153 lines
4.5 KiB
C++
153 lines
4.5 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "std_afx.h"
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#include "object_viewer.h"
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#include "constraint_mesh_tex_dlg.h"
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#include "constraint_mesh_global_tex_anim_dlg.h"
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#include "nel/3d/ps_mesh.h"
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CConstraintMeshTexDlg::CConstraintMeshTexDlg(NL3D::CPSConstraintMesh *cm, CWnd* pParent /*=NULL*/)
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: CDialog(CConstraintMeshTexDlg::IDD, pParent), _CurrDlg(NULL), _CM(cm)
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{
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nlassert(_CM);
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//{{AFX_DATA_INIT(CConstraintMeshTexDlg)
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// NOTE: the ClassWizard will add member initialization here
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//}}AFX_DATA_INIT
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}
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void CConstraintMeshTexDlg::init(uint x, uint y, CWnd *pParent)
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{
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Create(IDD_CONSTRAINT_MESH_TEX_DLG, pParent);
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RECT r;
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GetClientRect(&r);
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MoveWindow(x, y, r.right, r.bottom);
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ShowWindow(SW_SHOW);
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}
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static inline void RemoveDlg(CDialog *&dlg)
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{
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if (dlg) dlg->DestroyWindow();
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delete dlg;
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dlg = NULL;
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}
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CConstraintMeshTexDlg::~CConstraintMeshTexDlg()
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{
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RemoveDlg(_CurrDlg);
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}
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void CConstraintMeshTexDlg::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CConstraintMeshTexDlg)
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// NOTE: the ClassWizard will add DDX and DDV calls here
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//}}AFX_DATA_MAP
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}
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void CConstraintMeshTexDlg::createGlobalAnimationDlg(uint stage)
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{
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RemoveDlg(_CurrDlg);
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CConstraintMeshGlobalTexAnimDlg *gDlg
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= new CConstraintMeshGlobalTexAnimDlg(_CM, stage, this);
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RECT r;
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GetDlgItem(IDC_CURR_STAGE)->GetWindowRect(&r);
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ScreenToClient(&r);
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gDlg->init(r.left, r.top, this);
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_CurrDlg = gDlg;
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}
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BEGIN_MESSAGE_MAP(CConstraintMeshTexDlg, CDialog)
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//{{AFX_MSG_MAP(CConstraintMeshTexDlg)
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ON_CBN_SELCHANGE(IDC_CURRENT_STAGE, OnSelchangeCurrentStage)
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ON_CBN_SELCHANGE(IDC_TEX_ANIM_TYPE, OnSelchangeTexAnimType)
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ON_BN_CLICKED(IDC_REINIT_WHEN_NEW_ELEMENT_IS_CREATED, OnReinitWhenNewElementIsCreated)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CConstraintMeshTexDlg message handlers
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BOOL CConstraintMeshTexDlg::OnInitDialog()
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{
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CDialog::OnInitDialog();
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setupDlg();
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return TRUE; // return TRUE unless you set the focus to a control
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// EXCEPTION: OCX Property Pages should return FALSE
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}
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void CConstraintMeshTexDlg::setupDlg()
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{
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if (_CM->getTexAnimType() == NL3D::CPSConstraintMesh::GlobalAnim)
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{
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((CComboBox *) GetDlgItem(IDC_TEX_ANIM_TYPE))->SetCurSel(1);
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((CComboBox *) GetDlgItem(IDC_CURRENT_STAGE))->SetCurSel(0);
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createGlobalAnimationDlg(0);
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((CComboBox *) GetDlgItem(IDC_CURRENT_STAGE))->EnableWindow(TRUE);
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GetDlgItem(IDC_REINIT_WHEN_NEW_ELEMENT_IS_CREATED)->ShowWindow(SW_SHOW);
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((CButton *) GetDlgItem(IDC_REINIT_WHEN_NEW_ELEMENT_IS_CREATED))->SetCheck(_CM->isGlobalAnimTimeResetOnNewElementForced() ?
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1 : 0);
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}
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else
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{
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((CComboBox *) GetDlgItem(IDC_TEX_ANIM_TYPE))->SetCurSel(0);
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((CComboBox *) GetDlgItem(IDC_CURRENT_STAGE))->SetCurSel(-1);
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RemoveDlg(_CurrDlg);
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((CComboBox *) GetDlgItem(IDC_CURRENT_STAGE))->EnableWindow(FALSE);
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GetDlgItem(IDC_REINIT_WHEN_NEW_ELEMENT_IS_CREATED)->ShowWindow(SW_HIDE);
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}
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}
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void CConstraintMeshTexDlg::OnSelchangeCurrentStage()
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{
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UpdateData();
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RemoveDlg(_CurrDlg);
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createGlobalAnimationDlg((uint) ((CComboBox *) GetDlgItem(IDC_CURRENT_STAGE))->GetCurSel());
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}
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void CConstraintMeshTexDlg::OnSelchangeTexAnimType()
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{
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UpdateData();
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int selItem = ((CComboBox *) GetDlgItem(IDC_TEX_ANIM_TYPE))->GetCurSel();
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switch(selItem)
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{
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case 0: // no anim
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_CM->setTexAnimType(NL3D::CPSConstraintMesh::NoAnim);
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break;
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case 1: // global anim
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_CM->setTexAnimType(NL3D::CPSConstraintMesh::GlobalAnim);
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break;
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default:
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nlstop;
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break;
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}
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setupDlg();
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}
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void CConstraintMeshTexDlg::OnReinitWhenNewElementIsCreated()
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{
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_CM->forceGlobalAnimTimeResetOnNewElement(((CButton *) GetDlgItem(IDC_REINIT_WHEN_NEW_ELEMENT_IS_CREATED))->GetCheck() ? true : false);
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}
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