1029 lines
49 KiB
C++
1029 lines
49 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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/////////////////////////////////////////////////////////////////
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// WARNING : this is a generated file, don't change it !
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/////////////////////////////////////////////////////////////////
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#ifndef R2_MODULES_ITF
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#define R2_MODULES_ITF
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#include "nel/misc/types_nl.h"
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#if defined(NL_COMP_VC8) || defined(NL_COMP_VC9)
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# include <memory>
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#endif
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#include "nel/misc/hierarchical_timer.h"
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#include "nel/misc/string_conversion.h"
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#include "nel/net/message.h"
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#include "nel/net/module.h"
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#include "nel/net/module_builder_parts.h"
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#include "nel/net/module_message.h"
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#include "nel/net/module_gateway.h"
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#include "game_share/far_position.h"
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#include "game_share/r2_share_itf.h"
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#include "game_share/r2_types.h"
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#include "game_share/base_types.h"
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#include "game_share/misc_const.h"
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namespace R2
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{
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class TR2SbmSessionInfo;
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/////////////////////////////////////////////////////////////////
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// WARNING : this is a generated file, don't change it !
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/////////////////////////////////////////////////////////////////
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class CServerEditionItfSkel
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{
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public:
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/// the interceptor type
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typedef NLNET::CInterceptorForwarder < CServerEditionItfSkel> TInterceptor;
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protected:
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CServerEditionItfSkel()
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{
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// do early run time check for message table
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getMessageHandlers();
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}
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virtual ~CServerEditionItfSkel()
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{
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}
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void init(NLNET::IModule *module)
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{
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_Interceptor.init(this, module);
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}
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// unused interceptors
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std::string fwdBuildModuleManifest() const { return std::string(); }
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void fwdOnModuleUp(NLNET::IModuleProxy * /* moduleProxy */) {}
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void fwdOnModuleDown(NLNET::IModuleProxy * /* moduleProxy */) {}
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void fwdOnModuleSecurityChange(NLNET::IModuleProxy * /* moduleProxy */) {}
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// process module message interceptor
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bool fwdOnProcessModuleMessage(NLNET::IModuleProxy *sender, const NLNET::CMessage &message);
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private:
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typedef void (CServerEditionItfSkel::*TMessageHandler)(NLNET::IModuleProxy *sender, const NLNET::CMessage &message);
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typedef std::map<std::string, TMessageHandler> TMessageHandlerMap;
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const TMessageHandlerMap &getMessageHandlers() const;
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// declare one interceptor member of the skeleton
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TInterceptor _Interceptor;
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// declare the interceptor forwarder as friend of this class
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friend class NLNET::CInterceptorForwarder < CServerEditionItfSkel>;
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public:
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/////////////////////////////////////////////////////////////////
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// WARNING : this is a generated file, don't change it !
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/////////////////////////////////////////////////////////////////
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};
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/////////////////////////////////////////////////////////////////
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// WARNING : this is a generated file, don't change it !
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/////////////////////////////////////////////////////////////////
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class CServerEditionItfProxy
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{
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/// Smart pointer on the module proxy
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NLNET::TModuleProxyPtr _ModuleProxy;
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// Pointer on the local module that implement the interface (if the proxy is for a local module)
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NLNET::TModulePtr _LocalModule;
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// Direct pointer on the server implementation interface for collocated module
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CServerEditionItfSkel *_LocalModuleSkel;
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public:
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CServerEditionItfProxy(NLNET::IModuleProxy *proxy)
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{
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nlassert(proxy->getModuleClassName() == "ServerEditionItf");
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_ModuleProxy = proxy;
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// initialize collocated servant interface
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if (proxy->getModuleDistance() == 0)
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{
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_LocalModule = proxy->getLocalModule();
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nlassert(_LocalModule != NULL);
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CServerEditionItfSkel::TInterceptor *interceptor = NULL;
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interceptor = static_cast < NLNET::CModuleBase* >(_LocalModule.getPtr())->getInterceptor(interceptor);
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nlassert(interceptor != NULL);
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_LocalModuleSkel = interceptor->getParent();
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nlassert(_LocalModuleSkel != NULL);
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}
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else
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_LocalModuleSkel = 0;
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}
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virtual ~CServerEditionItfProxy()
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{
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}
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NLNET::IModuleProxy *getModuleProxy()
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{
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return _ModuleProxy;
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}
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};
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/////////////////////////////////////////////////////////////////
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// WARNING : this is a generated file, don't change it !
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/////////////////////////////////////////////////////////////////
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class CServerAnimationItfSkel
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{
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public:
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/// the interceptor type
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typedef NLNET::CInterceptorForwarder < CServerAnimationItfSkel> TInterceptor;
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protected:
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CServerAnimationItfSkel()
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{
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// do early run time check for message table
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getMessageHandlers();
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}
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virtual ~CServerAnimationItfSkel()
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{
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}
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void init(NLNET::IModule *module)
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{
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_Interceptor.init(this, module);
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}
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// unused interceptors
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std::string fwdBuildModuleManifest() const { return std::string(); }
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void fwdOnModuleUp(NLNET::IModuleProxy * /* moduleProxy */) {}
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void fwdOnModuleDown(NLNET::IModuleProxy * /* moduleProxy */) {}
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void fwdOnModuleSecurityChange(NLNET::IModuleProxy * /* moduleProxy */) {}
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// process module message interceptor
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bool fwdOnProcessModuleMessage(NLNET::IModuleProxy *sender, const NLNET::CMessage &message);
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private:
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typedef void (CServerAnimationItfSkel::*TMessageHandler)(NLNET::IModuleProxy *sender, const NLNET::CMessage &message);
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typedef std::map<std::string, TMessageHandler> TMessageHandlerMap;
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const TMessageHandlerMap &getMessageHandlers() const;
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void getStartParams_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
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void askSetUserCharActPosition_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
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void activateEasterEgg_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
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void dssMessage_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
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void setScenarioPoints_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
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void startScenarioTiming_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
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void endScenarioTiming_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
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void deactivateEasterEgg_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
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void onEasterEggLooted_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
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void onCharTargetReceived_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
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void teleportCharacter_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
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void characterReady_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
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// declare one interceptor member of the skeleton
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TInterceptor _Interceptor;
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// declare the interceptor forwarder as friend of this class
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friend class NLNET::CInterceptorForwarder < CServerAnimationItfSkel>;
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public:
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/////////////////////////////////////////////////////////////////
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// WARNING : this is a generated file, don't change it !
