47ccfe279a
Changed: Use the Windows SDK installed with VC++ or the most recent compatible one
549 lines
19 KiB
Lua
549 lines
19 KiB
Lua
|
|
r2.Features.SceneryObjectInteractionTaskStepTaskStep = {}
|
|
|
|
local feature = r2.Features.SceneryObjectInteractionTaskStepTaskStep
|
|
|
|
feature.Name="SceneryObjectInteractionTaskStepTaskStep"
|
|
|
|
feature.Description=""
|
|
|
|
feature.Components = {}
|
|
|
|
feature.Components.SceneryObjectInteractionTaskStep =
|
|
{
|
|
BaseClass="LogicEntity",
|
|
Name="SceneryObjectInteractionTaskStep",
|
|
InEventUI = true,
|
|
Menu="ui:interface:r2ed_feature_menu",
|
|
|
|
DisplayerProperties = "R2::CDisplayerLua",
|
|
DisplayerPropertiesParams = "sceneryObjectInteractionTaskStepDisplayer",
|
|
|
|
|
|
DisplayerUI = "R2::CDisplayerLua",
|
|
DisplayerUIParams = "defaultUIDisplayer",
|
|
DisplayerVisual = "R2::CDisplayerVisualEntity",
|
|
|
|
Parameters = {},
|
|
|
|
ApplicableActions = { "activate", "deactivate"},
|
|
|
|
Events = {"activation", "deactivation", "succeeded"},
|
|
|
|
Conditions = { "is active", "is inactive", "in progress", "is succeeded" },
|
|
|
|
TextContexts = {},
|
|
|
|
TextParameters = {},
|
|
|
|
LiveParameters = {},
|
|
|
|
Prop =
|
|
{
|
|
{Name="InstanceId", Type="String", WidgetStyle="StaticText", Visible = false},
|
|
{Name="Components", Type="Table"},
|
|
|
|
{Name="Name", Type="String", MaxNumChar="32"},
|
|
{Name="Active", Type="Number", WidgetStyle="Boolean", DefaultValue="1"},
|
|
{Name="Repeatable", Type="Number", WidgetStyle="Boolean", DefaultValue="0"},
|
|
{Name="ValidationNeeded", Category="uiR2EDRollout_TextToSay", Type="Number", WidgetStyle="Boolean", DefaultValue="1"},
|
|
{Name="SceneryObject", Type="RefId", PickFunction="r2:canPickSceneryObject", SetRefIdFunction="r2:setSceneryObjectTarget"},
|
|
{Name="MissionGiver", Type="RefId", PickFunction="r2:canPickTalkingNpc", SetRefIdFunction="r2:setTalkingNpc"},
|
|
|
|
{Name="ContextualText", Type="String", Category="uiR2EDRollout_TextToSay"},
|
|
{Name="MissionText", Type="String", Category="uiR2EDRollout_TextToSay"},
|
|
{Name="NotValidatedText", Type="String", Category="uiR2EDRollout_TextToSay"},
|
|
{Name="MissionSucceedText", Type="String", Category="uiR2EDRollout_TextToSay", Visible= function(this)
|
|
return this:IsValidationNeeded() end, DefaultInBase = 1},
|
|
{Name="BroadcastText", Type="String", Category="uiR2EDRollout_TextToSay", DefaultValue="", DefaultInBase = 1},
|
|
},
|
|
|
|
|
|
getAvailableCommands = function(this, dest)
|
|
r2.Classes.LogicEntity.getAvailableCommands(this, dest) -- fill by ancestor
|
|
this:getAvailableDisplayModeCommands(dest)
|
|
end,
|
|
|
|
getParentTreeNode = function(this)
|
|
return this:getFeatureParentTreeNode()
|
|
end,
|
|
|
|
appendInstancesByType = function(this, destTable, kind)
|
|
assert(type(kind) == "string")
|
|
--this:delegate():appendInstancesByType(destTable, kind)
|
|
r2.Classes.LogicEntity.appendInstancesByType(this, destTable, kind)
|
|
for k, component in specPairs(this.Components) do
|
|
component:appendInstancesByType(destTable, kind)
|
|
end
|
|
end,
|
|
|
|
getSelectBarSons = function(this)
|
|
return Components
|
|
end,
|
|
|
|
canHaveSelectBarSons = function(this)
|
|
return false;
|
|
end,
|
|
|
|
onPostCreate = function(this)
|
|
--this:createGhostComponents()
|
|
if this.User.DisplayProp and this.User.DisplayProp == 1 then
|
|
r2:setSelectedInstanceId(this.InstanceId)
|
|
r2:showProperties(this)
|
|
this.User.DisplayProp = nil
|
|
end
|
|
end,
|
|
}
|
|
|
|
|
|
|
|
local component = feature.Components.SceneryObjectInteractionTaskStep
