83 lines
2.2 KiB
C++
83 lines
2.2 KiB
C++
/**
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* \file render_target_manager.h
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* \brief CRenderTargetManager
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* \date 2014-07-30 21:30GMT
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* \author Jan Boon (Kaetemi)
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* CRenderTargetManager
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*/
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/*
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* Copyright (C) 2013 by authors
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*
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* This file is part of NL3D.
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* NL3D is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as
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* published by the Free Software Foundation, either version 3 of the
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* License, or (at your option) any later version.
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*
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* NL3D is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
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* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General
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* Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public
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* License along with NL3D. If not, see
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* <http://www.gnu.org/licenses/>.
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*/
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#ifndef NL3D_RENDER_TARGET_MANAGER_H
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#define NL3D_RENDER_TARGET_MANAGER_H
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#include <nel/misc/types_nl.h>
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// STL includes
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// NeL includes
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#include <nel/misc/smart_ptr.h>
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#include <nel/misc/geom_ext.h>
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// Project includes
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#include <nel/3d/u_texture.h>
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namespace NL3D {
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class UDriver;
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class ITexture;
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class CTextureUser;
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class CDriverUser;
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struct CRenderTargetDescInt;
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/**
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* \brief CRenderTargetManager
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* \date 2013-07-03 20:17GMT
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* \author Jan Boon (Kaetemi)
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* CRenderTargetManager
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* Usage: Call 'getRenderTarget' when you start using a render target,
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* call 'recycledRenderTarget' when the render target can be recycled.
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* At end of frame call cleanup.
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* Assumes semi-constant render target quantity between frames,
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* except on changes of resolution or feature settings.
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*/
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class CRenderTargetManager
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{
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public:
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CRenderTargetManager();
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~CRenderTargetManager();
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NL3D::CTextureUser *getRenderTarget(uint width, uint height, bool mode2D = false, UTexture::TUploadFormat format = UTexture::Auto);
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void recycleRenderTarget(NL3D::CTextureUser *renderTarget);
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void cleanup();
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private:
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friend class CDriverUser;
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NL3D::UDriver *m_Driver;
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std::vector<CRenderTargetDescInt *> m_RenderTargets;
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}; /* class CRenderTargetManager */
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} /* namespace NL3D */
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#endif /* #ifndef NL3D_RENDER_TARGET_MANAGER_H */
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/* end of file */
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