khanat-opennel-code/code/ryzom/common/src/game_share/r2_modules_itf.h

1029 lines
49 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
/////////////////////////////////////////////////////////////////
// WARNING : this is a generated file, don't change it !
/////////////////////////////////////////////////////////////////
#ifndef R2_MODULES_ITF
#define R2_MODULES_ITF
#include "nel/misc/types_nl.h"
#if defined(NL_COMP_VC8) || defined(NL_COMP_VC9)
# include <memory>
#endif
#include "nel/misc/hierarchical_timer.h"
#include "nel/misc/string_conversion.h"
#include "nel/net/message.h"
#include "nel/net/module.h"
#include "nel/net/module_builder_parts.h"
#include "nel/net/module_message.h"
#include "nel/net/module_gateway.h"
#include "game_share/far_position.h"
#include "game_share/r2_share_itf.h"
#include "game_share/r2_types.h"
#include "game_share/base_types.h"
#include "game_share/misc_const.h"
namespace R2
{
class TR2SbmSessionInfo;
/////////////////////////////////////////////////////////////////
// WARNING : this is a generated file, don't change it !
/////////////////////////////////////////////////////////////////
class CServerEditionItfSkel
{
public:
/// the interceptor type
typedef NLNET::CInterceptorForwarder < CServerEditionItfSkel> TInterceptor;
protected:
CServerEditionItfSkel()
{
// do early run time check for message table
getMessageHandlers();
}
virtual ~CServerEditionItfSkel()
{
}
void init(NLNET::IModule *module)
{
_Interceptor.init(this, module);
}
// unused interceptors
std::string fwdBuildModuleManifest() const { return std::string(); }
void fwdOnModuleUp(NLNET::IModuleProxy * /* moduleProxy */) {}
void fwdOnModuleDown(NLNET::IModuleProxy * /* moduleProxy */) {}
void fwdOnModuleSecurityChange(NLNET::IModuleProxy * /* moduleProxy */) {}
// process module message interceptor
bool fwdOnProcessModuleMessage(NLNET::IModuleProxy *sender, const NLNET::CMessage &message);
private:
typedef void (CServerEditionItfSkel::*TMessageHandler)(NLNET::IModuleProxy *sender, const NLNET::CMessage &message);
typedef std::map<std::string, TMessageHandler> TMessageHandlerMap;
const TMessageHandlerMap &getMessageHandlers() const;
// declare one interceptor member of the skeleton
TInterceptor _Interceptor;
// declare the interceptor forwarder as friend of this class
friend class NLNET::CInterceptorForwarder < CServerEditionItfSkel>;
public:
/////////////////////////////////////////////////////////////////
// WARNING : this is a generated file, don't change it !
/////////////////////////////////////////////////////////////////
};
/////////////////////////////////////////////////////////////////
// WARNING : this is a generated file, don't change it !
/////////////////////////////////////////////////////////////////
class CServerEditionItfProxy
{
/// Smart pointer on the module proxy
NLNET::TModuleProxyPtr _ModuleProxy;
// Pointer on the local module that implement the interface (if the proxy is for a local module)
NLNET::TModulePtr _LocalModule;
// Direct pointer on the server implementation interface for collocated module
CServerEditionItfSkel *_LocalModuleSkel;
public:
CServerEditionItfProxy(NLNET::IModuleProxy *proxy)
{
nlassert(proxy->getModuleClassName() == "ServerEditionItf");
_ModuleProxy = proxy;
// initialize collocated servant interface
if (proxy->getModuleDistance() == 0)
{
_LocalModule = proxy->getLocalModule();
nlassert(_LocalModule != NULL);
CServerEditionItfSkel::TInterceptor *interceptor = NULL;
interceptor = static_cast < NLNET::CModuleBase* >(_LocalModule.getPtr())->getInterceptor(interceptor);
nlassert(interceptor != NULL);
_LocalModuleSkel = interceptor->getParent();
nlassert(_LocalModuleSkel != NULL);
}
else
_LocalModuleSkel = 0;
}
virtual ~CServerEditionItfProxy()
{
}
NLNET::IModuleProxy *getModuleProxy()
{
return _ModuleProxy;
}
};
/////////////////////////////////////////////////////////////////
// WARNING : this is a generated file, don't change it !
/////////////////////////////////////////////////////////////////
class CServerAnimationItfSkel
{
public:
/// the interceptor type
typedef NLNET::CInterceptorForwarder < CServerAnimationItfSkel> TInterceptor;
protected:
CServerAnimationItfSkel()
{
// do early run time check for message table
getMessageHandlers();
}
virtual ~CServerAnimationItfSkel()
{
}
void init(NLNET::IModule *module)
{
_Interceptor.init(this, module);
}
// unused interceptors
std::string fwdBuildModuleManifest() const { return std::string(); }
void fwdOnModuleUp(NLNET::IModuleProxy * /* moduleProxy */) {}
void fwdOnModuleDown(NLNET::IModuleProxy * /* moduleProxy */) {}
void fwdOnModuleSecurityChange(NLNET::IModuleProxy * /* moduleProxy */) {}
// process module message interceptor
bool fwdOnProcessModuleMessage(NLNET::IModuleProxy *sender, const NLNET::CMessage &message);
private:
typedef void (CServerAnimationItfSkel::*TMessageHandler)(NLNET::IModuleProxy *sender, const NLNET::CMessage &message);
typedef std::map<std::string, TMessageHandler> TMessageHandlerMap;
const TMessageHandlerMap &getMessageHandlers() const;
void getStartParams_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
void askSetUserCharActPosition_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
void activateEasterEgg_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
void dssMessage_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
void setScenarioPoints_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
void startScenarioTiming_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
void endScenarioTiming_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
void deactivateEasterEgg_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
void onEasterEggLooted_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
void onCharTargetReceived_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
void teleportCharacter_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
void characterReady_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
// declare one interceptor member of the skeleton
TInterceptor _Interceptor;
// declare the interceptor forwarder as friend of this class
friend class NLNET::CInterceptorForwarder < CServerAnimationItfSkel>;
public:
/////////////////////////////////////////////////////////////////
// WARNING : this is a generated file, don't change it !