|
|
|
|
function component:IsValidationNeeded()
|
|
local validationNeeded = self.ValidationNeeded
|
|
if validationNeeded == 1 then
|
|
return true
|
|
end
|
|
return false
|
|
end
|
|
|
|
function component.pretranslate(this, context)
|
|
local prop = component.Prop
|
|
r2.Translator.CheckPickedEntity(this, prop)
|
|
r2.Translator.createAiGroup(this, context)
|
|
end
|
|
|
|
|
|
|
|
local sceneryObjectInteractionTaskStepDisplayerTable = clone(r2:propertySheetDisplayer())
|
|
|
|
local oldOnAttrModified = sceneryObjectInteractionTaskStepDisplayerTable.onAttrModified
|
|
|
|
function sceneryObjectInteractionTaskStepDisplayerTable:onAttrModified(instance, attributeName)
|
|
oldOnAttrModified(instance, attributeName)
|
|
|
|
local propertySheet = r2:getPropertySheet(instance)
|
|
|
|
local scObjRefId = propertySheet:find("SceneryObject")
|
|
local scObjName = scObjRefId:find("name")
|
|
|
|
if attributeName == "ValidationNeeded" then
|
|
local propertySheet = r2:getPropertySheet(instance)
|
|
propertySheet.Env.updatePropVisibility()
|
|
return
|
|
end
|
|
|
|
if attributeName == "SceneryObject" then
|
|
|
|
local instanceId = instance[attributeName]
|
|
if instanceId == "" then
|
|
scObjName.hardtext = "NONE"
|
|
return
|
|
end
|
|
scObjName.hardtext = r2:getInstanceFromId(instance[attributeName]).Name
|
|
return
|
|
end
|
|
|
|
local giverRefId = propertySheet:find("MissionGiver")
|
|
local giverName = propertySheet:find("MissionGiver"):find("name")
|
|
|
|
if attributeName == "MissionGiver" then
|
|
|
|
local instanceId = instance[attributeName]
|
|
if instanceId == "" then
|
|
giverName.hardtext = "NONE"
|
|
return
|
|
end
|
|
|
|
if instance["MissionTarget"] == instance[attributeName] then
|
|
giverName.hardtext = "NONE"
|
|
r2.requestSetNode(instance.InstanceId, "MissionGiver", "")
|
|
else
|
|
giverName.hardtext = r2:getInstanceFromId(instance[attributeName]).Name
|
|
end
|
|
return
|
|
end
|
|
|
|
return
|
|
end
|
|
|
|
function sceneryObjectInteractionTaskStepDisplayerTable:onSelect(instance, isSelected)
|
|
r2:logicEntityPropertySheetDisplayer():onSelect(instance, isSelected)
|
|
end
|
|
|
|
function component:onTargetInstancePreHrcMove(targetAttr, targetIndexInArray)
|
|
local targetId = self[targetAttr]
|
|
local tmpInstance = r2:getInstanceFromId(targetId)
|
|
tmpInstance.User.SelfModified = true
|
|
end
|
|
|
|
function component:onTargetInstancePostHrcMove(targetAttr, targetIndexInArray)
|
|
|
|
local targetId = self[targetAttr]
|
|
|
|
local tmpInstance = r2:getInstanceFromId(targetId)
|
|
|
|
assert(tmpInstance)
|
|
if tmpInstance.User.SelfModified and tmpInstance.User.SelfModified == true then
|
|
if tmpInstance.ParentInstance and tmpInstance.ParentInstance:isKindOf("NpcGrpFeature") then
|
|
r2.requestSetNode(self.InstanceId, targetAttr, r2.RefId(""))
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
function r2:sceneryObjectInteractionTaskStepDisplayer()
|
|
return sceneryObjectInteractionTaskStepDisplayerTable -- returned shared displayer to avoid wasting memory
|
|
end
|
|
|
|
|
|
function component:textAdapter(text)
|
|
|
|
assert(self)
|
|
assert(type(text) == "string")
|
|
local str = text
|
|
local object = ""
|
|
local mission_giver = ""
|
|
|
|
if tostring(self.SceneryObject) ~= "" then
|
|
local scObject = r2:getInstanceFromId(self.SceneryObject)
|
|
if scObject then object = scObject.Name end
|
|
end
|
|
|
|
if tostring(self.MissionGiver) ~= "" then
|
|
local giver = r2:getInstanceFromId(self.MissionGiver)
|
|
if giver then mission_giver = giver.Name end
|
|
end
|
|
|
|
