385 lines
11 KiB
C++
385 lines
11 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "string_manager_sender.h"
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#include "nel/net/unified_network.h"
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#include "nel/net/message.h"
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#include "nel/net/service.h"
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#include "nel/net/service.h"
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#include "nel/misc/string_conversion.h"
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#include "nel/misc/variable.h"
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#include "utils.h"
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#include "synchronised_message.h"
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using namespace std;
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using namespace NLMISC;
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NLMISC::CVariable<bool> DebugPhraseSender("debug", "DebugPhraseSender", "Send debug phrase message to the IOS", false, 0, true);
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namespace STRING_MANAGER
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{
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void TParam::serial(NLMISC::IStream &f)
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{
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serialParam(true, f, invalid_value);
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}
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bool TParam::serialParam(bool debug, NLMISC::IStream & f,TParamType type)
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{
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bool ret = true;
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if (debug)
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{
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TParamType checkType = NB_PARAM_TYPES;
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if (!f.isReading() && type != invalid_value)
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{
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nlassert(Type == type);
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checkType = Type;
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}
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f.serialEnum(checkType);
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if (f.isReading() && type != invalid_value)
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{
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if (type != checkType)
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{
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nlwarning("Serializing a string TParam : need a '%s', receive a '%s' !",
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paramTypeToString(type).c_str(),
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paramTypeToString(checkType).c_str());
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ret = false;
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}
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Type = checkType;
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}
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}
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else
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{
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if ( f.isReading() )
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Type = type;
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}
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switch (Type)
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{
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case item:
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case creature_model:
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case sphrase:
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case sbrick:
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case outpost:
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// sheetId
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f.serial(const_cast<NLMISC::CSheetId&>(SheetId));
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break;
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case creature:
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case guild:
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case player:
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case bot:
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case entity:
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// entity
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f.serial(const_cast<NLMISC::CEntityId&>(EId));
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f.serial(_AIAlias);
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break;
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case place:
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case bot_name:
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case title:
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case event_faction:
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// identifier (string)
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f.serial(const_cast<std::string &>(Identifier));
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break;
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case skill:
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case role:
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// case career:
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// case job:
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case ecosystem:
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case race:
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case faction:
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case compass:
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case body_part:
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case score:
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case characteristic:
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case damage_type:
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case power_type:
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case classification_type:
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case clan:
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// enum
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f.serial(const_cast<uint32&>(Enum));
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break;
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case integer:
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// integer.
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f.serial(const_cast<sint32&>(Int));
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break;
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case time:
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// time
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f.serial(const_cast<uint32&>(Time));
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break;
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case money:
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f.serial(const_cast<uint64&>(Money));
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break;
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case string_id:
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case dyn_string_id:
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f.serial(const_cast<uint32&>(StringId));
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break;
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case literal:
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f.serial(Literal);
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break;
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case self:
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nlwarning("Invalid parameter type : can't be self");
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return false;
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default:
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nlwarning("Invalid parameter type : unknown (%d)", Type);
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return false;
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}
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return ret;
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}
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static uint32 SequenceCounter = 0;
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uint32 pickStringSerialNumber()
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{
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SequenceCounter = (SequenceCounter+1) & 0xffffff ;
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if (SequenceCounter == 0)
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SequenceCounter++;
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uint32 stringSeq = SequenceCounter++;
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stringSeq = (NLNET::IService::getInstance()->getServiceId().get() << 24) | (stringSeq & 0xffffff);
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return stringSeq;
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}
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/*
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* Generic method used to send localised texts to clients ( whether they are ingame or in the character creation process )
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* this method is inline and declared there so that it cannot be accessed from elsewhere.
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* Use sendStringToClient or sendStringToUser
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*/
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inline uint32 sendString(NLNET::CMessage & msg, const std::string &stringName, const std::vector<TParam> ¶ms, ISender *sender)
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{
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uint32 stringSeq = pickStringSerialNumber();
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msg.serial(stringSeq);
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msg.serial(const_cast<std::string&>(stringName));
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for (uint i=0; i<params.size(); ++i)
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{
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const TParam ¶m = params[i];
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if (!((TParam&)param).serialParam(DebugPhraseSender, msg, param.Type) )
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return 0xFFFFFFFF;
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}
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if (sender == NULL)
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{
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// send the message through network.