/////////////////////////////////////////////////////////////////
// Ask for the position, season and adventure mode of a connecting character
// The reply will either give a new position or tell to load the last stored one
// Used by the EGS of a Ring shard to send the start position to a connecting client
virtual void getStartParams(NLNET::IModuleProxy *sender, uint32 charId, TSessionId lastStoredSessionId) =0;
// Ask to server animation module to re-send usre char entry point
// The reply call CCharacterControlItf::setUserCharActPosition
virtual void askSetUserCharActPosition(NLNET::IModuleProxy *sender, uint32 charId) =0;
// AIS Message to activate a scenario generated easter egg
virtual void activateEasterEgg(NLNET::IModuleProxy *sender, uint32 easterEggId, TSessionId scenarioId, uint32 actId, const std::string &items, float x, float y, float z, float heading, const std::string &grpCtrl, const std::string &name, const std::string &look) =0;
// AIS Message to make the dss send a message
virtual void dssMessage(NLNET::IModuleProxy *sender, TSessionId sessionId, const std::string &mode, const std::string &who, const std::string &msg) =0;
// AIS Message to make the dss set the scenario points
virtual void setScenarioPoints(NLNET::IModuleProxy *sender, TSessionId sessionId, float scenarioPoints) =0;
// AIS Message to make the dss start scenario timing
virtual void startScenarioTiming(NLNET::IModuleProxy *sender, TSessionId sessionId) =0;
// AIS Message to make the dss end scenario timing
virtual void endScenarioTiming(NLNET::IModuleProxy *sender, TSessionId sessionId) =0;
// AIS Message to activate a scenario generated easter egg
virtual void deactivateEasterEgg(NLNET::IModuleProxy *sender, uint32 easterEggId, TSessionId scenarioId, uint32 actId) =0;
// EGS Message to indicates that an easter egg is looted
virtual void onEasterEggLooted(NLNET::IModuleProxy *sender, uint32 eggId, TSessionId scenarioId) =0;
// EGS message to indicates info of the target of a player
virtual void onCharTargetReceived(NLNET::IModuleProxy *sender, const NLMISC::CEntityId &eid, const NLMISC::CEntityId &creatureId, uint32 creatureAlias, TDataSetRow creatureRowId, const ucstring &name, uint32 nameId, const std::vector<std::string> &params, bool alived) =0;
// AIS message to ask the dss to teleport a character to a position
virtual void teleportCharacter(NLNET::IModuleProxy *sender, const NLMISC::CEntityId &player, float x, float y, float z) =0;
// EGS message to indicates that a character is ready in mirror
virtual void characterReady(NLNET::IModuleProxy *sender, const NLMISC::CEntityId &charEid) =0;
};
/////////////////////////////////////////////////////////////////
// WARNING : this is a generated file, don't change it !
/////////////////////////////////////////////////////////////////
class CServerAnimationItfProxy
{
/// Smart pointer on the module proxy
NLNET::TModuleProxyPtr _ModuleProxy;
// Pointer on the local module that implement the interface (if the proxy is for a local module)
NLNET::TModulePtr _LocalModule;
// Direct pointer on the server implementation interface for collocated module
CServerAnimationItfSkel *_LocalModuleSkel;
public:
CServerAnimationItfProxy(NLNET::IModuleProxy *proxy)
{
nlassert(proxy->getModuleClassName() == "ServerAnimationModule");
_ModuleProxy = proxy;
// initialize collocated servant interface
if (proxy->getModuleDistance() == 0)
{
_LocalModule = proxy->getLocalModule();
nlassert(_LocalModule != NULL);
CServerAnimationItfSkel::TInterceptor *interceptor = NULL;
interceptor = static_cast < NLNET::CModuleBase* >(_LocalModule.getPtr())->getInterceptor(interceptor);
nlassert(interceptor != NULL);
_LocalModuleSkel = interceptor->getParent();
nlassert(_LocalModuleSkel != NULL);
}
else
_LocalModuleSkel = 0;
}
virtual ~CServerAnimationItfProxy()
{
}
NLNET::IModuleProxy *getModuleProxy()
{
return _ModuleProxy;
}
// Ask for the position, season and adventure mode of a connecting character
// The reply will either give a new position or tell to load the last stored one
// Used by the EGS of a Ring shard to send the start position to a connecting client
void getStartParams(NLNET::IModule *sender, uint32 charId, TSessionId lastStoredSessionId);
// Ask to server animation module to re-send usre char entry point
// The reply call CCharacterControlItf::setUserCharActPosition
void askSetUserCharActPosition(NLNET::IModule *sender, uint32 charId);
// AIS Message to activate a scenario generated easter egg
void activateEasterEgg(NLNET::IModule *sender, uint32 easterEggId, TSessionId scenarioId, uint32 actId, const std::string &items, float x, float y, float z, float heading, const std::string &grpCtrl, const std::string &name, const std::string &look);
// AIS Message to make the dss send a message
void dssMessage(NLNET::IModule *sender, TSessionId sessionId, const std::string &mode, const std::string &who, const std::string &msg);
// AIS Message to make the dss set the scenario points
void setScenarioPoints(NLNET::IModule *sender, TSessionId sessionId, float scenarioPoints);
// AIS Message to make the dss start scenario timing
void startScenarioTiming(NLNET::IModule *sender, TSessionId sessionId);
// AIS Message to make the dss end scenario timing
void endScenarioTiming(NLNET::IModule *sender, TSessionId sessionId);
// AIS Message to activate a scenario generated easter egg
void deactivateEasterEgg(NLNET::IModule *sender, uint32 easterEggId, TSessionId scenarioId, uint32 actId);
// EGS Message to indicates that an easter egg is looted
void onEasterEggLooted(NLNET::IModule *sender, uint32 eggId, TSessionId scenarioId);
// EGS message to indicates info of the target of a player
void onCharTargetReceived(NLNET::IModule *sender, const NLMISC::CEntityId &eid, const NLMISC::CEntityId &creatureId, uint32 creatureAlias, TDataSetRow creatureRowId, const ucstring &name, uint32 nameId, const std::vector<std::string> &params, bool alived);
// AIS message to ask the dss to teleport a character to a position
void teleportCharacter(NLNET::IModule *sender, const NLMISC::CEntityId &player, float x, float y, float z);
// EGS message to indicates that a character is ready in mirror
void characterReady(NLNET::IModule *sender, const NLMISC::CEntityId &charEid);
// Message serializer. Return the message received in reference for easier integration
static const NLNET::CMessage &buildMessageFor_getStartParams(NLNET::CMessage &__message, uint32 charId, TSessionId lastStoredSessionId);