str=string.gsub(str, "<object_name>", object)
|
|
str=string.gsub(str, "<mission_giver>", mission_giver)
|
|
|
|
return str
|
|
end
|
|
|
|
function component:pretranslate(context)
|
|
if context.InteractingSceneryObjects then
|
|
if self.SceneryObject and self.SceneryObject ~= "" then
|
|
local scObj = r2:getInstanceFromId(self.SceneryObject)
|
|
if scObj then
|
|
table.insert(context.InteractingSceneryObjects, scObj.InstanceId)
|
|
end
|
|
end
|
|
end
|
|
--inspect(context.InteractingSceneryObjects)
|
|
r2.Translator.createAiGroup(self, context)
|
|
end
|
|
|
|
function component:translate(context)
|
|
local rtGrp = r2.Translator.getRtGroup(context, self.InstanceId)
|
|
|
|
r2.Translator.translateAiGroup(self, context)
|
|
|
|
if not self.SceneryObject or self.SceneryObject == "" then return end
|
|
if not self.MissionGiver or self.MissionGiver == "" then return end
|
|
|
|
local validationNeeded = self.ValidationNeeded
|
|
|
|
local sceneryObject = r2:getInstanceFromId(self.SceneryObject)
|
|
if not sceneryObject then return end
|
|
|
|
local rtSceneryObjectGrp = r2.Translator.getRtGroup(context, sceneryObject.InstanceId)
|
|
|
|
local giver = r2:getInstanceFromId(self.MissionGiver)
|
|
if not giver then return end
|
|
local rtGiverGrp = r2.Translator.getRtGroup(context, giver.InstanceId)
|
|
|
|
local baseAct = r2.Scenario:getBaseAct()
|
|
local baseActRtGrp = r2.Translator.getRtGroup(context, baseAct.InstanceId)
|
|
|
|
-------------------
|
|
--Start of state
|
|
do
|
|
local action = r2.Translator.createAction("user_event_trigger", rtGrp.Id, 7)
|
|
r2.Translator.translateAiGroupEvent("start_of_state" , self, context, action)
|
|
end
|
|
|
|
do
|
|
|
|
local rtAction1 = r2.Translator.createAction("set_value", rtGrp.Id, "Active", self.Active)
|
|
local rtAction2 = r2.Translator.createAction("set_value", rtGrp.Id, "v1", self.Repeatable)
|
|
local rtAction3 = r2.Translator.createAction("set_value", rtGrp.Id, "v2", 0) -- the scenery object hasn't been selected yet
|
|
local rtAction = r2.Translator.createAction("multi_actions", { rtAction1, rtAction2, rtAction3, } )
|
|
r2.Translator.translateAiGroupEvent("user_event_7", self, context, rtAction)
|
|
end
|
|
|
|
|
|
--Activation
|
|
do
|
|
local rtAction1 = r2.Translator.createAction("set_value", rtGrp.Id, "Active", 1)
|
|
local rtAction2 = r2.Translator.createAction("set_value", rtGrp.Id, "v1", self.Repeatable)
|
|
local rtAction3 = r2.Translator.createAction("set_value", rtGrp.Id, "v2", 0) -- the scenery object hasn't been selected yet
|
|
local rtAction = r2.Translator.createAction("multi_actions", { rtAction1, rtAction2, rtAction3, } )
|
|
r2.Translator.translateAiGroupEvent("user_event_4", self, context, rtAction)
|
|
end
|
|
|
|
|
|
-------------------
|
|
--Mission text
|
|
if giver then
|
|
local actionValidation = r2.Translator.createAction("if_value_equal", rtGrp.Id, "v2", 1, --giver already said mission text
|
|
r2.Translator.createAction("npc_say", self:textAdapter(self.NotValidatedText), rtGiverGrp.Id ..":"..giver.Name))
|
|
|
|
local actionMission = r2.Translator.createAction("if_value_equal", rtGrp.Id, "v2", 0, --giver didn't say mission text yet
|
|
r2.Translator.createAction("multi_actions", {
|
|
r2.Translator.createAction("npc_say", self:textAdapter(self.MissionText), rtGiverGrp.Id ..":"..giver.Name),
|
|
r2.Translator.createAction("set_value", rtGrp.Id, "v2", 1 ), }))
|
|
|
|
local rtAction = r2.Translator.createAction("if_value_equal", rtGrp.Id, "Active", 1,
|
|
r2.Translator.createAction("multi_actions", {actionValidation, actionMission}))
|
|
|
|
|
|
