khanat-opennel-code/code/nel/include/nel/3d/patchuv_locator.h
2010-05-06 02:08:41 +02:00

89 lines
2.6 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_PATCHUV_LOCATOR_H
#define NL_PATCHUV_LOCATOR_H
#include "nel/misc/types_nl.h"
#include "nel/3d/patch.h"
#include "nel/misc/vector_2f.h"
namespace NL3D
{
// ***************************************************************************
/**
* From a patch and UV coordinate in [0,OrderS], [0,OrderT], retrieve the appropriate coordinate in neighborhood.
* \author Lionel Berenguier
* \author Nevrax France
* \date 2001
*/
class CPatchUVLocator
{
public:
// build information for a patch and his 1 to 4 neigbhor on a edge.
void build(const CPatch *patchCenter, sint edgeCenter, CPatch::CBindInfo &bindInfo);
// for an uv given in src patch basis, find the associate patch.
uint selectPatch(const NLMISC::CVector2f &uvIn);
// for an uv given in src patch basis, and the number of patch we want (for bind 1/X, see selectPatch),
// find the neighbor UV, and the neighbor patch.
void locateUV(const NLMISC::CVector2f &uvIn, uint patch, CPatch *&patchOut, NLMISC::CVector2f &uvOut);
/** return true only if the 2 edges have same number of tiles.
* bind 1/X case: return true only if ALL the adjacents patchs respect this rule. So you are sure that
* for all the src patch, one tile has exaclty one neighbor tile near him.
*/
bool sameEdgeOrder() const {return _SameEdgeOrder;}
private:
struct CUVBasis
{
NLMISC::CVector2f UvI, UvJ, UvP;
void mulPoint(const NLMISC::CVector2f &uvIn, NLMISC::CVector2f &uvOut)
{
uvOut= UvP + uvIn.x * UvI + uvIn.y * UvJ;
}
};
private:
CPatch *_CenterPatch;
sint _CenterPatchEdge;
sint _NPatchs;
CPatch *_NeighborPatch[4];
CUVBasis _NeighborBasis[4];
bool _SameEdgeOrder;
};
} // NL3D
#endif // NL_PATCHUV_LOCATOR_H
/* End of patchuv_locator.h */