khanat-opennel-code/code/nel/tools/3d/tile_edit/thread.h
2017-03-15 20:43:10 +01:00

55 lines
1.7 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//! component="System"
#ifndef header_thread
#define header_thread
class CL_Runnable
//: Thread callback interface.
// When a thread is created, it will call run() in its attached CL_Runnable interface.
{
public:
virtual void run()=0;
// Called when a thread is run.
};
class CL_Thread
{
public:
static CL_Thread *create(CL_Runnable *runnable);
// Create a thread that uses the CL_Runnable callback interface.
//!param: runnable - Class to call when thread is started.
static CL_Thread *create(int (*func)(void*), void* value);
// Create a thread that calls the function specified, with the value specified.
//!param: func - Function that gets called at thread start.
//!param: value - Value passed to the function at thread start.
virtual ~CL_Thread () {;}
virtual void start()=0;
// Starts the thread.
virtual void terminate()=0;
// Terminate the thread. (use with caution under win98)
virtual void wait()=0;
// Wait until the thread finishes its execution.
};
#endif