khanat-opennel-code/code/nel/tools/3d/pipeline_max/scene.cpp
2019-04-23 01:26:35 +08:00

237 lines
7.3 KiB
C++

/**
* \file scene.cpp
* \brief CScene
* \date 2012-08-18 19:25GMT
* \author Jan Boon (Kaetemi)
* CScene
*/
/*
* Copyright (C) 2012 by authors
*
* This file is part of RYZOM CORE PIPELINE.
* RYZOM CORE PIPELINE is free software: you can redistribute it
* and/or modify it under the terms of the GNU Affero General Public
* License as published by the Free Software Foundation, either
* version 3 of the License, or (at your option) any later version.
*
* RYZOM CORE PIPELINE is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public
* License along with RYZOM CORE PIPELINE. If not, see
* <http://www.gnu.org/licenses/>.
*/
#include <nel/misc/types_nl.h>
#include "scene.h"
// STL includes
#include <iostream>
// NeL includes
// #include <nel/misc/debug.h>
#include <nel/misc/ucstring.h>
// Project includes
#include "dll_directory.h"
#include "class_directory_3.h"
#include "scene_class_registry.h"
#include "scene_class_unknown.h"
#include "builtin/scene_impl.h"
using namespace std;
// using namespace NLMISC;
namespace PIPELINE {
namespace MAX {
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
CScene::CScene(const CSceneClassRegistry *sceneClassRegistry, CDllDirectory *dllDirectory, CClassDirectory3 *classDirectory3) : m_SceneClassRegistry(sceneClassRegistry), m_DllDirectory(dllDirectory), m_ClassDirectory3(classDirectory3)
{
}
CScene::~CScene()
{
}
std::string CScene::className() const
{
return "Scene";
}
void CScene::toString(std::ostream &ostream, const std::string &pad) const
{
CStorageContainer::toString(ostream, pad);
}
void CScene::parse(uint16 version, uint filter)
{
CStorageContainer::parse(version);
nlassert(m_Chunks.size() == 1);
}
void CScene::clean()
{
CStorageContainer::clean();
}
void CScene::build(uint16 version, uint filter)
{
nlassert(m_Chunks.size() == 1);
CStorageContainer::build(this->version());
}
void CScene::disown()
{
CStorageContainer::disown();
}
uint16 CScene::version()
{
nlassert(m_Chunks.size() == 1);
return m_Chunks.begin()->first;
}
CSceneClassContainer *CScene::container()
{
nlassert(m_Chunks.size() == 1);
return static_cast<CSceneClassContainer *>(m_Chunks.begin()->second);
}
IStorageObject *CScene::createChunkById(uint16 id, bool container)
{
if (container)
{
// Return the scene class container. There can be only one.
return new CSceneClassContainer(this, m_SceneClassRegistry, m_DllDirectory, m_ClassDirectory3);
}
return CStorageContainer::createChunkById(id, container);
}
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
CSceneClassContainer::CSceneClassContainer(CScene *scene, const CSceneClassRegistry *sceneClassRegistry, CDllDirectory *dllDirectory, CClassDirectory3 *classDirectory3) : m_Scene(scene), m_SceneClassRegistry(sceneClassRegistry), m_DllDirectory(dllDirectory), m_ClassDirectory3(classDirectory3), m_BuiltinScene(NULL)
{
}
CSceneClassContainer::~CSceneClassContainer()
{
}
std::string CSceneClassContainer::className() const
{
return "SceneClassContainer";
}
void CSceneClassContainer::toString(std::ostream &ostream, const std::string &pad) const
{
CStorageContainer::toString(ostream, pad);
}
void CSceneClassContainer::parse(uint16 version, uint filter)
{
// Temporary 'readonly' implementation, not modifying m_Chunks!
