88 lines
No EOL
2.4 KiB
C++
88 lines
No EOL
2.4 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
/*#ifndef _VILLAGE_H
|
|
#define _VILLAGE_H
|
|
|
|
#include "nel/misc/array_2d.h"
|
|
#include "3d/shape_info.h"
|
|
//
|
|
#include "3d/scene_group.h"
|
|
//
|
|
#include "nel/misc/smart_ptr.h"
|
|
//
|
|
#include <vector>
|
|
|
|
|
|
namespace NLGEORGES
|
|
{
|
|
class UFormElm;
|
|
}
|
|
|
|
class CIGInfo
|
|
{
|
|
public:
|
|
std::string Path;
|
|
NLMISC::CSmartPtr<NL3D::CInstanceGroup> IG; // NULL if not loaded yet
|
|
bool Loaded;
|
|
public:
|
|
CIGInfo() : Loaded(false) {}
|
|
// load data & complete shape cache. no-op if datas where already loaded
|
|
void load(NL3D::TShapeCache &shapeCache);
|
|
};
|
|
|
|
|
|
class CVillage
|
|
{
|
|
public:
|
|
std::vector<CIGInfo> IG;
|
|
uint32 FileModificationDate;
|
|
public:
|
|
void swap(CVillage &other)
|
|
{
|
|
IG.swap(other.IG);
|
|
std::swap(other.FileModificationDate, FileModificationDate);
|
|
}
|
|
// load data & complete shape cache. no-op if datas where already loaded
|
|
void load(NL3D::TShapeCache &shapeCache);
|
|
};
|
|
|
|
|
|
|
|
|
|
class CVillageGrid
|
|
{
|
|
public:
|
|
std::vector<CVillage> Villages;
|
|
NLMISC::CArray2D<std::list<uint> > VillageGrid; // each grid cells gives the list of villages that overlap that cell (identified by their indices into 'Villages')
|
|
public:
|
|
CVillageGrid();
|
|
//
|
|
void init(uint gridWidth, uint gridHright, sint zoneMinX, sint zoneMinY);
|
|
void reset();
|
|
// Load & add all villages of a continent to the map
|
|
void addVillagesFromContinent(const std::string &continentSheetName);
|
|
private:
|
|
sint _ZoneMinX;
|
|
sint _ZoneMinY;
|
|
private:
|
|
bool loadVillageSheet(const NLGEORGES::UFormElm *villageItem, const std::string &continentSheetName, uint villageIndex, CVillage &dest);
|
|
};
|
|
|
|
|
|
|
|
#endif
|
|
*/ |