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// NLNET::CUnifiedNetwork::getInstance()->send("IOS", msg);
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sendMessageViaMirror("IOS", msg);
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}
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else
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{
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// send message with sender interface
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sender->send(msg, DebugPhraseSender);
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}
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return stringSeq;
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}
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//-----------------------------------------------
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// setPhrase
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//-----------------------------------------------
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void setPhrase(const std::string &phraseName, const ucstring &phraseContent)
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{
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NLNET::CMessage msg("SET_PHRASE");
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std::string mutablePhraseName = phraseName;
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ucstring mutablePhraseContent = phraseContent;
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msg.serial(mutablePhraseName);
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msg.serial(mutablePhraseContent);
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sendMessageViaMirror("IOS", msg);
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}
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//-----------------------------------------------
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// sendStringToClient
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//-----------------------------------------------
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uint32 sendStringToClient(const TDataSetRow &clientRowId, const std::string &stringName, const std::vector<TParam> ¶ms, ISender *sender)
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{
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BOMB_IF(stringName.empty(), "Trying to send a phrase to IOS with an empty phraseName", return 0;);
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if (DebugPhraseSender)
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{
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NLNET::CMessage msg("PHRASE_DEBUG");
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msg.serial(const_cast<TDataSetRow &>(clientRowId));
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return sendString( msg,stringName,params,sender );
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}
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else
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{
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NLNET::CMessage msg("PHRASE");
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msg.serial(const_cast<TDataSetRow &>(clientRowId));
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return sendString( msg,stringName,params,sender );
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}
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}
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void sendSystemStringToClientAudience(const TDataSetRow &clientRowId, const std::vector<NLMISC::CEntityId> &excluded, CChatGroup::TGroupType audience, const char * stringName, const std::vector<TParam> ¶ms, ISender *sender)
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{
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BOMB_IF(strlen(stringName) == 0, "Trying to send a phrase to IOS with an empty stringName", return;);
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if (DebugPhraseSender)
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{
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NLNET::CMessage msg("BROADCAST_SYSTEM_PHRASE_DEBUG");
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msg.serial(const_cast<TDataSetRow &>(clientRowId));
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msg.serialCont(const_cast<vector<CEntityId> &>(excluded));
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msg.serialEnum(audience);
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sendString( msg,stringName,params,sender );
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}
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else
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{
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NLNET::CMessage msg("BROADCAST_SYSTEM_PHRASE");
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msg.serial(const_cast<TDataSetRow &>(clientRowId));
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msg.serialCont(const_cast<vector<CEntityId> &>(excluded));
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msg.serialEnum(audience);
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sendString( msg,stringName,params,sender );
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}
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}
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void sendCustomEmoteTextToClientAudience(const TDataSetRow &clientRowId, const std::vector<NLMISC::CEntityId> &excluded, const char * stringName, const std::vector<STRING_MANAGER::TParam> ¶ms, ISender *sender)
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{
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BOMB_IF(strlen(stringName) == 0, "Trying to send a custom emot phrase to IOS with an empty stringName", return;);
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// send crowd emote message to IOS
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NLNET::CMessage msgout2("EMOTE_CROWD");
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std::string stringNameStr(stringName);
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msgout2.serial( const_cast<TDataSetRow&>(clientRowId) );
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msgout2.serial(const_cast<string&>(stringNameStr));
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uint32 size = (uint32)params.size();
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msgout2.serial(size);
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for ( uint i = 0; i < size; i++ )
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{
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uint8 type8 = (uint8)params[i].Type;
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msgout2.serial(type8);
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const_cast<STRING_MANAGER::TParam&>(params[i]).serialParam( false, msgout2, params[i].Type );
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}
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msgout2.serialCont(const_cast<std::vector<NLMISC::CEntityId> &>(excluded));
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sendMessageViaMirror("IOS", msgout2);
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}
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//-----------------------------------------------
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// sendStringToUser
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//-----------------------------------------------
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uint32 sendStringToUser(uint32 userId, const std::string &stringName, const std::vector<TParam> ¶ms, ISender *sender)
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{
