4a97f339a3
--HG-- branch : develop
532 lines
14 KiB
C++
532 lines
14 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
#include "stdpch.h"
|
|
#include <memory>
|
|
#include "door_manager.h"
|
|
#include "pacs_client.h"
|
|
#include "time_client.h"
|
|
#include "entity_cl.h"
|
|
#include "entities.h"
|
|
|
|
#include "nel/pacs/u_primitive_block.h"
|
|
#include "nel/pacs/u_move_container.h"
|
|
#include "nel/pacs/u_move_primitive.h"
|
|
#include "nel/pacs/u_global_position.h"
|
|
#include "nel/pacs/u_collision_desc.h"
|
|
|
|
using namespace NLMISC;
|
|
using namespace NLPACS;
|
|
using namespace NL3D;
|
|
|
|
// GLOBALS
|
|
|
|
CIGDoorAddedCallback IGDoorCallback;
|
|
|
|
CDoorManager *CDoorManager::_Instance = NULL;
|
|
|
|
extern CEntityManager EntitiesMngr;
|
|
|
|
uint32 CDoorManager::s_nextId = 0;
|
|
|
|
// ***************************************************************************
|
|
void CDoorManager::releaseInstance()
|
|
{
|
|
if( _Instance )
|
|
delete _Instance;
|
|
_Instance = NULL;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
// SDoor
|
|
// ***************************************************************************
|
|
|
|
#define TIME_OPEN_CLOSE_DOOR 0.7f
|
|
#define SIZE_DOOR 3.0f
|
|
#define SIZE_DOOR_3PARTS_LR 1.0f
|
|
#define SIZE_DOOR_3PARTS_DN 1.5f
|
|
#define SIZE_DOOR_2PARTS_LR 1.0f
|
|
|
|
// ***************************************************************************
|
|
void CDoorManager::SDoor::anim()
|
|
{
|
|
switch(AnimType)
|
|
{
|
|
case Matis3Part:
|
|
case Matis3PartBourgeon:
|
|
{
|
|
if (Instances[0] != 0xFFFFFFFF) // Left Part
|
|
{
|
|
UInstance inst = InstanceGroup->getInstance(Instances[0]);
|
|
if (!inst.empty())
|
|
{
|
|
CMatrix mat = InstMat[0];
|
|
if (AnimType == Matis3Part)
|
|
mat.setPos (mat.getPos()+ OCState*mat.getK()*SIZE_DOOR_3PARTS_LR
|
|
+ OCState*mat.getJ()*SIZE_DOOR_3PARTS_LR);
|
|
else
|
|
mat.setPos (mat.getPos()+ OCState*mat.getK()*SIZE_DOOR_3PARTS_LR
|
|
- OCState*mat.getI()*SIZE_DOOR_3PARTS_LR);
|
|
inst.setMatrix(mat);
|
|
}
|
|
}
|
|
|
|
if (Instances[1] != 0xFFFFFFFF) // Right Part
|
|
{
|
|
UInstance inst = InstanceGroup->getInstance(Instances[1]);
|
|
if (!inst.empty())
|
|
{
|
|
CMatrix mat = InstMat[1];
|
|
if (AnimType == Matis3Part)
|
|
mat.setPos (mat.getPos()+ OCState*mat.getK()*SIZE_DOOR_3PARTS_LR
|
|
- OCState*mat.getJ()*SIZE_DOOR_3PARTS_LR);
|
|
else
|
|
mat.setPos (mat.getPos()+ OCState*mat.getK()*SIZE_DOOR_3PARTS_LR
|
|
+ OCState*mat.getI()*SIZE_DOOR_3PARTS_LR);
|
|
inst.setMatrix(mat);
|
|
}
|
|
}
|
|
|
|
if (Instances[2] != 0xFFFFFFFF) // Down Part
|
|
{
|
|
UInstance inst = InstanceGroup->getInstance(Instances[2]);
|
|
if (!inst.empty())
|
|
{
|
|
CMatrix mat = InstMat[2];
|
|
mat.setPos (mat.getPos() - OCState*mat.getK()*SIZE_DOOR_3PARTS_DN);
|
|
inst.setMatrix(mat);
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
|
|
case Zorai2Part:
|
|
{
|
|
if (Instances[0] != 0xFFFFFFFF) // Left Part
|
|
{
|
|
UInstance inst = InstanceGroup->getInstance(Instances[0]);
|
|
if (!inst.empty())
|
|
{
|
|
CMatrix mat = InstMat[0];
|
|