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/////////////////////////////////////////////////////////////////
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// Ask for the position, season and adventure mode of a connecting character
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// The reply will either give a new position or tell to load the last stored one
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// Used by the EGS of a Ring shard to send the start position to a connecting client
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virtual void getStartParams(NLNET::IModuleProxy *sender, uint32 charId, TSessionId lastStoredSessionId) =0;
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// Ask to server animation module to re-send usre char entry point
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// The reply call CCharacterControlItf::setUserCharActPosition
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virtual void askSetUserCharActPosition(NLNET::IModuleProxy *sender, uint32 charId) =0;
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// AIS Message to activate a scenario generated easter egg
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virtual void activateEasterEgg(NLNET::IModuleProxy *sender, uint32 easterEggId, TSessionId scenarioId, uint32 actId, const std::string &items, float x, float y, float z, float heading, const std::string &grpCtrl, const std::string &name, const std::string &look) =0;
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// AIS Message to make the dss send a message
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virtual void dssMessage(NLNET::IModuleProxy *sender, TSessionId sessionId, const std::string &mode, const std::string &who, const std::string &msg) =0;
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// AIS Message to make the dss set the scenario points
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virtual void setScenarioPoints(NLNET::IModuleProxy *sender, TSessionId sessionId, float scenarioPoints) =0;
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// AIS Message to make the dss start scenario timing
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virtual void startScenarioTiming(NLNET::IModuleProxy *sender, TSessionId sessionId) =0;
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// AIS Message to make the dss end scenario timing
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virtual void endScenarioTiming(NLNET::IModuleProxy *sender, TSessionId sessionId) =0;
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// AIS Message to activate a scenario generated easter egg
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virtual void deactivateEasterEgg(NLNET::IModuleProxy *sender, uint32 easterEggId, TSessionId scenarioId, uint32 actId) =0;
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// EGS Message to indicates that an easter egg is looted
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virtual void onEasterEggLooted(NLNET::IModuleProxy *sender, uint32 eggId, TSessionId scenarioId) =0;
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// EGS message to indicates info of the target of a player
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virtual void onCharTargetReceived(NLNET::IModuleProxy *sender, const NLMISC::CEntityId &eid, const NLMISC::CEntityId &creatureId, uint32 creatureAlias, TDataSetRow creatureRowId, const ucstring &name, uint32 nameId, const std::vector<std::string> ¶ms, bool alived) =0;
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// AIS message to ask the dss to teleport a character to a position
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virtual void teleportCharacter(NLNET::IModuleProxy *sender, const NLMISC::CEntityId &player, float x, float y, float z) =0;
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// EGS message to indicates that a character is ready in mirror
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virtual void characterReady(NLNET::IModuleProxy *sender, const NLMISC::CEntityId &charEid) =0;
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};
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/////////////////////////////////////////////////////////////////
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// WARNING : this is a generated file, don't change it !
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/////////////////////////////////////////////////////////////////
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class CServerAnimationItfProxy
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{
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/// Smart pointer on the module proxy
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NLNET::TModuleProxyPtr _ModuleProxy;
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// Pointer on the local module that implement the interface (if the proxy is for a local module)
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NLNET::TModulePtr _LocalModule;
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// Direct pointer on the server implementation interface for collocated module
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CServerAnimationItfSkel *_LocalModuleSkel;
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public:
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CServerAnimationItfProxy(NLNET::IModuleProxy *proxy)
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{
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nlassert(proxy->getModuleClassName() == "ServerAnimationModule");
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_ModuleProxy = proxy;
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// initialize collocated servant interface
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if (proxy->getModuleDistance() == 0)
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{
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_LocalModule = proxy->getLocalModule();
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nlassert(_LocalModule != NULL);
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CServerAnimationItfSkel::TInterceptor *interceptor = NULL;
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interceptor = static_cast < NLNET::CModuleBase* >(_LocalModule.getPtr())->getInterceptor(interceptor);
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nlassert(interceptor != NULL);
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_LocalModuleSkel = interceptor->getParent();
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nlassert(_LocalModuleSkel != NULL);
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}
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else
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_LocalModuleSkel = 0;
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}
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virtual ~CServerAnimationItfProxy()
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{
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}
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NLNET::IModuleProxy *getModuleProxy()
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{
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return _ModuleProxy;
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}
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// Ask for the position, season and adventure mode of a connecting character
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// The reply will either give a new position or tell to load the last stored one
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// Used by the EGS of a Ring shard to send the start position to a connecting client
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void getStartParams(NLNET::IModule *sender, uint32 charId, TSessionId lastStoredSessionId);
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// Ask to server animation module to re-send usre char entry point
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// The reply call CCharacterControlItf::setUserCharActPosition
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void askSetUserCharActPosition(NLNET::IModule *sender, uint32 charId);
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// AIS Message to activate a scenario generated easter egg
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void activateEasterEgg(NLNET::IModule *sender, uint32 easterEggId, TSessionId scenarioId, uint32 actId, const std::string &items, float x, float y, float z, float heading, const std::string &grpCtrl, const std::string &name, const std::string &look);
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// AIS Message to make the dss send a message
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void dssMessage(NLNET::IModule *sender, TSessionId sessionId, const std::string &mode, const std::string &who, const std::string &msg);
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// AIS Message to make the dss set the scenario points
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void setScenarioPoints(NLNET::IModule *sender, TSessionId sessionId, float scenarioPoints);
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// AIS Message to make the dss start scenario timing
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void startScenarioTiming(NLNET::IModule *sender, TSessionId sessionId);
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// AIS Message to make the dss end scenario timing
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void endScenarioTiming(NLNET::IModule *sender, TSessionId sessionId);
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// AIS Message to activate a scenario generated easter egg
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void deactivateEasterEgg(NLNET::IModule *sender, uint32 easterEggId, TSessionId scenarioId, uint32 actId);
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// EGS Message to indicates that an easter egg is looted
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void onEasterEggLooted(NLNET::IModule *sender, uint32 eggId, TSessionId scenarioId);
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// EGS message to indicates info of the target of a player
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void onCharTargetReceived(NLNET::IModule *sender, const NLMISC::CEntityId &eid, const NLMISC::CEntityId &creatureId, uint32 creatureAlias, TDataSetRow creatureRowId, const ucstring &name, uint32 nameId, const std::vector<std::string> ¶ms, bool alived);
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// AIS message to ask the dss to teleport a character to a position
