ab454f3d92
Added PCH support to NeL GUI
57 lines
1.6 KiB
C++
57 lines
1.6 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "nel/misc/events.h"
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#include "nel/gui/event_descriptor.h"
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namespace NLGUI
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{
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void CEventDescriptorKey::init(const NLMISC::CEventKey &ev)
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{
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_CtrlState = (ev.Button & NLMISC::ctrlKeyButton) != 0;
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_ShiftState = (ev.Button & NLMISC::shiftKeyButton) != 0;
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_AltState = (ev.Button & NLMISC::altKeyButton) != 0;
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if (ev == NLMISC::EventCharId)
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{
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_KeyEvent = keychar;
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_Char = ((const NLMISC::CEventChar &) ev).Char;
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}
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else if (ev == NLMISC::EventKeyUpId)
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{
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_KeyEvent = keyup;
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_Key = ((const NLMISC::CEventKeyUp &) ev).Key;
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}
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else if (ev == NLMISC::EventKeyDownId)
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{
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_KeyEvent = keydown;
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_Key = ((const NLMISC::CEventKeyDown &) ev).Key;
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}
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else if (ev == NLMISC::EventStringId)
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{
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_KeyEvent = keystring;
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_String = ((const NLMISC::CEventString &) ev).String;
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}
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else
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{
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_KeyEvent = unknown;
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}
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}
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}
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