warning On a multiprocessor system, the value returned by each processor may
* be different. The only way to workaround this is to set a processor affinity
* to the measured thread.
* \warning The speed of tick increase can vary (especially on laptops or CPUs with
* power management), so profiling several times and computing the average could be
* a wise choice.
*/
static TTicks getPerformanceTime ();
/** Convert a ticks count into second. If the performance time is not supported on this
* hardware, it returns 0.0.
*/
static double ticksToSecond (TTicks ticks);
/** Build a human readable string of a time difference in second.
* The result will be of the form '1 years 2 months 2 days 10 seconds'
*/
static std::string getHumanRelativeTime(sint32 nbSeconds);
#ifdef NL_OS_WINDOWS
/** Return the offset in 10th of micro sec between the windows base time (
* 01-01-1601 0:0:0 UTC) and the unix base time (01-01-1970 0:0:0 UTC).
* This value is used to convert windows system and file time back and
* forth to unix time (aka epoch)
*/
static uint64 getWindowsToUnixBaseTimeOffset();
#endif
};
} // NLMISC
#endif // NL_TIME_H
/* End of time_nl.h */