102 lines
3 KiB
C++
102 lines
3 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_PS_DOT_H
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#define NL_PS_DOT_H
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#include "nel/3d/ps_particle_basic.h"
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#include "nel/3d/vertex_buffer.h"
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#include "nel/3d/particle_system.h"
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namespace NL3D {
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* this is just a coloured dot
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*/
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class CPSDot : public CPSParticle, public CPSColoredParticle, public CPSMaterial
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{
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public:
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/// ctor
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CPSDot()
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{
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init();
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CParticleSystem::getSerializeIdentifierFlag();
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_Name = std::string("point");
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}
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NLMISC_DECLARE_CLASS(CPSDot);
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///serialisation
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void serial(NLMISC::IStream &f) throw(NLMISC::EStream);
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/// return true if there are transparent faces in the object
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virtual bool hasTransparentFaces(void);
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/// return true if there are Opaque faces in the object
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virtual bool hasOpaqueFaces(void);
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/// from CPSParticle : return true if there are lightable faces in the object
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virtual bool hasLightableFaces() { return false; }
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/// return the max number of faces needed for display. This is needed for LOD balancing
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virtual uint32 getNumWantedTris() const;
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/// init the vertex buffers
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static void initVertexBuffers();
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// from CPSParticle
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virtual bool supportGlobalColorLighting() const { return true; }
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// from CPSParticle
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virtual void setZBias(float value) { CPSMaterial::setZBias(value); }
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virtual float getZBias() const { return CPSMaterial::getZBias(); }
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protected:
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virtual void draw(bool opaque);
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virtual CPSLocated *getColorOwner(void) { return _Owner; }
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void init(void);
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static CVertexBuffer _DotVb;
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static CVertexBuffer _DotVbColor;
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/// update the material and the vb so that they match the color scheme
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virtual void updateMatAndVbForColor(void);
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/** Set the max number of dot
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*/
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void resize(uint32 size);
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/// we don't save datas so it does nothing for now
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void newElement(const CPSEmitterInfo &info);
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/// we don't save datas so it does nothing for now
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void deleteElement(uint32);
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};
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} // NL3D
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#endif // NL_PS_DOT_H
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/* End of ps_dot.h */
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