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BOMB_IF(stringName.empty(), "Trying to send a phrase to IOS with an empty phraseName", return 0;);
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if (DebugPhraseSender)
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{
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NLNET::CMessage msg("PHRASE_USER_DEBUG");
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msg.serial(userId);
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return sendString( msg,stringName,params,sender );
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}
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else
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{
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NLNET::CMessage msg("PHRASE_USER");
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msg.serial(userId);
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return sendString( msg,stringName,params,sender );
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}
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}
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NL_BEGIN_STRING_CONVERSION_TABLE (TParamType)
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NL_STRING_CONVERSION_TABLE_ENTRY( item )
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NL_STRING_CONVERSION_TABLE_ENTRY( place )
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NL_STRING_CONVERSION_TABLE_ENTRY( creature )
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NL_STRING_CONVERSION_TABLE_ENTRY( skill )
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NL_STRING_CONVERSION_TABLE_ENTRY( role )
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// NL_STRING_CONVERSION_TABLE_ENTRY( career )
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// NL_STRING_CONVERSION_TABLE_ENTRY( job )
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NL_STRING_CONVERSION_TABLE_ENTRY( ecosystem )
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NL_STRING_CONVERSION_TABLE_ENTRY( race )
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NL_STRING_CONVERSION_TABLE_ENTRY( sbrick )
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NL_STRING_CONVERSION_TABLE_ENTRY( faction )
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NL_STRING_CONVERSION_TABLE_ENTRY( guild )
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NL_STRING_CONVERSION_TABLE_ENTRY( player )
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NL_STRING_CONVERSION_TABLE_ENTRY( bot )
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NL_STRING_CONVERSION_TABLE_ENTRY( integer )
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NL_STRING_CONVERSION_TABLE_ENTRY( time )
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NL_STRING_CONVERSION_TABLE_ENTRY( money )
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NL_STRING_CONVERSION_TABLE_ENTRY( compass )
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NL_STRING_CONVERSION_TABLE_ENTRY( string_id )
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NL_STRING_CONVERSION_TABLE_ENTRY( dyn_string_id )
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NL_STRING_CONVERSION_TABLE_ENTRY( self )
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NL_STRING_CONVERSION_TABLE_ENTRY( creature_model )
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NL_STRING_CONVERSION_TABLE_ENTRY( entity )
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NL_STRING_CONVERSION_TABLE_ENTRY( body_part )
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NL_STRING_CONVERSION_TABLE_ENTRY( score )
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NL_STRING_CONVERSION_TABLE_ENTRY( sphrase )
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NL_STRING_CONVERSION_TABLE_ENTRY( characteristic )
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NL_STRING_CONVERSION_TABLE_ENTRY( damage_type )
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NL_STRING_CONVERSION_TABLE_ENTRY( bot_name)
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NL_STRING_CONVERSION_TABLE_ENTRY( power_type )
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NL_STRING_CONVERSION_TABLE_ENTRY( literal )
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NL_STRING_CONVERSION_TABLE_ENTRY( title )
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NL_STRING_CONVERSION_TABLE_ENTRY( event_faction )
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NL_STRING_CONVERSION_TABLE_ENTRY( classification_type )
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NL_STRING_CONVERSION_TABLE_ENTRY( outpost )
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NL_STRING_CONVERSION_TABLE_ENTRY( clan )
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NL_END_STRING_CONVERSION_TABLE(TParamType, ParamTypeConversion, NB_PARAM_TYPES)
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//-----------------------------------------------
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// stringToParamType
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//-----------------------------------------------
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TParamType stringToParamType( const std::string & str )
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{
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return ParamTypeConversion.fromString( str );
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}
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//-----------------------------------------------
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// stringToParamType
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//-----------------------------------------------
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const std::string & paramTypeToString( TParamType type )
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{
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return ParamTypeConversion.toString( type );
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}
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void TParam::setEId(const NLMISC::CEntityId& eId)
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{
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EId = eId;
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_AIAlias = 0;
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}
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NLMISC::CEntityId TParam::getEId() const
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{
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return EId;
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}
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TAIAlias TParam::getAIAlias() const
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{
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return _AIAlias;
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}
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void TParam::setAIAlias(TAIAlias aiAlias)
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{
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_AIAlias = aiAlias;
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EId = CEntityId::Unknown;
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}
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void TParam::setEIdAIAlias(const NLMISC::CEntityId& eId, TAIAlias aiAlias)
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{
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_AIAlias = aiAlias;
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EId = eId;
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}
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}
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