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void teleportCharacter(NLNET::IModule *sender, const NLMISC::CEntityId &player, float x, float y, float z);
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// EGS message to indicates that a character is ready in mirror
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void characterReady(NLNET::IModule *sender, const NLMISC::CEntityId &charEid);
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// Message serializer. Return the message received in reference for easier integration
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static const NLNET::CMessage &buildMessageFor_getStartParams(NLNET::CMessage &__message, uint32 charId, TSessionId lastStoredSessionId);
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// Message serializer. Return the message received in reference for easier integration
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static const NLNET::CMessage &buildMessageFor_askSetUserCharActPosition(NLNET::CMessage &__message, uint32 charId);
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// Message serializer. Return the message received in reference for easier integration
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static const NLNET::CMessage &buildMessageFor_activateEasterEgg(NLNET::CMessage &__message, uint32 easterEggId, TSessionId scenarioId, uint32 actId, const std::string &items, float x, float y, float z, float heading, const std::string &grpCtrl, const std::string &name, const std::string &look);
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// Message serializer. Return the message received in reference for easier integration
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static const NLNET::CMessage &buildMessageFor_dssMessage(NLNET::CMessage &__message, TSessionId sessionId, const std::string &mode, const std::string &who, const std::string &msg);
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// Message serializer. Return the message received in reference for easier integration
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static const NLNET::CMessage &buildMessageFor_setScenarioPoints(NLNET::CMessage &__message, TSessionId sessionId, float scenarioPoints);
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// Message serializer. Return the message received in reference for easier integration
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static const NLNET::CMessage &buildMessageFor_startScenarioTiming(NLNET::CMessage &__message, TSessionId sessionId);
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// Message serializer. Return the message received in reference for easier integration
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static const NLNET::CMessage &buildMessageFor_endScenarioTiming(NLNET::CMessage &__message, TSessionId sessionId);
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// Message serializer. Return the message received in reference for easier integration
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static const NLNET::CMessage &buildMessageFor_deactivateEasterEgg(NLNET::CMessage &__message, uint32 easterEggId, TSessionId scenarioId, uint32 actId);
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// Message serializer. Return the message received in reference for easier integration
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static const NLNET::CMessage &buildMessageFor_onEasterEggLooted(NLNET::CMessage &__message, uint32 eggId, TSessionId scenarioId);
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// Message serializer. Return the message received in reference for easier integration
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static const NLNET::CMessage &buildMessageFor_onCharTargetReceived(NLNET::CMessage &__message, const NLMISC::CEntityId &eid, const NLMISC::CEntityId &creatureId, uint32 creatureAlias, TDataSetRow creatureRowId, const ucstring &name, uint32 nameId, const std::vector<std::string> ¶ms, bool alived);
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// Message serializer. Return the message received in reference for easier integration
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static const NLNET::CMessage &buildMessageFor_teleportCharacter(NLNET::CMessage &__message, const NLMISC::CEntityId &player, float x, float y, float z);
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// Message serializer. Return the message received in reference for easier integration
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static const NLNET::CMessage &buildMessageFor_characterReady(NLNET::CMessage &__message, const NLMISC::CEntityId &charEid);
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};
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/////////////////////////////////////////////////////////////////
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// WARNING : this is a generated file, don't change it !
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/////////////////////////////////////////////////////////////////
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class CCharacterControlItfSkel
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{
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public:
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/// the interceptor type
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typedef NLNET::CInterceptorForwarder < CCharacterControlItfSkel> TInterceptor;
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protected:
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CCharacterControlItfSkel()
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{
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// do early run time check for message table
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getMessageHandlers();
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}
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virtual ~CCharacterControlItfSkel()
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{
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}
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void init(NLNET::IModule *module)
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{
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_Interceptor.init(this, module);
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}
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// unused interceptors
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std::string fwdBuildModuleManifest() const { return std::string(); }
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void fwdOnModuleUp(NLNET::IModuleProxy * /* moduleProxy */) {}
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void fwdOnModuleDown(NLNET::IModuleProxy * /* moduleProxy */) {}
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void fwdOnModuleSecurityChange(NLNET::IModuleProxy * /* moduleProxy */) {}
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// process module message interceptor
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bool fwdOnProcessModuleMessage(NLNET::IModuleProxy *sender, const NLNET::CMessage &message);
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private:
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typedef void (CCharacterControlItfSkel::*TMessageHandler)(NLNET::IModuleProxy *sender, const NLNET::CMessage &message);
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typedef std::map<std::string, TMessageHandler> TMessageHandlerMap;
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const TMessageHandlerMap &getMessageHandlers() const;
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void setUserCharStartParams_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
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void charJoinAnimSession_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
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void charLeaveAnimSession_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
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void setUserCharActPosition_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
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void animSessionStarted_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
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void animSessionEnded_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
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void scenarioEnded_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
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void sendItemDescription_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
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void activateEasterEgg_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
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void deactivateEasterEgg_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
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void deactivateEasterEggs_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
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void sendCharTargetToDss_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void onTpPositionAsked_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void disconnectChar_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void returnToPreviousSession_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void setPioneerRight_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void teleportOneCharacterToAnother_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void teleportCharacterToNpc_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void setUserCharCurrentSession_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void reportLinkedSession_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void reportUnlinkedSession_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void giveRewardMessage_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void reportNpcControl_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void reportStopNpcControl_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void subscribeCharacterInRingUniverse_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void unsubscribeCharacterInRingUniverse_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
// declare one interceptor member of the skeleton
|
|
TInterceptor _Interceptor;
|
|
|
|
// declare the interceptor forwarder as friend of this class
|
|
friend class NLNET::CInterceptorForwarder < CCharacterControlItfSkel>;
|
|
public:
|
|
/////////////////////////////////////////////////////////////////
|
|
// WARNING : this is a generated file, don't change it !