// Message serializer. Return the message received in reference for easier integration
static const NLNET::CMessage &buildMessageFor_askSetUserCharActPosition(NLNET::CMessage &__message, uint32 charId);
// Message serializer. Return the message received in reference for easier integration
static const NLNET::CMessage &buildMessageFor_activateEasterEgg(NLNET::CMessage &__message, uint32 easterEggId, TSessionId scenarioId, uint32 actId, const std::string &items, float x, float y, float z, float heading, const std::string &grpCtrl, const std::string &name, const std::string &look);
// Message serializer. Return the message received in reference for easier integration
static const NLNET::CMessage &buildMessageFor_dssMessage(NLNET::CMessage &__message, TSessionId sessionId, const std::string &mode, const std::string &who, const std::string &msg);
// Message serializer. Return the message received in reference for easier integration
static const NLNET::CMessage &buildMessageFor_setScenarioPoints(NLNET::CMessage &__message, TSessionId sessionId, float scenarioPoints);
// Message serializer. Return the message received in reference for easier integration
static const NLNET::CMessage &buildMessageFor_startScenarioTiming(NLNET::CMessage &__message, TSessionId sessionId);
// Message serializer. Return the message received in reference for easier integration
static const NLNET::CMessage &buildMessageFor_endScenarioTiming(NLNET::CMessage &__message, TSessionId sessionId);
// Message serializer. Return the message received in reference for easier integration
static const NLNET::CMessage &buildMessageFor_deactivateEasterEgg(NLNET::CMessage &__message, uint32 easterEggId, TSessionId scenarioId, uint32 actId);
// Message serializer. Return the message received in reference for easier integration
static const NLNET::CMessage &buildMessageFor_onEasterEggLooted(NLNET::CMessage &__message, uint32 eggId, TSessionId scenarioId);
// Message serializer. Return the message received in reference for easier integration
static const NLNET::CMessage &buildMessageFor_onCharTargetReceived(NLNET::CMessage &__message, const NLMISC::CEntityId &eid, const NLMISC::CEntityId &creatureId, uint32 creatureAlias, TDataSetRow creatureRowId, const ucstring &name, uint32 nameId, const std::vector<std::string> &params, bool alived);
// Message serializer. Return the message received in reference for easier integration
static const NLNET::CMessage &buildMessageFor_teleportCharacter(NLNET::CMessage &__message, const NLMISC::CEntityId &player, float x, float y, float z);
// Message serializer. Return the message received in reference for easier integration
static const NLNET::CMessage &buildMessageFor_characterReady(NLNET::CMessage &__message, const NLMISC::CEntityId &charEid);
};
/////////////////////////////////////////////////////////////////
// WARNING : this is a generated file, don't change it !
/////////////////////////////////////////////////////////////////
class CCharacterControlItfSkel
{
public:
/// the interceptor type
typedef NLNET::CInterceptorForwarder < CCharacterControlItfSkel> TInterceptor;
protected:
CCharacterControlItfSkel()
{
// do early run time check for message table
getMessageHandlers();
}
virtual ~CCharacterControlItfSkel()
{
}
void init(NLNET::IModule *module)
{
_Interceptor.init(this, module);
}
// unused interceptors
std::string fwdBuildModuleManifest() const { return std::string(); }
void fwdOnModuleUp(NLNET::IModuleProxy * /* moduleProxy */) {}
void fwdOnModuleDown(NLNET::IModuleProxy * /* moduleProxy */) {}
void fwdOnModuleSecurityChange(NLNET::IModuleProxy * /* moduleProxy */) {}
// process module message interceptor
bool fwdOnProcessModuleMessage(NLNET::IModuleProxy *sender, const NLNET::CMessage &message);
private:
typedef void (CCharacterControlItfSkel::*TMessageHandler)(NLNET::IModuleProxy *sender, const NLNET::CMessage &message);
typedef std::map<std::string, TMessageHandler> TMessageHandlerMap;
const TMessageHandlerMap &getMessageHandlers() const;
void setUserCharStartParams_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
void charJoinAnimSession_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
void charLeaveAnimSession_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
void setUserCharActPosition_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
void animSessionStarted_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
void animSessionEnded_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
void scenarioEnded_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
void sendItemDescription_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
void activateEasterEgg_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
void deactivateEasterEgg_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
void deactivateEasterEggs_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
void sendCharTargetToDss_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
void onTpPositionAsked_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
void disconnectChar_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
void returnToPreviousSession_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
void setPioneerRight_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
void teleportOneCharacterToAnother_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
void teleportCharacterToNpc_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
void setUserCharCurrentSession_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
void reportLinkedSession_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
void reportUnlinkedSession_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
void giveRewardMessage_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
void reportNpcControl_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
void reportStopNpcControl_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
void subscribeCharacterInRingUniverse_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
void unsubscribeCharacterInRingUniverse_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
// declare one interceptor member of the skeleton
TInterceptor _Interceptor;
// declare the interceptor forwarder as friend of this class
friend class NLNET::CInterceptorForwarder < CCharacterControlItfSkel>;
public:
/////////////////////////////////////////////////////////////////
// WARNING : this is a generated file, don't change it !
