khanat-opennel-code/code/ryzom/client/src/interface_v3/interface_options_ryzom.h

73 lines
2.3 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef IF_OPTIONS_RZ
#define IP_OPTIONS_RZ
#include "nel/gui/interface_options.h"
using namespace NLGUI;
// ***************************************************************************
class CMissionIconList : public CInterfaceOptions
{
public:
virtual bool parse (xmlNodePtr cur);
sint32 getBackTexID(uint index) const { return index >= IconBackTexID.size() ? -1 : IconBackTexID[index]; }
sint32 getTexID(uint index) const { return index >= IconTexID.size() ? -1 : IconTexID[index]; }
private:
std::vector<sint32> IconBackTexID;
std::vector<sint32> IconTexID;
};
// ***************************************************************************
/** Describe an animation Set container, used for multiple CCharacter3d for instance
*/
class COptionsAnimationSet : public CInterfaceOptions
{
public:
COptionsAnimationSet();
// see code for important release note
virtual ~COptionsAnimationSet();
virtual bool parse (xmlNodePtr cur);
// tool fct to get the face anim name from a name (append "_face" before .anim)
static std::string getFaceAnimName(const std::string &animName);
public:
NL3D::UAnimationSet *AnimationSet;
struct CAnim
{
// Indexes in this animation set
uint AnimId;
// true if must apply the race/gender scale to the position (not in rare case)
bool ApplyRaceScalePos;
CAnim()
{
AnimId= -1;
ApplyRaceScalePos= true;
}
};
// Male and female Animation
std::vector<CAnim> AnimMale;
std::vector<CAnim> AnimFemale;
};
#endif