mat.setPos (mat.getPos()- OCState*mat.getI()*SIZE_DOOR_2PARTS_LR);
|
|
inst.setMatrix(mat);
|
|
}
|
|
}
|
|
|
|
if (Instances[1] != 0xFFFFFFFF) // Right Part
|
|
{
|
|
UInstance inst = InstanceGroup->getInstance(Instances[1]);
|
|
if (!inst.empty())
|
|
{
|
|
CMatrix mat = InstMat[1];
|
|
mat.setPos (mat.getPos()+ OCState*mat.getI()*SIZE_DOOR_2PARTS_LR);
|
|
inst.setMatrix(mat);
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
|
|
case Normal:
|
|
default:
|
|
{
|
|
for (uint i = 0; i < Instances.size(); ++i)
|
|
{
|
|
UInstance inst = InstanceGroup->getInstance(Instances[i]);
|
|
if (!inst.empty())
|
|
{
|
|
CMatrix mat = InstMat[i];
|
|
mat.setPos(mat.getPos()+OCState*mat.getK()*SIZE_DOOR);
|
|
inst.setMatrix(mat);
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
bool CDoorManager::SDoor::open()
|
|
{
|
|
if (OCState >= 1.0f) return true;
|
|
|
|
if (!Opened)
|
|
{
|
|
InstanceGroup->setDynamicPortal (Name, true);
|
|
Opened = true;
|
|
}
|
|
|
|
OCState += DT / TIME_OPEN_CLOSE_DOOR;
|
|
if (OCState > 1.0f) OCState = 1.0f;
|
|
anim();
|
|
|
|
return false;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
bool CDoorManager::SDoor::close()
|
|
{
|
|
if (OCState <= 0.0f) return true;
|
|
|
|
OCState -= DT / TIME_OPEN_CLOSE_DOOR;
|
|
if (OCState < 0.0f)
|
|
{
|
|
OCState = 0.0f;
|
|
if (Opened)
|
|
{
|
|
InstanceGroup->setDynamicPortal (Name, false);
|
|
Opened = false;
|
|
}
|
|
}
|
|
anim();
|
|
|
|
return false;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CDoorManager::SDoor::entityCollide(CEntityCL *pE)
|
|
{
|
|
for (uint i = 0; i < Entities.size(); ++i)
|
|
if (Entities[i] == pE)
|
|
{
|
|
// The entity has moved in the trigger
|
|
EntitiesMoved[i] = 1;
|
|
return;
|
|
}
|
|
// New entity entered the trigger
|
|
Entities.push_back(pE);
|
|
EntitiesMoved.push_back(1);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CDoorManager::SDoor::checkToClose()
|
|
{
|
|
for (sint i = 0; i < (sint)Entities.size(); ++i)
|
|
{
|
|
if (EntitiesMoved[i] == 0) // No trigger moved
|
|
{
|
|
if (Entities[i]->hasMoved()) // But the entity has moved (so not in the trigger)
|
|
{
|
|
// The entity has leaved the trigger
|
|
Entities.erase(Entities.begin()+i);
|
|
EntitiesMoved.erase(EntitiesMoved.begin()+i);
|
|
i--;
|
|
}
|
|
}
|
|
else // Trigger move ok lets reset for next update
|
|
{
|
|
EntitiesMoved[i] = EntitiesMoved[i] - 1;
|
|
}
|
|
}
|
|
|
|
if (Entities.size() == 0)
|
|
close();
|
|
else
|
|
open();
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
// CDoorManager
|
|
// ***************************************************************************
|
|
|
|
// ***************************************************************************
|
|
std::string CDoorManager::transformName (uint /* index */, const std::string &/* instanceName */, const std::string &shapeName)
|
|
{
|
|
if (shapeName.rfind('.') == string::npos) return shapeName;
|
|
string sExt = toLower(shapeName.substr(shapeName.rfind('.')+1,shapeName.size()));
|
|
if (sExt != "pacs_prim") return shapeName;
|
|
return ""; // Do not load a pacs prim as a mesh...