/////////////////////////////////////////////////////////////////
// The reply of CServerAnimationItf::getStartParams. If reloadPos is true,
// the character will start from his current saved pos, otherwise the character
// will start at farPos. In all cases farPos is the respawn point to set.
virtual void setUserCharStartParams(NLNET::IModuleProxy *sender, uint32 charId, const CFarPosition &farPos, bool reloadPos, uint8 scenarioSeason, R2::TUserRole role) =0;
// A character enter an anim session as player
virtual void charJoinAnimSession(NLNET::IModuleProxy *sender, uint32 charId, uint32 sessionId) =0;
// A character leave an anim session as player
virtual void charLeaveAnimSession(NLNET::IModuleProxy *sender, uint32 charId, uint32 sessionId) =0;
// The reply of CServerAnimationItf::startAct telling to teleport user
virtual void setUserCharActPosition(NLNET::IModuleProxy *sender, uint32 charId, const CFarPosition &farPos, uint8 season) =0;
// A DSS to EGS signal that an anim session is started
virtual void animSessionStarted(NLNET::IModuleProxy *sender, TSessionId sessionId, const TRunningScenarioInfo &scenarioInfo) =0;
// A DSS to EGS signal that an anim session is ended
virtual void animSessionEnded(NLNET::IModuleProxy *sender, TSessionId sessionId, uint32 scenarioScore, NLMISC::TTime timeTaken) =0;
// A DSS Message to signal that a session is ended
virtual void scenarioEnded(NLNET::IModuleProxy *sender, TSessionId sessionId) =0;
// A DSS Message to register mission item of a scenario
virtual void sendItemDescription(NLNET::IModuleProxy *sender, TSessionId sessionId, const std::vector<R2::TMissionItem> &missionItem) =0;
// AIS Message to activate a scenario generated easter egg
virtual void activateEasterEgg(NLNET::IModuleProxy *sender, uint32 easterEggId, TSessionId scenarioId, uint32 aiInstanceId, const std::vector<R2::TItemAndQuantity> &items, const CFarPosition &pos, const std::string &name, const std::string &look) =0;
// AIS Message to deactivate a scenario generated easter egg
virtual void deactivateEasterEgg(NLNET::IModuleProxy *sender, uint32 easterEggId, TSessionId scenarioId) =0;
// AIS Message to deactivate a multiple easterEgg scenario generated easter egg
virtual void deactivateEasterEggs(NLNET::IModuleProxy *sender, const std::set<uint32> &items, TSessionId scenarioId) =0;
// DSS message to ask info of the target of a player
virtual void sendCharTargetToDss(NLNET::IModuleProxy *sender, const NLMISC::CEntityId &eid, const std::vector<std::string> &params) =0;
// DSS message to ask the tp of a pioneer
virtual void onTpPositionAsked(NLNET::IModuleProxy *sender, const NLMISC::CEntityId &eid, float x, float y, float z, uint8 season, const R2::TR2TpInfos &teleportInfos) =0;
// DSS message to ask to disconnect a char
virtual void disconnectChar(NLNET::IModuleProxy *sender, uint32 charId) =0;
// DSS message to ask the egs to return a player to mainland
virtual void returnToPreviousSession(NLNET::IModuleProxy *sender, uint32 charId) =0;
// DSS message to ask the egs to set DM righ (aggro, visible, god)
virtual void setPioneerRight(NLNET::IModuleProxy *sender, uint32 charId, bool isDM) =0;
// DSS message to ask the egs to teleport a character to another character
virtual void teleportOneCharacterToAnother(NLNET::IModuleProxy *sender, uint32 sourceId, uint32 destId, uint8 season) =0;
// DSS message to ask the egs to teleport a character to a npc
virtual void teleportCharacterToNpc(NLNET::IModuleProxy *sender, uint32 sourceId, const NLMISC::CEntityId &destEid, uint8 season) =0;
// DSS message to update the respawn point
virtual void setUserCharCurrentSession(NLNET::IModuleProxy *sender, uint32 charId, TSessionId oldSessionId, const CFarPosition &respawnPoint, R2::TUserRole role) =0;
// DSS message to indicates to the egs that session may be linked
virtual void reportLinkedSession(NLNET::IModuleProxy *sender, TSessionId editionSession, TSessionId animationSession) =0;
// DSS message to indicates to the egs that linked session are no more linked
virtual void reportUnlinkedSession(NLNET::IModuleProxy *sender, TSessionId editionSession, TSessionId animationSession) =0;
// AIS Message to give some reward to the player
virtual void giveRewardMessage(NLNET::IModuleProxy *sender, TDataSetRow characterRowId, TDataSetRow creatureRowId, const std::string &rewardText, const std::string &rareRewardText, const std::string &inventoryFullText, const std::string &notEnoughPointsText) =0;
// AIS Message to indicates that a bot is being controled
virtual void reportNpcControl(NLNET::IModuleProxy *sender, const NLMISC::CEntityId &playerEid, const NLMISC::CEntityId &botEid) =0;
// AIS Message to indicates that a bot is stop being controled
virtual void reportStopNpcControl(NLNET::IModuleProxy *sender, const NLMISC::CEntityId &playerEid, const NLMISC::CEntityId &botEid) =0;
// DSS ask to put a character in the ring universe channel
// This is for editors and animator characters only
virtual void subscribeCharacterInRingUniverse(NLNET::IModuleProxy *sender, uint32 charId) =0;
// DSS ask to remove a character from the ring universe channel
// This is for editors and animator characters only
virtual void unsubscribeCharacterInRingUniverse(NLNET::IModuleProxy *sender, uint32 charId) =0;
};
/////////////////////////////////////////////////////////////////
// WARNING : this is a generated file, don't change it !
