76 lines
2.5 KiB
C++
76 lines
2.5 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
#include "stdpch.h"
|
|
#include "mission_desc.h"
|
|
#include "nel/misc/string_conversion.h"
|
|
|
|
|
|
namespace MISSION_DESC
|
|
{
|
|
NL_BEGIN_STRING_CONVERSION_TABLE (TStepType)
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( KillCreature )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( Talk )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( Target )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( SkillProgress )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( Craft )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( Harvest )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( BuyItem )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( SellItem )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( KillNpc )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( GiveItem )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( NbStepTypes )
|
|
NL_END_STRING_CONVERSION_TABLE(TStepType, StepTypeConversion, NbStepTypes)
|
|
|
|
NL_BEGIN_STRING_CONVERSION_TABLE (TRewardType)
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( Seeds )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( Sp )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( ZCBuilding )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( NbReward )
|
|
NL_END_STRING_CONVERSION_TABLE(TRewardType, RewardTypeConversion, NbReward)
|
|
|
|
const std::string & toString(TStepType type)
|
|
{
|
|
return StepTypeConversion.toString( type );
|
|
}
|
|
TStepType toStepType( const std::string & str )
|
|
{
|
|
return StepTypeConversion.fromString( str );
|
|
}
|
|
|
|
const std::string & toString(TRewardType type)
|
|
{
|
|
return RewardTypeConversion.toString( type );
|
|
}
|
|
TRewardType toRewardType( const std::string & str )
|
|
{
|
|
return RewardTypeConversion.fromString( str );
|
|
}
|
|
|
|
|
|
TClientMissionType getClientMissionType(TIconId iconId)
|
|
{
|
|
nlctassert(sizeof(IconToClientMissionType)/sizeof(IconToClientMissionType[0]) == NumIcons);
|
|
if(iconId<0 || iconId>=NumIcons)
|
|
return Mission;
|
|
else
|
|
return IconToClientMissionType[iconId];
|
|
}
|
|
|
|
}
|
|
|