|
|
/////////////////////////////////////////////////////////////////
|
|
|
|
// The reply of CServerAnimationItf::getStartParams. If reloadPos is true,
|
|
// the character will start from his current saved pos, otherwise the character
|
|
// will start at farPos. In all cases farPos is the respawn point to set.
|
|
virtual void setUserCharStartParams(NLNET::IModuleProxy *sender, uint32 charId, const CFarPosition &farPos, bool reloadPos, uint8 scenarioSeason, R2::TUserRole role) =0;
|
|
// A character enter an anim session as player
|
|
virtual void charJoinAnimSession(NLNET::IModuleProxy *sender, uint32 charId, uint32 sessionId) =0;
|
|
// A character leave an anim session as player
|
|
virtual void charLeaveAnimSession(NLNET::IModuleProxy *sender, uint32 charId, uint32 sessionId) =0;
|
|
// The reply of CServerAnimationItf::startAct telling to teleport user
|
|
virtual void setUserCharActPosition(NLNET::IModuleProxy *sender, uint32 charId, const CFarPosition &farPos, uint8 season) =0;
|
|
// A DSS to EGS signal that an anim session is started
|
|
virtual void animSessionStarted(NLNET::IModuleProxy *sender, TSessionId sessionId, const TRunningScenarioInfo &scenarioInfo) =0;
|
|
// A DSS to EGS signal that an anim session is ended
|
|
virtual void animSessionEnded(NLNET::IModuleProxy *sender, TSessionId sessionId, uint32 scenarioScore, NLMISC::TTime timeTaken) =0;
|
|
// A DSS Message to signal that a session is ended
|
|
virtual void scenarioEnded(NLNET::IModuleProxy *sender, TSessionId sessionId) =0;
|
|
// A DSS Message to register mission item of a scenario
|
|
virtual void sendItemDescription(NLNET::IModuleProxy *sender, TSessionId sessionId, const std::vector<R2::TMissionItem> &missionItem) =0;
|
|
// AIS Message to activate a scenario generated easter egg
|
|
virtual void activateEasterEgg(NLNET::IModuleProxy *sender, uint32 easterEggId, TSessionId scenarioId, uint32 aiInstanceId, const std::vector<R2::TItemAndQuantity> &items, const CFarPosition &pos, const std::string &name, const std::string &look) =0;
|
|
// AIS Message to deactivate a scenario generated easter egg
|
|
virtual void deactivateEasterEgg(NLNET::IModuleProxy *sender, uint32 easterEggId, TSessionId scenarioId) =0;
|
|
// AIS Message to deactivate a multiple easterEgg scenario generated easter egg
|
|
virtual void deactivateEasterEggs(NLNET::IModuleProxy *sender, const std::set<uint32> &items, TSessionId scenarioId) =0;
|
|
// DSS message to ask info of the target of a player
|
|
virtual void sendCharTargetToDss(NLNET::IModuleProxy *sender, const NLMISC::CEntityId &eid, const std::vector<std::string> ¶ms) =0;
|
|
// DSS message to ask the tp of a pioneer
|
|
virtual void onTpPositionAsked(NLNET::IModuleProxy *sender, const NLMISC::CEntityId &eid, float x, float y, float z, uint8 season, const R2::TR2TpInfos &teleportInfos) =0;
|
|
// DSS message to ask to disconnect a char
|
|
virtual void disconnectChar(NLNET::IModuleProxy *sender, uint32 charId) =0;
|
|
// DSS message to ask the egs to return a player to mainland
|
|
virtual void returnToPreviousSession(NLNET::IModuleProxy *sender, uint32 charId) =0;
|
|
// DSS message to ask the egs to set DM righ (aggro, visible, god)
|
|
virtual void setPioneerRight(NLNET::IModuleProxy *sender, uint32 charId, bool isDM) =0;
|
|
// DSS message to ask the egs to teleport a character to another character
|
|
virtual void teleportOneCharacterToAnother(NLNET::IModuleProxy *sender, uint32 sourceId, uint32 destId, uint8 season) =0;
|
|
// DSS message to ask the egs to teleport a character to a npc
|
|
virtual void teleportCharacterToNpc(NLNET::IModuleProxy *sender, uint32 sourceId, const NLMISC::CEntityId &destEid, uint8 season) =0;
|
|
// DSS message to update the respawn point
|
|
virtual void setUserCharCurrentSession(NLNET::IModuleProxy *sender, uint32 charId, TSessionId oldSessionId, const CFarPosition &respawnPoint, R2::TUserRole role) =0;
|
|
// DSS message to indicates to the egs that session may be linked
|
|
virtual void reportLinkedSession(NLNET::IModuleProxy *sender, TSessionId editionSession, TSessionId animationSession) =0;
|
|
// DSS message to indicates to the egs that linked session are no more linked
|
|
virtual void reportUnlinkedSession(NLNET::IModuleProxy *sender, TSessionId editionSession, TSessionId animationSession) =0;
|
|
// AIS Message to give some reward to the player
|
|
virtual void giveRewardMessage(NLNET::IModuleProxy *sender, TDataSetRow characterRowId, TDataSetRow creatureRowId, const std::string &rewardText, const std::string &rareRewardText, const std::string &inventoryFullText, const std::string ¬EnoughPointsText) =0;
|
|
// AIS Message to indicates that a bot is being controled
|
|
virtual void reportNpcControl(NLNET::IModuleProxy *sender, const NLMISC::CEntityId &playerEid, const NLMISC::CEntityId &botEid) =0;
|
|
// AIS Message to indicates that a bot is stop being controled
|
|
virtual void reportStopNpcControl(NLNET::IModuleProxy *sender, const NLMISC::CEntityId &playerEid, const NLMISC::CEntityId &botEid) =0;
|
|
// DSS ask to put a character in the ring universe channel
|
|
// This is for editors and animator characters only
|
|
virtual void subscribeCharacterInRingUniverse(NLNET::IModuleProxy *sender, uint32 charId) =0;
|
|
// DSS ask to remove a character from the ring universe channel
|
|
// This is for editors and animator characters only
|
|
virtual void unsubscribeCharacterInRingUniverse(NLNET::IModuleProxy *sender, uint32 charId) =0;
|
|
|
|
|
|
};
|
|
|
|
/////////////////////////////////////////////////////////////////
|
|
// WARNING : this is a generated file, don't change it !
