54 lines
1.6 KiB
C++
54 lines
1.6 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "bot_chat_page_ring_sessions.h"
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#include "../user_entity.h"
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#include "../entities.h"
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#define WIN_BOT_CHAT_PAGE_RING_SESSION "ui:interface:ring_sessions"
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// *************************************************
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CBotChatPageRingSessions::CBotChatPageRingSessions()
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{
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RingAccessPointPos.set(0.f, 0.f, 0.f);
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}
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// *************************************************
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void CBotChatPageRingSessions::begin()
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{
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CBotChatPage::begin();
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activateWindow(WIN_BOT_CHAT_PAGE_RING_SESSION, true);
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if (UserEntity->trader() != CLFECOMMON::INVALID_SLOT)
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{
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RingAccessPointPos = EntitiesMngr.entity(UserEntity->trader())->pos();
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}
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}
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// *************************************************
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void CBotChatPageRingSessions::end()
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{
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activateWindow(WIN_BOT_CHAT_PAGE_RING_SESSION, false);
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}
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