/////////////////////////////////////////////////////////////////
class CCharacterControlItfProxy
{
/// Smart pointer on the module proxy
NLNET::TModuleProxyPtr _ModuleProxy;
// Pointer on the local module that implement the interface (if the proxy is for a local module)
NLNET::TModulePtr _LocalModule;
// Direct pointer on the server implementation interface for collocated module
CCharacterControlItfSkel *_LocalModuleSkel;
public:
CCharacterControlItfProxy(NLNET::IModuleProxy *proxy)
{
_ModuleProxy = proxy;
// initialize collocated servant interface
if (proxy->getModuleDistance() == 0)
{
_LocalModule = proxy->getLocalModule();
nlassert(_LocalModule != NULL);
CCharacterControlItfSkel::TInterceptor *interceptor = NULL;
interceptor = static_cast < NLNET::CModuleBase* >(_LocalModule.getPtr())->getInterceptor(interceptor);
nlassert(interceptor != NULL);
_LocalModuleSkel = interceptor->getParent();
nlassert(_LocalModuleSkel != NULL);
}
else
_LocalModuleSkel = 0;
}
virtual ~CCharacterControlItfProxy()
{
}
NLNET::IModuleProxy *getModuleProxy()
{
return _ModuleProxy;
}
// The reply of CServerAnimationItf::getStartParams. If reloadPos is true,
// the character will start from his current saved pos, otherwise the character
// will start at farPos. In all cases farPos is the respawn point to set.
void setUserCharStartParams(NLNET::IModule *sender, uint32 charId, const CFarPosition &farPos, bool reloadPos, uint8 scenarioSeason, R2::TUserRole role);
// A character enter an anim session as player
void charJoinAnimSession(NLNET::IModule *sender, uint32 charId, uint32 sessionId);
// A character leave an anim session as player
void charLeaveAnimSession(NLNET::IModule *sender, uint32 charId, uint32 sessionId);
// The reply of CServerAnimationItf::startAct telling to teleport user
void setUserCharActPosition(NLNET::IModule *sender, uint32 charId, const CFarPosition &farPos, uint8 season);
// A DSS to EGS signal that an anim session is started
void animSessionStarted(NLNET::IModule *sender, TSessionId sessionId, const TRunningScenarioInfo &scenarioInfo);
// A DSS to EGS signal that an anim session is ended
void animSessionEnded(NLNET::IModule *sender, TSessionId sessionId, uint32 scenarioScore, NLMISC::TTime timeTaken);
// A DSS Message to signal that a session is ended
void scenarioEnded(NLNET::IModule *sender, TSessionId sessionId);
// A DSS Message to register mission item of a scenario
void sendItemDescription(NLNET::IModule *sender, TSessionId sessionId, const std::vector<R2::TMissionItem> &missionItem);
// AIS Message to activate a scenario generated easter egg
void activateEasterEgg(NLNET::IModule *sender, uint32 easterEggId, TSessionId scenarioId, uint32 aiInstanceId, const std::vector<R2::TItemAndQuantity> &items, const CFarPosition &pos, const std::string &name, const std::string &look);
// AIS Message to deactivate a scenario generated easter egg
void deactivateEasterEgg(NLNET::IModule *sender, uint32 easterEggId, TSessionId scenarioId);
// AIS Message to deactivate a multiple easterEgg scenario generated easter egg
void deactivateEasterEggs(NLNET::IModule *sender, const std::set<uint32> &items, TSessionId scenarioId);
// DSS message to ask info of the target of a player
void sendCharTargetToDss(NLNET::IModule *sender, const NLMISC::CEntityId &eid, const std::vector<std::string> &params);
// DSS message to ask the tp of a pioneer
void onTpPositionAsked(NLNET::IModule *sender, const NLMISC::CEntityId &eid, float x, float y, float z, uint8 season, const R2::TR2TpInfos &teleportInfos);
// DSS message to ask to disconnect a char
void disconnectChar(NLNET::IModule *sender, uint32 charId);
// DSS message to ask the egs to return a player to mainland
void returnToPreviousSession(NLNET::IModule *sender, uint32 charId);
// DSS message to ask the egs to set DM righ (aggro, visible, god)
void setPioneerRight(NLNET::IModule *sender, uint32 charId, bool isDM);
// DSS message to ask the egs to teleport a character to another character
void teleportOneCharacterToAnother(NLNET::IModule *sender, uint32 sourceId, uint32 destId, uint8 season);
// DSS message to ask the egs to teleport a character to a npc
void teleportCharacterToNpc(NLNET::IModule *sender, uint32 sourceId, const NLMISC::CEntityId &destEid, uint8 season);
// DSS message to update the respawn point
void setUserCharCurrentSession(NLNET::IModule *sender, uint32 charId, TSessionId oldSessionId, const CFarPosition &respawnPoint, R2::TUserRole role);
// DSS message to indicates to the egs that session may be linked
void reportLinkedSession(NLNET::IModule *sender, TSessionId editionSession, TSessionId animationSession);
// DSS message to indicates to the egs that linked session are no more linked
void reportUnlinkedSession(NLNET::IModule *sender, TSessionId editionSession, TSessionId animationSession);
// AIS Message to give some reward to the player
void giveRewardMessage(NLNET::IModule *sender, TDataSetRow characterRowId, TDataSetRow creatureRowId, const std::string &rewardText, const std::string &rareRewardText, const std::string &inventoryFullText, const std::string &notEnoughPointsText);
// AIS Message to indicates that a bot is being controled
void reportNpcControl(NLNET::IModule *sender, const NLMISC::CEntityId &playerEid, const NLMISC::CEntityId &botEid);
// AIS Message to indicates that a bot is stop being controled
