47ccfe279a
Changed: Use the Windows SDK installed with VC++ or the most recent compatible one
170 lines
5.4 KiB
C++
170 lines
5.4 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_FORAGE_SOURCE_CL_H
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#define NL_FORAGE_SOURCE_CL_H
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#include "nel/misc/types_nl.h"
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#include "fx_cl.h"
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/**
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* <Class description>
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* \author Olivier Cado
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* \author Nevrax France
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* \date 2003
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*/
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class CForageSourceCL : public CFxCL
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{
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public:
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enum TFSBarIndex { FSBTime, FSBQuantiy, FSBD, FSBE, FSBK, NbFSBarIndices };
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static NLMISC::CRGBA SafeSourceColor;
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/// Constructor
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CForageSourceCL();
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/// Destructor
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virtual ~CForageSourceCL();
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/// Build the entity from a sheet.
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virtual bool build( const CEntitySheet *sheet );
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/// Rebuild in scene interfaces
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virtual void buildInSceneInterface ();
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/// Called when clipped out
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virtual void updateClipped (const NLMISC::TTime ¤tTimeInMs, CEntityCL *target);
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/// Method called each frame to manage the entity after the clipping test if the primitive is visible.
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virtual void updateVisible(const NLMISC::TTime &time, CEntityCL *target);
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/// Update the entity after all positions done.
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virtual void updateVisiblePostPos(const NLMISC::TTime &time, CEntityCL *target);
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/// Return true if at least an extraction is in progress
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bool isExtractionInProgress() const { return _IsExtractionInProgress; }
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/// Return the knowledge level [0..2]
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uint8 getKnowledge() const { return (_KnowledgeLevel & 0x80) != 0 ? 0 : _KnowledgeLevel; }
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/// Return the icon filename (valid if the knowledge > 0, otherwise returns NULL)
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const std::string *getKnowledgeIcon() const { return _IconFilename; }
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/// Return the value of the K (max=127)
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uint8 getKamiAngerBar() const { return _BarDestValues[4]; }
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/// Return true if the source is in "extra time"
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bool isInExtraTime() const { return _BarDestValues[0] < _ExtraTime; }
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/// Return true if the source is in "prospection extra time" (not bonus extra time or normal extra time)
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bool isInProspectionExtraTime() const { return _BarDestValues[0] < _ExtraTime - _InclBonusExtraTime; }
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/// Return the current quantity available in the source
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uint8 getCurrentQuantity() const { return _CurrentQuantity; }
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void resetVP();
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void displayInscenePos();
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/// Current Display Value for bars
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uint8 getTimeBar() const {return _TimeBar;}
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uint8 getQuantityBar() const {return _QuantityBar;}
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uint8 getDBar() const {return _DBar;}
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uint8 getEBar() const {return _EBar;}
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bool isSafe() { return _SafeSource; }
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protected:
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/// Initialize properties of the entity (according to the class).
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virtual void initProperties();
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// Update Entity Visual Property B
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//virtual void updateVisualPropertyVpb(const NLMISC::TGameCycle &gameCycle, const sint64 &prop);
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/// Update Entity Bars
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virtual void updateVisualPropertyBars(const NLMISC::TGameCycle &gameCycle, const sint64 &prop);
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/// Visual FX
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virtual void updateVisualPropertyVisualFX(const NLMISC::TGameCycle &gameCycle, const sint64 &prop);
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/// Update Entity Name.
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virtual void updateVisualPropertyName (const NLMISC::TGameCycle &gameCycle, const sint64 &prop);
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/// Update Entity Target.
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virtual void updateVisualPropertyTarget (const NLMISC::TGameCycle &gameCycle, const sint64 &prop);
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/// Update Entity Orientation.
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virtual void updateVisualPropertyOrient (const NLMISC::TGameCycle &gameCycle, const sint64 &prop);
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/// Display the modifiers
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virtual void displayModifiers();
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/// Destroy inscene interfaces
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void releaseInSceneInterfaces();
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/// Inscene interface
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class CGroupInSceneUserInfo *_InSceneUserInterface;
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private:
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/// Knowledge icon (valid only if _KnowledgeLevel > 0, otherwise NULL)
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const std::string *_IconFilename;
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/// Destination values for bars
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uint8 _BarDestValues[NbFSBarIndices];
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/// Current value for bars (except the K bar)
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float _BarCurrentValues[NbFSBarIndices-1];
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/// Current Display Value for bars
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uint8 _TimeBar;
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uint8 _QuantityBar;
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uint8 _DBar;
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uint8 _EBar;
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/// When an extraction is in progress, display all bars
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bool _IsExtractionInProgress;
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/// If the source is safe display its explosion bar green
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bool _SafeSource;
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/// 0=nothing 1=group 2=family. Bit 7 set means "knowledge info not received yet" (by visual fx)
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uint8 _KnowledgeLevel;
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/// Memorize the last received explosion bit
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uint8 _LastExplosionSwitch;
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/// The prospector slot (received in target)
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uint8 _ProspectorSlot;
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/// When the source is in "extra time", change the display of the time bar
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uint8 _ExtraTime;
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/// When the source is in "bonus extra time", change the display of the time bar
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uint8 _InclBonusExtraTime;
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/// First received value of quantity
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uint8 _InitialQuantity;
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/// Current quantity
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uint8 _CurrentQuantity;
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};
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#endif // NL_FORAGE_SOURCE_CL_H
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/* End of forage_source_cl.h */
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