m_StorageObjectByIndex.resize(m_Chunks.size());
TStorageObjectIterator it = m_Chunks.begin();
for (std::vector<CSceneClass *>::size_type i = 0; i < m_StorageObjectByIndex.size(); ++i)
{
m_StorageObjectByIndex[i] = static_cast<CSceneClass *>(it->second);
++it;
}
CSceneClass *builtinScene = m_StorageObjectByIndex[m_StorageObjectByIndex.size() - 1];
nlassert(builtinScene);
m_BuiltinScene = dynamic_cast<BUILTIN::CSceneImpl *>(builtinScene);
nlassert(m_BuiltinScene);
CStorageContainer::parse(version);
}
void CSceneClassContainer::clean()
{
// Temporary 'readonly' implementation, not modifying m_Chunks!
CStorageContainer::clean();
}
void CSceneClassContainer::build(uint16 version, uint filter)
{
// Temporary 'readonly' implementation, not modifying m_Chunks!
for (std::vector<CSceneClass *>::size_type i = 0; i < m_StorageObjectByIndex.size(); ++i)
{
m_StorageObjectToIndex[m_StorageObjectByIndex[i]] = i;
}
CStorageContainer::build(version);
}
void CSceneClassContainer::disown()
{
// Temporary 'readonly' implementation, not modifying m_Chunks!
CStorageContainer::disown();
}
CSceneClass *CSceneClassContainer::getByStorageIndex(uint32 index) const
{
// Temporary 'readonly' implementation, not modifying m_Chunks!
if (index >= m_StorageObjectByIndex.size()) { nlerror("Index %i is outside size %i", index, m_StorageObjectByIndex.size()); return NULL; }
return m_StorageObjectByIndex[index];
}
uint32 CSceneClassContainer::getOrCreateStorageIndex(CSceneClass *storageObject)
{
// Temporary 'readonly' implementation, not modifying m_Chunks!
return m_StorageObjectToIndex[storageObject];
}
IStorageObject *CSceneClassContainer::createChunkById(uint16 id, bool container)
{
// nldebug("Scene class id %x (%i)", (uint32)id, (uint32)id);
switch (id)
{
// Known unknown special identifiers...
case 0x2032:
return m_SceneClassRegistry->createUnknown(m_Scene, 0x0, NLMISC::CClassId(0x29263a68, 0x405f22f5), ucstring("OSM Derived"), ucstring("Internal"), ucstring("Internal"));
case 0x2033:
return m_SceneClassRegistry->createUnknown(m_Scene, 0x0, NLMISC::CClassId(0x4ec13906, 0x5578130e), ucstring("WSM Derived"), ucstring("Internal"), ucstring("Internal"));
// return new CSceneClass(m_Scene); // TODO: Make dummy dllentry and classentry for these...
// return static_cast<IStorageObject *>(new CSceneClassUnknown<CSceneClass>(dllEntry, classEntry));
}
const CClassEntry *classEntry = m_ClassDirectory3->get(id);
CSceneClass *sceneClass = m_SceneClassRegistry->create(m_Scene, classEntry->superClassId(), classEntry->classId());
if (sceneClass)
{
return static_cast<IStorageObject *>(sceneClass);
}
else
{
const CDllEntry *dllEntry = m_DllDirectory->get(classEntry->dllIndex());
sceneClass = m_SceneClassRegistry->createUnknown(m_Scene, classEntry->superClassId(), classEntry->classId(), classEntry->displayName(), dllEntry->dllFilename(), dllEntry->dllDescription());
if (sceneClass)
{
return static_cast<IStorageObject *>(sceneClass);
}
else
{
// Create an invalid unknown scene class
return static_cast<IStorageObject *>(new CSceneClassUnknown<CSceneClass>(m_Scene,classEntry->classId(), classEntry->superClassId(), classEntry->displayName(), "SceneClassUnknown", dllEntry->dllFilename(), dllEntry->dllDescription()));
}
}
}
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
} /* namespace MAX */
} /* namespace PIPELINE */
/* end of file */