void reportStopNpcControl(NLNET::IModule *sender, const NLMISC::CEntityId &playerEid, const NLMISC::CEntityId &botEid);
// DSS ask to put a character in the ring universe channel
// This is for editors and animator characters only
void subscribeCharacterInRingUniverse(NLNET::IModule *sender, uint32 charId);
// DSS ask to remove a character from the ring universe channel
// This is for editors and animator characters only
void unsubscribeCharacterInRingUniverse(NLNET::IModule *sender, uint32 charId);
// Message serializer. Return the message received in reference for easier integration
static const NLNET::CMessage &buildMessageFor_setUserCharStartParams(NLNET::CMessage &__message, uint32 charId, const CFarPosition &farPos, bool reloadPos, uint8 scenarioSeason, R2::TUserRole role);
// Message serializer. Return the message received in reference for easier integration
static const NLNET::CMessage &buildMessageFor_charJoinAnimSession(NLNET::CMessage &__message, uint32 charId, uint32 sessionId);
// Message serializer. Return the message received in reference for easier integration
static const NLNET::CMessage &buildMessageFor_charLeaveAnimSession(NLNET::CMessage &__message, uint32 charId, uint32 sessionId);
// Message serializer. Return the message received in reference for easier integration
static const NLNET::CMessage &buildMessageFor_setUserCharActPosition(NLNET::CMessage &__message, uint32 charId, const CFarPosition &farPos, uint8 season);
// Message serializer. Return the message received in reference for easier integration
static const NLNET::CMessage &buildMessageFor_animSessionStarted(NLNET::CMessage &__message, TSessionId sessionId, const TRunningScenarioInfo &scenarioInfo);
// Message serializer. Return the message received in reference for easier integration
static const NLNET::CMessage &buildMessageFor_animSessionEnded(NLNET::CMessage &__message, TSessionId sessionId, uint32 scenarioScore, NLMISC::TTime timeTaken);
// Message serializer. Return the message received in reference for easier integration
static const NLNET::CMessage &buildMessageFor_scenarioEnded(NLNET::CMessage &__message, TSessionId sessionId);
// Message serializer. Return the message received in reference for easier integration
static const NLNET::CMessage &buildMessageFor_sendItemDescription(NLNET::CMessage &__message, TSessionId sessionId, const std::vector<R2::TMissionItem> &missionItem);
// Message serializer. Return the message received in reference for easier integration
static const NLNET::CMessage &buildMessageFor_activateEasterEgg(NLNET::CMessage &__message, uint32 easterEggId, TSessionId scenarioId, uint32 aiInstanceId, const std::vector<R2::TItemAndQuantity> &items, const CFarPosition &pos, const std::string &name, const std::string &look);
// Message serializer. Return the message received in reference for easier integration
static const NLNET::CMessage &buildMessageFor_deactivateEasterEgg(NLNET::CMessage &__message, uint32 easterEggId, TSessionId scenarioId);
// Message serializer. Return the message received in reference for easier integration
static const NLNET::CMessage &buildMessageFor_deactivateEasterEggs(NLNET::CMessage &__message, const std::set<uint32> &items, TSessionId scenarioId);
// Message serializer. Return the message received in reference for easier integration
static const NLNET::CMessage &buildMessageFor_sendCharTargetToDss(NLNET::CMessage &__message, const NLMISC::CEntityId &eid, const std::vector<std::string> &params);
// Message serializer. Return the message received in reference for easier integration
static const NLNET::CMessage &buildMessageFor_onTpPositionAsked(NLNET::CMessage &__message, const NLMISC::CEntityId &eid, float x, float y, float z, uint8 season, const R2::TR2TpInfos &teleportInfos);
// Message serializer. Return the message received in reference for easier integration
static const NLNET::CMessage &buildMessageFor_disconnectChar(NLNET::CMessage &__message, uint32 charId);
// Message serializer. Return the message received in reference for easier integration
static const NLNET::CMessage &buildMessageFor_returnToPreviousSession(NLNET::CMessage &__message, uint32 charId);
// Message serializer. Return the message received in reference for easier integration
static const NLNET::CMessage &buildMessageFor_setPioneerRight(NLNET::CMessage &__message, uint32 charId, bool isDM);
// Message serializer. Return the message received in reference for easier integration
static const NLNET::CMessage &buildMessageFor_teleportOneCharacterToAnother(NLNET::CMessage &__message, uint32 sourceId, uint32 destId, uint8 season);
// Message serializer. Return the message received in reference for easier integration
static const NLNET::CMessage &buildMessageFor_teleportCharacterToNpc(NLNET::CMessage &__message, uint32 sourceId, const NLMISC::CEntityId &destEid, uint8 season);
// Message serializer. Return the message received in reference for easier integration
static const NLNET::CMessage &buildMessageFor_setUserCharCurrentSession(NLNET::CMessage &__message, uint32 charId, TSessionId oldSessionId, const CFarPosition &respawnPoint, R2::TUserRole role);
// Message serializer. Return the message received in reference for easier integration
static const NLNET::CMessage &buildMessageFor_reportLinkedSession(NLNET::CMessage &__message, TSessionId editionSession, TSessionId animationSession);