r2.Translator.translateAiGroupEvent("player_target_npc", giver, context, rtAction)
|
|
end
|
|
|
|
|
|
|
|
|
|
--Contextual text
|
|
do
|
|
if sceneryObject then
|
|
local actionContextual = r2.Translator.createAction("talk_to", rtGrp.Id, self:textAdapter(tostring(self.ContextualText)))
|
|
|
|
local rtAction = r2.Translator.createAction("if_value_equal", rtGrp.Id, "Active", 1, -- Active
|
|
r2.Translator.createAction("if_value_equal", rtGrp.Id, "v2", 1, actionContextual))
|
|
r2.Translator.translateAiGroupEvent("player_target_npc", sceneryObject, context, rtAction)
|
|
end
|
|
end
|
|
|
|
--when the player did interact with the scenery obj : trigger
|
|
if sceneryObject then
|
|
local eventId = 9
|
|
if validationNeeded == 1 then
|
|
eventId = 8
|
|
end
|
|
local actionEvent = r2.Translator.createAction("user_event_trigger", rtGrp.Id, eventId)
|
|
|
|
local actionSet = r2.Translator.createAction("set_value", rtGrp.Id, "v3", 1)
|
|
|
|
local actionSetStatus = r2.Translator.createAction("set_value", rtGrp.Id, "v2", 2)
|
|
|
|
local actions = r2.Translator.createAction("multi_actions", {actionSetStatus, actionEvent, actionSet})
|
|
|
|
local rtAction = r2.Translator.createAction("if_value_equal", rtGrp.Id, "Active", 1, --if active
|
|
r2.Translator.createAction("if_value_equal", rtGrp.Id, "v2", 1, actions))--and if the scenery object has been selected once by the player
|
|
|
|
r2.Translator.translateAiGroupEvent("user_event_3", self, context, rtAction)
|
|
end
|
|
|
|
|
|
--depending on validationNeeded prop
|
|
if validationNeeded == 1 then
|
|
do
|
|
local actionEvent = r2.Translator.createAction("user_event_trigger", rtGrp.Id, 9)
|
|
local actionSaySuccessText = r2.Translator.createAction("npc_say", self:textAdapter(self.MissionSucceedText), rtGiverGrp.Id ..":"..giver.Name);
|
|
|
|
local action = r2.Translator.createAction("if_value_equal", rtGrp.Id, "v2", 2,
|
|
r2.Translator.createAction("if_value_equal", rtGrp.Id, "Active", 1,
|
|
r2.Translator.createAction("multi_actions", {actionEvent, actionSaySuccessText})))
|
|
|
|
r2.Translator.translateAiGroupEvent("player_target_npc", giver, context, action)
|
|
end
|
|
|
|
do
|
|
local actionBroadcast = r2.Translator.createAction("broadcast_msg", baseActRtGrp.Id, self:textAdapter(self.BroadcastText))
|
|
r2.Translator.translateAiGroupEvent("user_event_8", self, context, actionBroadcast)
|
|
end
|
|
end
|
|
|
|
--user event 9 : success
|
|
do
|
|
local action2 = r2.Translator.createAction("if_value_equal", rtGrp.Id, "v1", 1, -- Repeatable
|
|
r2.Translator.createAction("multi_actions", {
|
|
r2.Translator.createAction("set_value", rtGrp.Id, "Active", 1 ),
|
|
r2.Translator.createAction("set_value", rtGrp.Id, "v3", 1 ),
|
|
r2.Translator.createAction("set_value", rtGrp.Id, "v2", 0 ),
|
|
})
|
|
);
|
|
local action3 = r2.Translator.createAction("if_value_equal", rtGrp.Id, "v1", 0, -- Not Repeatable
|
|
r2.Translator.createAction("multi_actions", {
|
|
r2.Translator.createAction("set_value", rtGrp.Id, "Active", 0 ),
|
|
r2.Translator.createAction("set_value", rtGrp.Id, "v3", 1 ),
|
|
r2.Translator.createAction("user_event_trigger", rtGrp.Id, 5)
|
|
})
|
|
);
|
|
|
|
local actions = {}
|
|
if validationNeeded == 1 then
|
|
actions = {action2, action3}
|
|
else
|
|
local actionBroadcast = r2.Translator.createAction("broadcast_msg", baseActRtGrp.Id, self:textAdapter(self.BroadcastText))
|
|
|
|
actions = {action2, action3, actionBroadcast}
|
|
end
|
|
|
|
local rtAction = r2.Translator.createAction("multi_actions", actions)
|
|
|
|
|
|
--Autodeactivate after having triggered?