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CDoorManager::loadedCallback (NL3D::UInstanceGroup *ig)
|
|
{
|
|
uint i;
|
|
// Check all instances and look if there are some pacs_prim to instanciate
|
|
uint numInstances = ig->getNumInstance();
|
|
for(uint k = 0; k < numInstances; ++k)
|
|
{
|
|
// Check if the shape name is a pacs_prim
|
|
string sShapeName = ig->getShapeName(k);
|
|
if (sShapeName.rfind('.') == string::npos) continue;
|
|
|
|
string sExt = toLower(sShapeName.substr(sShapeName.rfind('.')+1,sShapeName.size()));
|
|
if (sExt != "pacs_prim") continue;
|
|
|
|
// Check if the pacs_prim is a door detection
|
|
|
|
sShapeName = CPath::lookup(sShapeName,false);
|
|
if (!sShapeName.empty())
|
|
{
|
|
std::auto_ptr<NLPACS::UPrimitiveBlock> pb(NLPACS::UPrimitiveBlock::createPrimitiveBlockFromFile(sShapeName));
|
|
NLPACS::UPrimitiveBlock *pPB = pb.release();
|
|
|
|
bool bDoorDetectPresent = false;
|
|
for (i = 0; i < pPB->getNbPrimitive(); ++i)
|
|
{
|
|
if ((pPB->getUserData(i) & 0xffff) == UserDataDoor)
|
|
{
|
|
bDoorDetectPresent = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!bDoorDetectPresent)
|
|
{
|
|
delete pPB;
|
|
continue;
|
|
}
|
|
|
|
// Instanciate the pacs_prim and create a door structure associated
|
|
SDoor *pDoor = new SDoor;
|
|
pDoor->InstanceGroup = ig;
|
|
// compute orientation and position
|
|
NLMISC::CMatrix instanceMatrix;
|
|
ig->getInstanceMatrix(k, instanceMatrix);
|
|
NLMISC::CVector pos;
|
|
float angle;
|
|
NLMISC::CVector scale = ig->getInstanceScale(k);
|
|
NLPACS::UMoveContainer::getPACSCoordsFromMatrix(pos, angle, instanceMatrix);
|
|
PACS->addCollisionnablePrimitiveBlock(pPB, 0, 1, &pDoor->Prims, angle, pos, true, scale);
|
|
|
|
// Complete the user data of all the 'door primitives' with a pointer to the door structure
|
|
for (i = 0; i < pDoor->Prims.size(); ++i)
|
|
{
|
|
UMovePrimitive *pPrim = pDoor->Prims[i];
|
|
if ((pPrim->UserData&0xffff) == UserDataDoor)
|
|
{
|
|
// First byte is for type (2 for door 1 for ascensor)
|
|
pPrim->UserData |= ((uint64)pDoor->ID << 16);
|
|
}
|
|
}
|
|
|
|
// Link with all door 3d objects (depending on the structure of the door)
|
|
pDoor->Name = ig->getInstanceName(k);
|
|
pDoor->AnimType = SDoor::Normal;
|
|
|
|
if (strnicmp(pDoor->Name.c_str(),"ma_asc_3portes_bourgeons",24)==0)
|
|
{
|
|
pDoor->AnimType = SDoor::Matis3PartBourgeon;
|
|
pDoor->Instances.resize(3, 0xFFFFFFFF);
|
|
}
|
|
else if (strnicmp(pDoor->Name.c_str(),"ma_asc_3portes",14)==0)
|
|
{
|
|
pDoor->AnimType = SDoor::Matis3Part;
|
|
pDoor->Instances.resize(3, 0xFFFFFFFF);
|
|
}
|
|
else if (strnicmp(pDoor->Name.c_str(),"zo_asc_2portes",14)==0)
|
|
{
|
|
pDoor->AnimType = SDoor::Zorai2Part;
|
|
pDoor->Instances.resize(2, 0xFFFFFFFF);
|
|
}
|
|
|
|
for(i = 0; i < numInstances; ++i)
|
|
if (i != k)
|
|
{
|
|
string sInstName = ig->getInstanceName(i);
|
|
if (sInstName == pDoor->Name)
|
|
{
|
|
switch (pDoor->AnimType)
|
|
{
|
|
case SDoor::Matis3Part:
|
|
case SDoor::Matis3PartBourgeon:
|
|
{
|
|
string sDebug = ig->getShapeName(i);
|
|
sDebug = toLower(sDebug.substr(sDebug.rfind('_')+1,sDebug.size()));
|
|
if (sDebug == "gauche")
|
|
pDoor->Instances[0] = i;
|
|
else if (sDebug == "droite")
|
|
pDoor->Instances[1] = i;
|
|
else if (sDebug == "bas")
|
|
pDoor->Instances[2] = i;
|
|
}
|
|
break;
|
|
|
|
case SDoor::Zorai2Part:
|
|
{
|
|
string sDebug = ig->getShapeName(i);
|
|
sDebug = toLower(sDebug.substr(sDebug.rfind('_')+1,sDebug.size()));
|
|
if (sDebug == "gauche")
|
|
pDoor->Instances[0] = i;
|
|
else if (sDebug == "droite")
|
|
pDoor->Instances[1] = i;
|
|
}
|
|
break;
|
|
|
|
case SDoor::Normal:
|
|
default:
|
|
{
|
|
string sDebug = ig->getShapeName(i);
|
|