// Message serializer. Return the message received in reference for easier integration
static const NLNET::CMessage &buildMessageFor_reportUnlinkedSession(NLNET::CMessage &__message, TSessionId editionSession, TSessionId animationSession);
// Message serializer. Return the message received in reference for easier integration
static const NLNET::CMessage &buildMessageFor_giveRewardMessage(NLNET::CMessage &__message, TDataSetRow characterRowId, TDataSetRow creatureRowId, const std::string &rewardText, const std::string &rareRewardText, const std::string &inventoryFullText, const std::string &notEnoughPointsText);
// Message serializer. Return the message received in reference for easier integration
static const NLNET::CMessage &buildMessageFor_reportNpcControl(NLNET::CMessage &__message, const NLMISC::CEntityId &playerEid, const NLMISC::CEntityId &botEid);
// Message serializer. Return the message received in reference for easier integration
static const NLNET::CMessage &buildMessageFor_reportStopNpcControl(NLNET::CMessage &__message, const NLMISC::CEntityId &playerEid, const NLMISC::CEntityId &botEid);
// Message serializer. Return the message received in reference for easier integration
static const NLNET::CMessage &buildMessageFor_subscribeCharacterInRingUniverse(NLNET::CMessage &__message, uint32 charId);
// Message serializer. Return the message received in reference for easier integration
static const NLNET::CMessage &buildMessageFor_unsubscribeCharacterInRingUniverse(NLNET::CMessage &__message, uint32 charId);
};
/////////////////////////////////////////////////////////////////
// WARNING : this is a generated file, don't change it !
/////////////////////////////////////////////////////////////////
class CAisControlItfSkel
{
public:
/// the interceptor type
typedef NLNET::CInterceptorForwarder < CAisControlItfSkel> TInterceptor;
protected:
CAisControlItfSkel()
{
// do early run time check for message table
getMessageHandlers();
}
virtual ~CAisControlItfSkel()
{
}
void init(NLNET::IModule *module)
{
_Interceptor.init(this, module);
}
// unused interceptors
std::string fwdBuildModuleManifest() const { return std::string(); }
void fwdOnModuleUp(NLNET::IModuleProxy * /* moduleProxy */) {}
void fwdOnModuleDown(NLNET::IModuleProxy * /* moduleProxy */) {}
void fwdOnModuleSecurityChange(NLNET::IModuleProxy * /* moduleProxy */) {}
// process module message interceptor
bool fwdOnProcessModuleMessage(NLNET::IModuleProxy *sender, const NLNET::CMessage &message);
private:
typedef void (CAisControlItfSkel::*TMessageHandler)(NLNET::IModuleProxy *sender, const NLNET::CMessage &message);
typedef std::map<std::string, TMessageHandler> TMessageHandlerMap;
const TMessageHandlerMap &getMessageHandlers() const;
// declare one interceptor member of the skeleton
TInterceptor _Interceptor;
// declare the interceptor forwarder as friend of this class
friend class NLNET::CInterceptorForwarder < CAisControlItfSkel>;
public:
/////////////////////////////////////////////////////////////////
// WARNING : this is a generated file, don't change it !
/////////////////////////////////////////////////////////////////
};
/////////////////////////////////////////////////////////////////
// WARNING : this is a generated file, don't change it !
/////////////////////////////////////////////////////////////////
class CAisControlItfProxy
{
/// Smart pointer on the module proxy
NLNET::TModuleProxyPtr _ModuleProxy;
// Pointer on the local module that implement the interface (if the proxy is for a local module)
NLNET::TModulePtr _LocalModule;
// Direct pointer on the server implementation interface for collocated module
CAisControlItfSkel *_LocalModuleSkel;
public:
CAisControlItfProxy(NLNET::IModuleProxy *proxy)
{
_ModuleProxy = proxy;
// initialize collocated servant interface
if (proxy->getModuleDistance() == 0)
{
_LocalModule = proxy->getLocalModule();
nlassert(_LocalModule != NULL);
CAisControlItfSkel::TInterceptor *interceptor = NULL;
interceptor = static_cast < NLNET::CModuleBase* >(_LocalModule.getPtr())->getInterceptor(interceptor);
nlassert(interceptor != NULL);
_LocalModuleSkel = interceptor->getParent();
nlassert(_LocalModuleSkel != NULL);
}
else
_LocalModuleSkel = 0;
}
virtual ~CAisControlItfProxy()
{
}
NLNET::IModuleProxy *getModuleProxy()
{
return _ModuleProxy;
}
};
// Info about a connected character, used for block tranfert
/////////////////////////////////////////////////////////////////
// WARNING : this is a generated file, don't change it !
/////////////////////////////////////////////////////////////////
class TR2SbmSessionInfo
{
protected:
// The SessionId
TSessionId _SessionId;
// the date of last disconnection of the last character
uint32 _DateEmpty;
public:
// The SessionId
TSessionId getSessionId() const
{
return _SessionId;
}
void setSessionId(TSessionId value)
{
_SessionId = value;
}
// the date of last disconnection of the last character
uint32 getDateEmpty() const
{
return _DateEmpty;
}
void setDateEmpty(uint32 value)
{
_DateEmpty = value;
}
bool operator == (const TR2SbmSessionInfo &other) const
{
return _SessionId == other._SessionId
&& _DateEmpty == other._DateEmpty;
}
// constructor
TR2SbmSessionInfo()
{
}
void serial(NLMISC::IStream &s)
{
s.serial(_SessionId);
s.serial(_DateEmpty);
}
private:
};
/////////////////////////////////////////////////////////////////
// WARNING : this is a generated file, don't change it !