|
|
r2.Translator.translateAiGroupEvent("user_event_9", self, context, rtAction)
|
|
end
|
|
|
|
r2.Translator.translateFeatureActivation(self, context)
|
|
|
|
end
|
|
|
|
|
|
component.getLogicAction = function(entity, context, action)
|
|
|
|
assert( action.Class == "ActionStep")
|
|
local component = r2:getInstanceFromId(action.Entity)
|
|
assert(component)
|
|
local rtNpcGrp = r2.Translator.getRtGroup(context, component.InstanceId)
|
|
assert(rtNpcGrp)
|
|
|
|
return r2.Translator.getFeatureActivationLogicAction(rtNpcGrp, action)
|
|
end
|
|
|
|
component.getLogicCondition = function(this, context, condition)
|
|
|
|
assert( condition.Class == "ConditionStep")
|
|
local component = r2:getInstanceFromId(condition.Entity)
|
|
assert(component)
|
|
local rtNpcGrp = r2.Translator.getRtGroup(context, component.InstanceId)
|
|
assert(rtNpcGrp)
|
|
local prefix = ""
|
|
|
|
if rtNpcGrp.Id and rtNpcGrp.Id ~= "" then
|
|
prefix = r2:getNamespace() .. rtNpcGrp.Id.."."
|
|
end
|
|
|
|
if condition.Condition.Type == "is active" then
|
|
local action1 = r2.Translator.createAction("if_value_equal", rtNpcGrp.Id, "Active", 1);
|
|
return action1, action1
|
|
elseif condition.Condition.Type == "is inactive" then
|
|
local action1 = r2.Translator.createAction("if_value_equal", rtNpcGrp.Id, "Active", 0);
|
|
return action1, action1
|
|
elseif condition.Condition.Type == "in progress" then
|
|
local action1 = r2.Translator.createAction("if_value_equal", rtNpcGrp.Id, "v2", 1 );
|
|
return action1, action1
|
|
elseif condition.Condition.Type == "is succeeded" then
|
|
local action1 = r2.Translator.createAction("if_value_equal", rtNpcGrp.Id, "v3", 1 );
|
|
return action1, action1
|
|
else
|
|
assert(nil)
|
|
end
|
|
return nil,nil
|
|
end
|
|
|
|
|
|
component.getLogicEvent = function(this, context, event)
|
|
assert( event.Class == "LogicEntityAction")
|
|
|
|
local component = this -- r2:getInstanceFromId(event.Entity)
|
|
assert(component)
|
|
local rtNpcGrp = r2.Translator.getRtGroup(context, component.InstanceId)
|
|
assert(rtNpcGrp)
|
|
|
|
if event.Event.Type == "succeeded" then
|
|
return r2.Translator.getComponentUserEvent(rtNpcGrp, 9)
|
|
end
|
|
|
|
return r2.Translator.getFeatureActivationLogicEvent(rtNpcGrp, event)
|
|
end
|
|
|
|
component.createComponent = function(x, y)
|
|
|
|
local contextualText = i18n.get("uiR2EdSceneryObjectInteractionTaskStep_ContextualText"):toUtf8()
|
|
local missionText = i18n.get("uiR2EdSceneryObjectInteractionTaskStep_MissionText"):toUtf8()
|
|
local notValidatedText = i18n.get("uiR2EdSceneryObjectInteractionTaskStep_NotValidatedText"):toUtf8()
|
|
local broadcastText = i18n.get("uiR2EdSceneryObjectInteractionTaskStep_BroadcastText"):toUtf8()
|
|
local missionSucceedText = i18n.get("uiR2EdSceneryObjectInteractionTaskStep_MissionSucceedTextText"):toUtf8()
|
|
|
|
|
|
local comp = r2.newComponent("SceneryObjectInteractionTaskStep")
|
|
assert(comp)
|
|
|
|
comp.Base = r2.Translator.getDebugBase("palette.entities.botobjects.bot_chat")
|
|
comp.Name = r2:genInstanceName(i18n.get("uiR2EdSceneryObjectInteractionTaskStep")):toUtf8()