|
|
/////////////////////////////////////////////////////////////////
|
|
class CCharacterControlItfProxy
|
|
{
|
|
/// Smart pointer on the module proxy
|
|
NLNET::TModuleProxyPtr _ModuleProxy;
|
|
|
|
// Pointer on the local module that implement the interface (if the proxy is for a local module)
|
|
NLNET::TModulePtr _LocalModule;
|
|
// Direct pointer on the server implementation interface for collocated module
|
|
CCharacterControlItfSkel *_LocalModuleSkel;
|
|
|
|
|
|
public:
|
|
CCharacterControlItfProxy(NLNET::IModuleProxy *proxy)
|
|
{
|
|
|
|
_ModuleProxy = proxy;
|
|
|
|
// initialize collocated servant interface
|
|
if (proxy->getModuleDistance() == 0)
|
|
{
|
|
_LocalModule = proxy->getLocalModule();
|
|
nlassert(_LocalModule != NULL);
|
|
CCharacterControlItfSkel::TInterceptor *interceptor = NULL;
|
|
interceptor = static_cast < NLNET::CModuleBase* >(_LocalModule.getPtr())->getInterceptor(interceptor);
|
|
nlassert(interceptor != NULL);
|
|
|
|
_LocalModuleSkel = interceptor->getParent();
|
|
nlassert(_LocalModuleSkel != NULL);
|
|
}
|
|
else
|
|
_LocalModuleSkel = 0;
|
|
|
|
}
|
|
virtual ~CCharacterControlItfProxy()
|
|
{
|
|
}
|
|
|
|
NLNET::IModuleProxy *getModuleProxy()
|
|
{
|
|
return _ModuleProxy;
|
|
}
|
|
|
|
// The reply of CServerAnimationItf::getStartParams. If reloadPos is true,
|
|
// the character will start from his current saved pos, otherwise the character
|
|
// will start at farPos. In all cases farPos is the respawn point to set.
|
|
void setUserCharStartParams(NLNET::IModule *sender, uint32 charId, const CFarPosition &farPos, bool reloadPos, uint8 scenarioSeason, R2::TUserRole role);
|
|
// A character enter an anim session as player
|
|
void charJoinAnimSession(NLNET::IModule *sender, uint32 charId, uint32 sessionId);
|
|
// A character leave an anim session as player
|
|
void charLeaveAnimSession(NLNET::IModule *sender, uint32 charId, uint32 sessionId);
|
|
// The reply of CServerAnimationItf::startAct telling to teleport user
|
|
void setUserCharActPosition(NLNET::IModule *sender, uint32 charId, const CFarPosition &farPos, uint8 season);
|
|
// A DSS to EGS signal that an anim session is started
|
|
void animSessionStarted(NLNET::IModule *sender, TSessionId sessionId, const TRunningScenarioInfo &scenarioInfo);
|
|
// A DSS to EGS signal that an anim session is ended
|
|
void animSessionEnded(NLNET::IModule *sender, TSessionId sessionId, uint32 scenarioScore, NLMISC::TTime timeTaken);
|
|
// A DSS Message to signal that a session is ended
|
|
void scenarioEnded(NLNET::IModule *sender, TSessionId sessionId);
|
|
// A DSS Message to register mission item of a scenario
|
|
void sendItemDescription(NLNET::IModule *sender, TSessionId sessionId, const std::vector<R2::TMissionItem> &missionItem);
|
|
// AIS Message to activate a scenario generated easter egg
|
|
void activateEasterEgg(NLNET::IModule *sender, uint32 easterEggId, TSessionId scenarioId, uint32 aiInstanceId, const std::vector<R2::TItemAndQuantity> &items, const CFarPosition &pos, const std::string &name, const std::string &look);
|
|
// AIS Message to deactivate a scenario generated easter egg
|
|
void deactivateEasterEgg(NLNET::IModule *sender, uint32 easterEggId, TSessionId scenarioId);
|
|
// AIS Message to deactivate a multiple easterEgg scenario generated easter egg
|
|
void deactivateEasterEggs(NLNET::IModule *sender, const std::set<uint32> &items, TSessionId scenarioId);
|
|
// DSS message to ask info of the target of a player
|
|
void sendCharTargetToDss(NLNET::IModule *sender, const NLMISC::CEntityId &eid, const std::vector<std::string> ¶ms);
|
|
// DSS message to ask the tp of a pioneer
|
|
void onTpPositionAsked(NLNET::IModule *sender, const NLMISC::CEntityId &eid, float x, float y, float z, uint8 season, const R2::TR2TpInfos &teleportInfos);
|
|
// DSS message to ask to disconnect a char
|
|
void disconnectChar(NLNET::IModule *sender, uint32 charId);
|
|
// DSS message to ask the egs to return a player to mainland
|
|
void returnToPreviousSession(NLNET::IModule *sender, uint32 charId);
|
|
// DSS message to ask the egs to set DM righ (aggro, visible, god)
|
|
void setPioneerRight(NLNET::IModule *sender, uint32 charId, bool isDM);
|
|
// DSS message to ask the egs to teleport a character to another character
|
|
void teleportOneCharacterToAnother(NLNET::IModule *sender, uint32 sourceId, uint32 destId, uint8 season);
|
|
// DSS message to ask the egs to teleport a character to a npc
|
|
void teleportCharacterToNpc(NLNET::IModule *sender, uint32 sourceId, const NLMISC::CEntityId &destEid, uint8 season);
|
|
// DSS message to update the respawn point
|
|
void setUserCharCurrentSession(NLNET::IModule *sender, uint32 charId, TSessionId oldSessionId, const CFarPosition &respawnPoint, R2::TUserRole role);
|
|
// DSS message to indicates to the egs that session may be linked
|
|
void reportLinkedSession(NLNET::IModule *sender, TSessionId editionSession, TSessionId animationSession);
|
|
// DSS message to indicates to the egs that linked session are no more linked
|
|
void reportUnlinkedSession(NLNET::IModule *sender, TSessionId editionSession, TSessionId animationSession);
|
|
// AIS Message to give some reward to the player
|
|
void giveRewardMessage(NLNET::IModule *sender, TDataSetRow characterRowId, TDataSetRow creatureRowId, const std::string &rewardText, const std::string &rareRewardText, const std::string &inventoryFullText, const std::string ¬EnoughPointsText);