/////////////////////////////////////////////////////////////////
class CR2SessionBackupModuleItfSkel
{
public:
/// the interceptor type
typedef NLNET::CInterceptorForwarder < CR2SessionBackupModuleItfSkel> TInterceptor;
protected:
CR2SessionBackupModuleItfSkel()
{
// do early run time check for message table
getMessageHandlers();
}
virtual ~CR2SessionBackupModuleItfSkel()
{
}
void init(NLNET::IModule *module)
{
_Interceptor.init(this, module);
}
// unused interceptors
std::string fwdBuildModuleManifest() const { return std::string(); }
void fwdOnModuleUp(NLNET::IModuleProxy * /* moduleProxy */) {}
void fwdOnModuleDown(NLNET::IModuleProxy * /* moduleProxy */) {}
void fwdOnModuleSecurityChange(NLNET::IModuleProxy * /* moduleProxy */) {}
// process module message interceptor
bool fwdOnProcessModuleMessage(NLNET::IModuleProxy *sender, const NLNET::CMessage &message);
private:
typedef void (CR2SessionBackupModuleItfSkel::*TMessageHandler)(NLNET::IModuleProxy *sender, const NLNET::CMessage &message);
typedef std::map<std::string, TMessageHandler> TMessageHandlerMap;
const TMessageHandlerMap &getMessageHandlers() const;
void reportDeletedSessions_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
void reportHibernatedSessions_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
void reportSavedSessions_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
void registerDss_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
// declare one interceptor member of the skeleton
TInterceptor _Interceptor;
// declare the interceptor forwarder as friend of this class
friend class NLNET::CInterceptorForwarder < CR2SessionBackupModuleItfSkel>;
public:
/////////////////////////////////////////////////////////////////
// WARNING : this is a generated file, don't change it !
/////////////////////////////////////////////////////////////////
// DSS message to report session backup that have been deleteed
virtual void reportDeletedSessions(NLNET::IModuleProxy *sender, const std::vector<TSessionId> &sessionIds) =0;
// DSS message to report session backup that have been hibernated
virtual void reportHibernatedSessions(NLNET::IModuleProxy *sender, const std::vector<TSessionId> &sessionIds) =0;
// DSS message to report session backup that have been deleteed
virtual void reportSavedSessions(NLNET::IModuleProxy *sender, const std::vector< TR2SbmSessionInfo > &sessionInfos) =0;
// DSS message to register itself to the R2SBM
virtual void registerDss(NLNET::IModuleProxy *sender, TShardId shardId) =0;
};
/////////////////////////////////////////////////////////////////
// WARNING : this is a generated file, don't change it !
/////////////////////////////////////////////////////////////////
class CR2SessionBackupModuleItfProxy
{
/// Smart pointer on the module proxy
NLNET::TModuleProxyPtr _ModuleProxy;
// Pointer on the local module that implement the interface (if the proxy is for a local module)
NLNET::TModulePtr _LocalModule;
// Direct pointer on the server implementation interface for collocated module
CR2SessionBackupModuleItfSkel *_LocalModuleSkel;
public:
CR2SessionBackupModuleItfProxy(NLNET::IModuleProxy *proxy)
{
_ModuleProxy = proxy;
// initialize collocated servant interface
if (proxy->getModuleDistance() == 0)
{
_LocalModule = proxy->getLocalModule();
nlassert(_LocalModule != NULL);
CR2SessionBackupModuleItfSkel::TInterceptor *interceptor = NULL;
interceptor = static_cast < NLNET::CModuleBase* >(_LocalModule.getPtr())->getInterceptor(interceptor);
nlassert(interceptor != NULL);
_LocalModuleSkel = interceptor->getParent();
nlassert(_LocalModuleSkel != NULL);
}
else
_LocalModuleSkel = 0;
}
virtual ~CR2SessionBackupModuleItfProxy()
{
}
NLNET::IModuleProxy *getModuleProxy()
{
return _ModuleProxy;
}
// DSS message to report session backup that have been deleteed
void reportDeletedSessions(NLNET::IModule *sender, const std::vector<TSessionId> &sessionIds);
// DSS message to report session backup that have been hibernated
void reportHibernatedSessions(NLNET::IModule *sender, const std::vector<TSessionId> &sessionIds);
// DSS message to report session backup that have been deleteed
void reportSavedSessions(NLNET::IModule *sender, const std::vector< TR2SbmSessionInfo > &sessionInfos);
// DSS message to register itself to the R2SBM
void registerDss(NLNET::IModule *sender, TShardId shardId);
// Message serializer. Return the message received in reference for easier integration
static const NLNET::CMessage &buildMessageFor_reportDeletedSessions(NLNET::CMessage &__message, const std::vector<TSessionId> &sessionIds);
// Message serializer. Return the message received in reference for easier integration
static const NLNET::CMessage &buildMessageFor_reportHibernatedSessions(NLNET::CMessage &__message, const std::vector<TSessionId> &sessionIds);
// Message serializer. Return the message received in reference for easier integration
static const NLNET::CMessage &buildMessageFor_reportSavedSessions(NLNET::CMessage &__message, const std::vector< TR2SbmSessionInfo > &sessionInfos);
// Message serializer. Return the message received in reference for easier integration
static const NLNET::CMessage &buildMessageFor_registerDss(NLNET::CMessage &__message, TShardId shardId);
};
}
#endif