46 lines
1.4 KiB
C++
46 lines
1.4 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef __NEL_EXPORT_SCENE__H
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#define __NEL_EXPORT_SCENE__H
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/*
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#include "nel/misc/file.h"
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#include "nel/misc/types_nl.h"
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struct CNelExportSceneStruct
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{
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bool bShadow;
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bool bExportLighting;
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std::string sExportLighting;
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sint32 nExportLighting;
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float rLumelSize;
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sint32 nOverSampling;
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void serial(NLMISC::IStream& stream)
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{
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stream.serial( bShadow );
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stream.serial( bExportLighting );
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stream.serial( sExportLighting );
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stream.serial( nExportLighting );
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stream.serial( rLumelSize );
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stream.serial( nOverSampling );
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}
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};
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extern CNelExportSceneStruct theExportSceneStruct;
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*/
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#endif // __NEL_EXPORT_SCENE__H
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