|
|
|
|
comp.ContextualText = contextualText
|
|
comp.MissionText = missionText
|
|
comp.NotValidatedText = notValidatedText
|
|
comp.BroadcastText = broadcastText
|
|
comp.MissionSucceedText = missionSucceedText
|
|
|
|
comp.Position.x = x
|
|
comp.Position.y = y
|
|
comp.Position.z = r2:snapZToGround(x, y)
|
|
-- comp.ItemQty = 1
|
|
|
|
comp._Seed = os.time()
|
|
|
|
return comp
|
|
end
|
|
|
|
component.create = function()
|
|
|
|
r2:checkAiQuota()
|
|
|
|
local function posOk(x, y, z)
|
|
debugInfo(string.format("Validate creation of 'SceneryObjectInteractionTaskStep' at pos (%d, %d, %d)", x, y, z))
|
|
if r2.mustDisplayInfo("SceneryObjectInteractionTaskStep") == 1 then
|
|
r2.displayFeatureHelp("SceneryObjectInteractionTaskStep")
|
|
end
|
|
r2.requestNewAction(i18n.get("uiR2EDNewSceneryObjectInteractionTaskStepAction"))
|
|
local component = feature.Components.SceneryObjectInteractionTaskStep.createComponent( x, y)
|
|
r2:setCookie(component.InstanceId, "DisplayProp", 1)
|
|
r2.requestInsertNode(r2:getCurrentAct().InstanceId, "Features", -1, "", component)
|
|
end
|
|
local function posCancel()
|
|
debugInfo("Cancel choice 'SceneryObjectInteractionTaskStep' position")
|
|
end
|
|
local creature = r2.Translator.getDebugCreature("object_component_bot_chat.creature")
|
|
r2:choosePos(creature, posOk, posCancel, "createFeatureSceneryObjectInteractionTaskStep")
|
|
end
|
|
|
|
|
|
function component:registerMenu(logicEntityMenu)
|
|
local name = i18n.get("uiR2EdSceneryObjectInteractionTaskStep")
|
|
logicEntityMenu:addLine(ucstring(name), "lua", "", "SceneryObjectInteractionTaskStep")
|
|
end
|
|
|
|
function component:getLogicTranslations()
|
|
local logicTranslations = {
|
|
["ApplicableActions"] = {
|
|
["activate"] = { menu=i18n.get( "uiR2AA0Activate" ):toUtf8(),
|
|
text=i18n.get( "uiR2AA1Activate" ):toUtf8()},
|
|
["deactivate"] = { menu=i18n.get( "uiR2AA0Deactivate" ):toUtf8(),
|
|
text=i18n.get( "uiR2AA1Deactivate" ):toUtf8()},
|
|
},
|
|
["Events"] = {
|
|
["activation"] = { menu=i18n.get( "uiR2Event0Activation" ):toUtf8(),
|
|
text=i18n.get( "uiR2Event1Activation" ):toUtf8()},
|
|
["deactivation"] = { menu=i18n.get( "uiR2Event0Deactivation" ):toUtf8(),
|
|
text=i18n.get( "uiR2Event1Deactivation" ):toUtf8()},
|
|
["succeeded"] = { menu=i18n.get( "uiR2Event0TaskSuccess" ):toUtf8(),
|
|
text=i18n.get( "uiR2Event1TaskSuccess" ):toUtf8()},
|
|
|
|
},
|
|
["Conditions"] = {
|
|
["is active"] = { menu=i18n.get( "uiR2Test0Active" ):toUtf8(),
|
|
text=i18n.get( "uiR2Test1Active" ):toUtf8()},
|
|
["is inactive"] = { menu=i18n.get( "uiR2Test0Inactive" ):toUtf8(),
|
|
text=i18n.get( "uiR2Test1Inactive" ):toUtf8()},
|
|
["is succeeded"] = { menu=i18n.get( "uiR2Test0TaskSuccess" ):toUtf8(),
|
|
text=i18n.get( "uiR2Test1TaskSuccess" ):toUtf8()},
|
|
["in progress"] = { menu=i18n.get( "uiR2Test0InProgress" ):toUtf8(),
|
|
text=i18n.get( "uiR2Test1InProgress" ):toUtf8()},
|
|
}
|
|
}
|
|
return logicTranslations
|
|
end
|
|
|
|
|
|
r2.Features["SceneryObjectInteractionTaskStep"] = feature
|
|
|
|
|
|
|
|
|
|
|