|
|
// AIS Message to indicates that a bot is being controled
|
|
void reportNpcControl(NLNET::IModule *sender, const NLMISC::CEntityId &playerEid, const NLMISC::CEntityId &botEid);
|
|
// AIS Message to indicates that a bot is stop being controled
|
|
void reportStopNpcControl(NLNET::IModule *sender, const NLMISC::CEntityId &playerEid, const NLMISC::CEntityId &botEid);
|
|
// DSS ask to put a character in the ring universe channel
|
|
// This is for editors and animator characters only
|
|
void subscribeCharacterInRingUniverse(NLNET::IModule *sender, uint32 charId);
|
|
// DSS ask to remove a character from the ring universe channel
|
|
// This is for editors and animator characters only
|
|
void unsubscribeCharacterInRingUniverse(NLNET::IModule *sender, uint32 charId);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_setUserCharStartParams(NLNET::CMessage &__message, uint32 charId, const CFarPosition &farPos, bool reloadPos, uint8 scenarioSeason, R2::TUserRole role);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_charJoinAnimSession(NLNET::CMessage &__message, uint32 charId, uint32 sessionId);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_charLeaveAnimSession(NLNET::CMessage &__message, uint32 charId, uint32 sessionId);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_setUserCharActPosition(NLNET::CMessage &__message, uint32 charId, const CFarPosition &farPos, uint8 season);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_animSessionStarted(NLNET::CMessage &__message, TSessionId sessionId, const TRunningScenarioInfo &scenarioInfo);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_animSessionEnded(NLNET::CMessage &__message, TSessionId sessionId, uint32 scenarioScore, NLMISC::TTime timeTaken);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_scenarioEnded(NLNET::CMessage &__message, TSessionId sessionId);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_sendItemDescription(NLNET::CMessage &__message, TSessionId sessionId, const std::vector<R2::TMissionItem> &missionItem);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_activateEasterEgg(NLNET::CMessage &__message, uint32 easterEggId, TSessionId scenarioId, uint32 aiInstanceId, const std::vector<R2::TItemAndQuantity> &items, const CFarPosition &pos, const std::string &name, const std::string &look);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_deactivateEasterEgg(NLNET::CMessage &__message, uint32 easterEggId, TSessionId scenarioId);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_deactivateEasterEggs(NLNET::CMessage &__message, const std::set<uint32> &items, TSessionId scenarioId);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_sendCharTargetToDss(NLNET::CMessage &__message, const NLMISC::CEntityId &eid, const std::vector<std::string> ¶ms);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_onTpPositionAsked(NLNET::CMessage &__message, const NLMISC::CEntityId &eid, float x, float y, float z, uint8 season, const R2::TR2TpInfos &teleportInfos);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_disconnectChar(NLNET::CMessage &__message, uint32 charId);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_returnToPreviousSession(NLNET::CMessage &__message, uint32 charId);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_setPioneerRight(NLNET::CMessage &__message, uint32 charId, bool isDM);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_teleportOneCharacterToAnother(NLNET::CMessage &__message, uint32 sourceId, uint32 destId, uint8 season);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_teleportCharacterToNpc(NLNET::CMessage &__message, uint32 sourceId, const NLMISC::CEntityId &destEid, uint8 season);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_setUserCharCurrentSession(NLNET::CMessage &__message, uint32 charId, TSessionId oldSessionId, const CFarPosition &respawnPoint, R2::TUserRole role);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_reportLinkedSession(NLNET::CMessage &__message, TSessionId editionSession, TSessionId animationSession);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_reportUnlinkedSession(NLNET::CMessage &__message, TSessionId editionSession, TSessionId animationSession);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_giveRewardMessage(NLNET::CMessage &__message, TDataSetRow characterRowId, TDataSetRow creatureRowId, const std::string &rewardText, const std::string &rareRewardText, const std::string &inventoryFullText, const std::string ¬EnoughPointsText);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_reportNpcControl(NLNET::CMessage &__message, const NLMISC::CEntityId &playerEid, const NLMISC::CEntityId &botEid);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_reportStopNpcControl(NLNET::CMessage &__message, const NLMISC::CEntityId &playerEid, const NLMISC::CEntityId &botEid);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_subscribeCharacterInRingUniverse(NLNET::CMessage &__message, uint32 charId);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_unsubscribeCharacterInRingUniverse(NLNET::CMessage &__message, uint32 charId);
|
|
|
|
|
|
|
|
|
|
};
|
|
|
|
/////////////////////////////////////////////////////////////////
|
|
// WARNING : this is a generated file, don't change it !
