khanat-opennel-code/code/nel/include/nel/3d/ps_plane_basis.h
2010-05-06 02:08:41 +02:00

97 lines
2.2 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_PS_PLANE_BASIS_H
#define NL_PS_PLANE_BASIS_H
#include "nel/misc/types_nl.h"
#include "nel/misc/vector.h"
#include "nel/misc/matrix.h"
#include "nel/misc/traits_nl.h"
#include "nel/3d/ps_util.h"
#include "nel/3d/ps_attrib_maker_helper.h"
namespace NL3D {
/** A basis for plane object, used by particle by face and shockwaves
* It's a like a 2x3 matrix, (with only the X and Y vector defined)
*/
struct CPlaneBasis
{
NLMISC::CVector X ;
NLMISC::CVector Y ;
// default ctor
CPlaneBasis() {}
// construct this basis by giving a normal to the plane that contains it
CPlaneBasis(const NLMISC::CVector &normal)
{
NLMISC::CMatrix mat;
CPSUtil::buildSchmidtBasis(normal, mat) ;
X = mat.getI() ;
Y = mat.getJ() ;
}
// construct this basis by giving its X and Y vectors
CPlaneBasis(const NLMISC::CVector &x, const NLMISC::CVector &y) : X(x), Y(y)
{
}
/// compute the normal of the plane basis
NLMISC::CVector getNormal(void) const
{
return X ^ Y ;
}
void serial(NLMISC::IStream &f) throw(NLMISC::EStream)
{
f.serial(X, Y) ;
}
} ;
// for map insertion
inline bool operator<(const CPlaneBasis &p1, const CPlaneBasis &p2)
{
if (p1.X != p2.X) return p1.X < p2.X;
return p1.Y < p2.Y;
}
} // NL3D
// special traits for optimization
namespace NLMISC
{
NL_TRIVIAL_TYPE_TRAITS(NL3D::CPlaneBasis);
}
#endif // NL_PS_PLANE_BASIS_H
/* End of ps_plane_basis.h */