pDoor->Instances.push_back(i);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool bAllInit = true;
|
|
for (i = 0; i < pDoor->Instances.size(); ++i)
|
|
if (pDoor->Instances[i] == 0xFFFFFFFF)
|
|
bAllInit = false;
|
|
|
|
if (!bAllInit)
|
|
{
|
|
nlwarning("All the door part are not well initialized");
|
|
for (sint j = 0; j < (sint)pDoor->Prims.size(); ++j)
|
|
{
|
|
if (PACS != NULL)
|
|
PACS->removePrimitive(pDoor->Prims[j]);
|
|
else
|
|
nlwarning("PACS should not be NULL at this point");
|
|
}
|
|
delete pDoor;
|
|
}
|
|
else
|
|
{
|
|
// Get matrices
|
|
pDoor->InstMat.resize(pDoor->Instances.size());
|
|
for (i = 0; i < pDoor->Instances.size(); ++i)
|
|
{
|
|
CMatrix mat;
|
|
ig->getInstanceMatrix (pDoor->Instances[i], mat);
|
|
pDoor->InstMat[i] = mat;
|
|
}
|
|
|
|
// Close the door/portal by default
|
|
pDoor->Opened = false;
|
|
ig->setDynamicPortal(pDoor->Name, false);
|
|
|
|
// Add the door to the door manager
|
|
_Doors.push_back(pDoor);
|
|
ig->setTransformNameCallback(this);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CDoorManager::addedCallback (NL3D::UInstanceGroup *ig)
|
|
{
|
|
sint i, j;
|
|
for (i = 0; i < (sint)_Doors.size(); ++i)
|
|
{
|
|
SDoor *pDoor = _Doors[i];
|
|
if (pDoor->InstanceGroup == ig)
|
|
{
|
|
for (j = 0; j < (sint)pDoor->Instances.size(); ++j)
|
|
{
|
|
UInstance inst = pDoor->InstanceGroup->getInstance(pDoor->Instances[j]);
|
|
if (!inst.empty())
|
|
{
|
|
inst.unfreezeHRC();
|
|
inst.setTransformMode(UInstance::DirectMatrix);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CDoorManager::removedCallback (NL3D::UInstanceGroup *ig)
|
|
{
|
|
// Remove all doors corresponding to the instance group ig
|
|
sint i, j;
|
|
for (i = 0; i < (sint)_Doors.size(); ++i)
|
|
{
|
|
SDoor *pDoor = _Doors[i];
|
|
if (pDoor->InstanceGroup == ig)
|
|
{
|
|
// Remove Pacs
|
|
for (j = 0; j < (sint)pDoor->Prims.size(); ++j)
|
|
{
|
|
if (PACS != NULL)
|
|
PACS->removePrimitive(pDoor->Prims[j]);
|
|
else
|
|
nlwarning("PACS should not be NULL at this point");
|
|
}
|
|
delete pDoor;
|
|
_Doors.erase(_Doors.begin()+i);
|
|
i--;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Copy triggers to be used in update
|
|
// ***************************************************************************
|
|
void CDoorManager::getPACSTriggers()
|
|
{
|
|
uint nNbTrig = PACS->getNumTriggerInfo();
|
|
for (uint i = 0; i < nNbTrig; ++i)
|
|
{
|
|
const UTriggerInfo &rTI = PACS->getTriggerInfo(i);
|
|
// Does one of the 2 objects is a door detection object
|
|
if (((rTI.Object0 & 0xffff) == UserDataDoor) || ((rTI.Object1 & 0xffff) == UserDataDoor))
|
|
{
|
|
uint64 nUserDataDoor = 0;
|
|
uint64 nUserDataEntity = 0;
|
|
if ((rTI.Object0 & 0xffff) == UserDataDoor)
|
|
{
|
|
nUserDataDoor = rTI.Object0;
|
|
nUserDataEntity = rTI.Object1;
|
|
}
|
|
|
|
if ((rTI.Object1 & 0xffff) == UserDataDoor)
|
|
{
|
|
nUserDataDoor = rTI.Object1;
|
|
nUserDataEntity = rTI.Object0;
|
|
}
|
|
|
|
if (rTI.CollisionType != UTriggerInfo::Inside)
|
|
continue;
|
|
|
|
// Retrieve the door pointer
|
|
SDoor *pDoor = NULL;
|
|
CEntityCL *pEntity = NULL;
|
|
|
|
uint32 doorId = ((nUserDataDoor >> 16) & 0xffffffff);
|
|
uint32 entityId = ((nUserDataEntity >> 16) & 0xffffffff);
|
|
|
|
for(uint i = 0; i < _Doors.size(); ++i)
|
|
{
|
|
pDoor = _Doors[i];
|
|
|
|
if (pDoor && pDoor->ID == doorId)
|
|
{
|
|
pEntity = EntitiesMngr.getEntityByCompressedIndex(entityId);
|
|
|
|
if (pEntity)
|
|
pDoor->entityCollide(pEntity);
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CDoorManager::update ()
|
|
{
|
|
// Check all doors if we have to close
|
|
for (uint i = 0; i < _Doors.size(); ++i)
|
|
{
|
|
SDoor *pDoor = _Doors[i];
|
|
pDoor->checkToClose();
|
|
}
|
|
|
|
}
|