khanat-opennel-code/code/ryzom/tools/stats_scan/job_manager.h
2014-09-03 07:06:43 +02:00

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C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef JOB_MANAGER_H
#define JOB_MANAGER_H
#include "nel/misc/types_nl.h"
#include "nel/misc/debug.h"
#include "nel/misc/smart_ptr.h"
#include "game_share/singleton_registry.h"
class CJobManager: public IServiceSingleton
{
public:
static CJobManager* getInstance();
public:
class IJob: public NLMISC::CRefCount
{
public:
// virtual dtor
virtual ~IJob() {}
// return true if the job is finished -> the job object can be deleted
virtual bool finished()=0;
// return a status string that can be displayed in an update variable
virtual std::string getShortStatus()=0;
// get a detailed status string for display in a job list etc
virtual std::string getStatus()=0;
// display the details of the job... eg the list of files being processed with related info
virtual void display(NLMISC::CLog* log=NLMISC::InfoLog)=0;
// run the job's update to do a bit of work
virtual void update()=0;
};
public:
// add a job to the job vector and assign it a new id
uint32 addJob(NLMISC::CSmartPtr<IJob> job);
// move a job to the front of the queue - treat it as the active job
void promoteJob(uint32 idx);
// the update method used to call job updates
void serviceUpdate();
// do nothing during the service updates until 'resume()'
void pause();
// resume after a 'pause()'
void resume();
// accessors for the number of job updates per call to serviceUpdate()
void setJobUpdatesPerUpdate(uint32 count);
uint32 getJobUpdatesPerUpdate();
// get the 'pause'/'resume' state, the number of jobsUpdatesPerUpdate and the status of the active job
std::string getStatus();
// list the status of all jobs that are not finished
void listJobs(NLMISC::CLog* log=NLMISC::InfoLog);
// list the status of all jobs including those that are finished
void listJobHistory(NLMISC::CLog* log=NLMISC::InfoLog);
// call the currently active job's 'display' method
void displayCurrentJob(NLMISC::CLog* log=NLMISC::InfoLog);
// call the given job's 'display' method
void displayJob(uint32 jobId,NLMISC::CLog* log=NLMISC::InfoLog);
private:
CJobManager();
typedef std::list<uint32> TUnfinishedJobs;
typedef std::vector<NLMISC::CSmartPtr<IJob> > TJobs;
bool _Paused;
uint32 _JobUpdatesPerUpdate;
TJobs _Jobs;
TUnfinishedJobs _UnfinishedJobs;
};
#endif