|
|
/////////////////////////////////////////////////////////////////
|
|
class CAisControlItfSkel
|
|
{
|
|
public:
|
|
/// the interceptor type
|
|
typedef NLNET::CInterceptorForwarder < CAisControlItfSkel> TInterceptor;
|
|
protected:
|
|
CAisControlItfSkel()
|
|
{
|
|
// do early run time check for message table
|
|
getMessageHandlers();
|
|
}
|
|
virtual ~CAisControlItfSkel()
|
|
{
|
|
}
|
|
|
|
void init(NLNET::IModule *module)
|
|
{
|
|
_Interceptor.init(this, module);
|
|
}
|
|
|
|
// unused interceptors
|
|
std::string fwdBuildModuleManifest() const { return std::string(); }
|
|
void fwdOnModuleUp(NLNET::IModuleProxy * /* moduleProxy */) {}
|
|
void fwdOnModuleDown(NLNET::IModuleProxy * /* moduleProxy */) {}
|
|
void fwdOnModuleSecurityChange(NLNET::IModuleProxy * /* moduleProxy */) {}
|
|
|
|
// process module message interceptor
|
|
bool fwdOnProcessModuleMessage(NLNET::IModuleProxy *sender, const NLNET::CMessage &message);
|
|
private:
|
|
|
|
typedef void (CAisControlItfSkel::*TMessageHandler)(NLNET::IModuleProxy *sender, const NLNET::CMessage &message);
|
|
typedef std::map<std::string, TMessageHandler> TMessageHandlerMap;
|
|
|
|
const TMessageHandlerMap &getMessageHandlers() const;
|
|
|
|
|
|
// declare one interceptor member of the skeleton
|
|
TInterceptor _Interceptor;
|
|
|
|
// declare the interceptor forwarder as friend of this class
|
|
friend class NLNET::CInterceptorForwarder < CAisControlItfSkel>;
|
|
public:
|
|
/////////////////////////////////////////////////////////////////
|
|
// WARNING : this is a generated file, don't change it !
|
|
/////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
};
|
|
|
|
/////////////////////////////////////////////////////////////////
|
|
// WARNING : this is a generated file, don't change it !
|
|
/////////////////////////////////////////////////////////////////
|
|
class CAisControlItfProxy
|
|
{
|
|
/// Smart pointer on the module proxy
|
|
NLNET::TModuleProxyPtr _ModuleProxy;
|
|
|
|
// Pointer on the local module that implement the interface (if the proxy is for a local module)
|
|
NLNET::TModulePtr _LocalModule;
|
|
// Direct pointer on the server implementation interface for collocated module
|
|
CAisControlItfSkel *_LocalModuleSkel;
|
|
|
|
|
|
public:
|
|
CAisControlItfProxy(NLNET::IModuleProxy *proxy)
|
|
{
|
|
|
|
_ModuleProxy = proxy;
|
|
|
|
// initialize collocated servant interface
|
|
if (proxy->getModuleDistance() == 0)
|
|
{
|
|
_LocalModule = proxy->getLocalModule();
|
|
nlassert(_LocalModule != NULL);
|
|
CAisControlItfSkel::TInterceptor *interceptor = NULL;
|
|
interceptor = static_cast < NLNET::CModuleBase* >(_LocalModule.getPtr())->getInterceptor(interceptor);
|
|
nlassert(interceptor != NULL);
|
|
|
|
_LocalModuleSkel = interceptor->getParent();
|
|
nlassert(_LocalModuleSkel != NULL);
|
|
}
|
|
else
|
|
_LocalModuleSkel = 0;
|
|
|
|
}
|
|
virtual ~CAisControlItfProxy()
|
|
{
|
|
}
|
|
|
|
NLNET::IModuleProxy *getModuleProxy()
|
|
{
|
|
return _ModuleProxy;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
};
|
|
// Info about a connected character, used for block tranfert
|
|
/////////////////////////////////////////////////////////////////
|
|
// WARNING : this is a generated file, don't change it !
|
|
/////////////////////////////////////////////////////////////////
|
|
class TR2SbmSessionInfo
|
|
{
|
|
protected:
|
|
// The SessionId
|
|
TSessionId _SessionId;
|
|
// the date of last disconnection of the last character
|
|
uint32 _DateEmpty;
|
|
public:
|
|
// The SessionId
|
|
TSessionId getSessionId() const
|
|
{
|
|
return _SessionId;
|
|
}
|
|
|
|
void setSessionId(TSessionId value)
|
|
{
|
|
|
|
_SessionId = value;
|
|
|
|
}
|
|
// the date of last disconnection of the last character
|
|
uint32 getDateEmpty() const
|
|
{
|
|
return _DateEmpty;
|
|
}
|
|
|
|
void setDateEmpty(uint32 value)
|
|
{
|
|
|
|
_DateEmpty = value;
|
|
|
|
}
|
|
|
|
bool operator == (const TR2SbmSessionInfo &other) const
|
|
{
|
|
return _SessionId == other._SessionId
|
|
&& _DateEmpty == other._DateEmpty;
|
|
}
|
|
|
|
|
|
// constructor
|
|
TR2SbmSessionInfo()
|
|
{
|
|
|
|
}
|
|
|
|
void serial(NLMISC::IStream &s)
|
|
{
|
|
s.serial(_SessionId);
|
|
s.serial(_DateEmpty);
|
|
|
|
}
|
|
|
|
|
|
private:
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////
|
|
// WARNING : this is a generated file, don't change it !
