khanat-opennel-code/code/ryzom/tools/leveldesign/world_editor/world_editor/primitive_view.h

71 lines
2.2 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#if !defined(AFX_PRIMITIVE_VIEW_H__1B70AF9F_9701_4484_88D6_407D2C64AC47__INCLUDED_)
#define AFX_PRIMITIVE_VIEW_H__1B70AF9F_9701_4484_88D6_407D2C64AC47__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// primitive_view.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CPrimitiveView view
class CPrimitiveView : public CTreeView
{
protected:
CPrimitiveView (); // protected constructor used by dynamic creation
DECLARE_DYNCREATE(CPrimitiveView)
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CPrimitiveView)
protected:
virtual void OnDraw(CDC* pDC); // overridden to draw this view
//}}AFX_VIRTUAL
// Implementation
protected:
virtual ~CPrimitiveView();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
// Generated message map functions
protected:
//{{AFX_MSG(CPrimitiveView)
afx_msg void OnSize(UINT nType, int cx, int cy);
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_PRIMITIVE_VIEW_H__1B70AF9F_9701_4484_88D6_407D2C64AC47__INCLUDED_)