khanat-opennel-code/code/nel/samples/3d/qtnel/qnelwidget.h
2014-09-10 20:19:49 +02:00

69 lines
1.7 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_QTNEL_H
#define NL_QTNEL_H
#include <QGLWidget>
#include <QX11Info>
#include <nel/3d/scene.h>
#include <nel/3d/font_manager.h>
#include <nel/3d/computed_string.h>
#include <nel/3d/text_context.h>
#include <nel/3d/driver_user.h>
/** A QWidget specialised for embedding an Nel window. */
class QNelWidget : public QGLWidget
{
Q_OBJECT
///--QWidget Methods------------------------------------------------------------
public:
QNelWidget(QWidget *parent = 0) : QGLWidget( parent ),_SceneRoot(NULL)
{
// Initialize NeL
init();
}
// Do nothing.
QNelWidget(const QNelWidget &copy) : QGLWidget(copy.parentWidget()) { }
virtual ~QNelWidget ()
{
// Destroy NeL.
// ...
destroy();
}
virtual void swapBuffers();
protected:
virtual void initializeGL();
virtual void resizeGL( int, int );
virtual void paintGL();
/// Initialize NeL
void init();
NL3D::CScene *_SceneRoot;
NL3D::CFontManager fontManager;
NL3D::CTextContext tc;
};
#endif // NL_QTNEL_H