|
|
/////////////////////////////////////////////////////////////////
|
|
class CR2SessionBackupModuleItfSkel
|
|
{
|
|
public:
|
|
/// the interceptor type
|
|
typedef NLNET::CInterceptorForwarder < CR2SessionBackupModuleItfSkel> TInterceptor;
|
|
protected:
|
|
CR2SessionBackupModuleItfSkel()
|
|
{
|
|
// do early run time check for message table
|
|
getMessageHandlers();
|
|
}
|
|
virtual ~CR2SessionBackupModuleItfSkel()
|
|
{
|
|
}
|
|
|
|
void init(NLNET::IModule *module)
|
|
{
|
|
_Interceptor.init(this, module);
|
|
}
|
|
|
|
// unused interceptors
|
|
std::string fwdBuildModuleManifest() const { return std::string(); }
|
|
void fwdOnModuleUp(NLNET::IModuleProxy * /* moduleProxy */) {}
|
|
void fwdOnModuleDown(NLNET::IModuleProxy * /* moduleProxy */) {}
|
|
void fwdOnModuleSecurityChange(NLNET::IModuleProxy * /* moduleProxy */) {}
|
|
|
|
// process module message interceptor
|
|
bool fwdOnProcessModuleMessage(NLNET::IModuleProxy *sender, const NLNET::CMessage &message);
|
|
private:
|
|
|
|
typedef void (CR2SessionBackupModuleItfSkel::*TMessageHandler)(NLNET::IModuleProxy *sender, const NLNET::CMessage &message);
|
|
typedef std::map<std::string, TMessageHandler> TMessageHandlerMap;
|
|
|
|
const TMessageHandlerMap &getMessageHandlers() const;
|
|
|
|
|
|
void reportDeletedSessions_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void reportHibernatedSessions_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void reportSavedSessions_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void registerDss_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
// declare one interceptor member of the skeleton
|
|
TInterceptor _Interceptor;
|
|
|
|
// declare the interceptor forwarder as friend of this class
|
|
friend class NLNET::CInterceptorForwarder < CR2SessionBackupModuleItfSkel>;
|
|
public:
|
|
/////////////////////////////////////////////////////////////////
|
|
// WARNING : this is a generated file, don't change it !
|
|
/////////////////////////////////////////////////////////////////
|
|
|
|
// DSS message to report session backup that have been deleteed
|
|
virtual void reportDeletedSessions(NLNET::IModuleProxy *sender, const std::vector<TSessionId> &sessionIds) =0;
|
|
// DSS message to report session backup that have been hibernated
|
|
virtual void reportHibernatedSessions(NLNET::IModuleProxy *sender, const std::vector<TSessionId> &sessionIds) =0;
|
|
// DSS message to report session backup that have been deleteed
|
|
virtual void reportSavedSessions(NLNET::IModuleProxy *sender, const std::vector< TR2SbmSessionInfo > &sessionInfos) =0;
|
|
// DSS message to register itself to the R2SBM
|
|
virtual void registerDss(NLNET::IModuleProxy *sender, TShardId shardId) =0;
|
|
|
|
|
|
};
|
|
|
|
/////////////////////////////////////////////////////////////////
|
|
// WARNING : this is a generated file, don't change it !
|
|
/////////////////////////////////////////////////////////////////
|
|
class CR2SessionBackupModuleItfProxy
|
|
{
|
|
/// Smart pointer on the module proxy
|
|
NLNET::TModuleProxyPtr _ModuleProxy;
|
|
|
|
// Pointer on the local module that implement the interface (if the proxy is for a local module)
|
|
NLNET::TModulePtr _LocalModule;
|
|
// Direct pointer on the server implementation interface for collocated module
|
|
CR2SessionBackupModuleItfSkel *_LocalModuleSkel;
|
|
|
|
|
|
public:
|
|
CR2SessionBackupModuleItfProxy(NLNET::IModuleProxy *proxy)
|
|
{
|
|
|
|
_ModuleProxy = proxy;
|
|
|
|
// initialize collocated servant interface
|
|
if (proxy->getModuleDistance() == 0)
|
|
{
|
|
_LocalModule = proxy->getLocalModule();
|
|
nlassert(_LocalModule != NULL);
|
|
CR2SessionBackupModuleItfSkel::TInterceptor *interceptor = NULL;
|
|
interceptor = static_cast < NLNET::CModuleBase* >(_LocalModule.getPtr())->getInterceptor(interceptor);
|
|
nlassert(interceptor != NULL);
|
|
|
|
_LocalModuleSkel = interceptor->getParent();
|
|
nlassert(_LocalModuleSkel != NULL);
|
|
}
|
|
else
|
|
_LocalModuleSkel = 0;
|
|
|
|
}
|
|
virtual ~CR2SessionBackupModuleItfProxy()
|
|
{
|
|
}
|
|
|
|
NLNET::IModuleProxy *getModuleProxy()
|
|
{
|
|
return _ModuleProxy;
|
|
}
|
|
|
|
// DSS message to report session backup that have been deleteed
|
|
void reportDeletedSessions(NLNET::IModule *sender, const std::vector<TSessionId> &sessionIds);
|
|
// DSS message to report session backup that have been hibernated
|
|
void reportHibernatedSessions(NLNET::IModule *sender, const std::vector<TSessionId> &sessionIds);
|
|
// DSS message to report session backup that have been deleteed
|
|
void reportSavedSessions(NLNET::IModule *sender, const std::vector< TR2SbmSessionInfo > &sessionInfos);
|
|
// DSS message to register itself to the R2SBM
|
|
void registerDss(NLNET::IModule *sender, TShardId shardId);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_reportDeletedSessions(NLNET::CMessage &__message, const std::vector<TSessionId> &sessionIds);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_reportHibernatedSessions(NLNET::CMessage &__message, const std::vector<TSessionId> &sessionIds);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_reportSavedSessions(NLNET::CMessage &__message, const std::vector< TR2SbmSessionInfo > &sessionInfos);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_registerDss(NLNET::CMessage &__message, TShardId shardId);
|
|
|
|
|
|
|
|
|
|
};
|
|
|
|
}
|
|
|
|
#endif
|