145 lines
6 KiB
Python
145 lines
6 KiB
Python
#!/usr/bin/python
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#
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# \file directories.py
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# \brief Directories configuration
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# \date 2010-05-24 06:34GMT
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# \author Jan Boon (Kaetemi)
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# \date 2001-2005
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# \author Nevrax
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# Python port of game data build pipeline.
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# Directories configuration.
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#
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# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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# Copyright (C) 2010 Winch Gate Property Limited
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Affero General Public License as
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# published by the Free Software Foundation, either version 3 of the
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# License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Affero General Public License for more details.
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#
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# You should have received a copy of the GNU Affero General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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#
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# *** ECOSYSTEM AND CONTINENT NAMES ***
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EcosystemName = "jungle"
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EcosystemPath = "ecosystems/" + EcosystemName
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ContinentName = "newbieland"
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ContinentPath = "continents/" + ContinentName
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CommonName = ContinentName
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CommonPath = ContinentPath
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# *** SOURCE DIRECTORIES LEVELDESIGN/WORLD ***
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ContinentLeveldesignWorldDirectory = ContinentName
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# *** SOURCE DIRECTORIES IN THE DATABASE ***
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# Ligo directories
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LigoBaseSourceDirectory = "landscape/ligo/" + EcosystemName
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LigoMaxSourceDirectory = LigoBaseSourceDirectory + "/max"
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# Zone directories
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ZoneSourceDirectory = "landscape/zones/" + EcosystemName
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# Ig directories
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IgLandSourceDirectories = [ ]
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# IgLandSourceDirectories += [ "landscape/zones/" + ContinentName ] # For old snowballs style landscape when not using ligo
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IgOtherSourceDirectories = [ ]
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IgOtherSourceDirectories += [ "stuff/" + ContinentName + "/sky" ] # The canopee in the sky
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IgPrimitiveSourceDirectories = [ ]
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IgPrimitiveSourceDirectories += [ "primitive/" + ContinentName ] # Contains plants (trees, etc) primitive made with world editor
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# Tiles root directory
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TileRootSourceDirectory = "landscape/_texture_tiles/" + EcosystemName
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# Displace directory
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DisplaceSourceDirectory = "landscape/_texture_tiles/" + EcosystemName + "/displace"
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# *** EXPORT DIRECTORIES FOR THE BUILD PIPELINE ***
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# Ligo directories
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LigoDatabaseExportDirectory = "landscape/ligo/" + EcosystemName
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LigoDatabaseIgExportDirectory = LigoDatabaseExportDirectory + "/igs"
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LigoDatabaseZoneExportDirectory = LigoDatabaseExportDirectory + "/zones"
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LigoDatabaseZoneLigoExportDirectory = LigoDatabaseExportDirectory + "/zoneligos"
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LigoDatabaseCmbExportDirectory = LigoDatabaseExportDirectory + "/cmb"
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LigoTagExportDirectory = "ecosystems/" + EcosystemName + "/ligo_tag"
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# Zone directories
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ZoneExportDirectory = ContinentPath + "/zone"
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WaterMapSourceDirectories = [ ]
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# Smallbank directories
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SmallbankExportDirectory = EcosystemPath + "/smallbank"
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# Tiles directories
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DisplaceExportDirectory = EcosystemPath + "/diplace"
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# Ig directories
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IgStaticLandExportDirectory = ContinentPath + "/ig_static_land" # Landscape IG eported from 3dsmax not elevated by the heightmap
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IgStaticOtherExportDirectory = ContinentPath + "/ig_static_other" # Village or construction IGs exported from 3dsmax
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IgStaticTagExportDirectory = ContinentPath + "/ig_static_tag" # Tag for exported 3dsmax files
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# *** BUILD DIRECTORIES FOR THE BUILD PIPELINE ***
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# Ligo directories
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LigoZoneBuildDirectory = ContinentPath + "/ligo_zones"
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LigoIgLandBuildDirectory = ContinentPath + "/ligo_ig_land" # Landscape IG found in ligo bricks not elevated by the heightmap
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LigoIgOtherBuildDirectory = ContinentPath + "/ligo_ig_other" # Village or construction IGs exported from ligo landscape
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# Zone directories
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ZoneWeldBuildDirectory = ContinentPath + "/zone_weld"
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ZoneDependBuildDirectory = ContinentPath + "/zone_depend"
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ZoneLightWaterShapesLightedExportDirectory = ContinentPath + "/zone_lwsl_temp" #fixme
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ZoneLightBuildDirectory = ContinentPath + "/zone_lighted" #fixme
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ZoneLightDependBuildDirectory = ContinentPath + "/zone_lighted_depend" #fixme
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ZoneLightIgLandBuildDirectory = ContinentPath + "/zone_lighted_ig_land" #fixme
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# Farbank directories
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FarbankBuildDirectory = EcosystemPath + "/farbank"
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# Ig directories
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IgElevLandPrimBuildDirectory = ContinentPath + "/ig_elev_land_prim" # landscape IG generated by the prim exporter (already elevated by the land exporter)
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IgElevLandLigoBuildDirectory = ContinentPath + "/ig_elev_land_ligo" # Landscape IG found in ligo bricks from 3dsmax elevated by the heightmap
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IgElevLandStaticBuildDirectory = ContinentPath + "/ig_elev_land_static" # Landscape IG eported from 3dsmax elevated by the heightmap
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IgTempLandMergeBuildDirectory = ContinentPath + "/ig_temp_land_merge"
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IgTempLandCompareBuildDirectory = ContinentPath + "/ig_temp_land_compare" # Tmp final IG directory for landscape IGs before comparison
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IgLandBuildDirectory = ContinentPath + "/ig_land" # Final IG directory for landscape IGs
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IgOtherBuildDirectory = ContinentPath + "/ig_other" # Final IG directory for village or construction IGs
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IgOtherLightedBuildDirectory = ContinentPath + "/ig_other_lighted"
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# Rbank directories
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RbankBboxBuildDirectory = ContinentPath + "/rbank_bbox"
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RbankTessellationBuildDirectory = ContinentPath + "/rbank_tessellation"
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RbankSmoothBuildDirectory = ContinentPath + "/rbank_smooth"
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RbankRawBuildDirectory = ContinentPath + "/rbank_raw"
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RbankPreprocBuildDirectory = ContinentPath + "/rbank_preproc"
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RbankMeshBuildDirectory = ContinentPath + "/rbank_cmb"
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RbankRetrieversBuildDirectory = ContinentPath + "/rbank_retrievers"
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RbankOutputBuildDirectory = ContinentPath + "/rbank_output"
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# *** INSTALL DIRECTORIES IN THE CLIENT DATA ***
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# Ig directory
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IgClientDirectory = ContinentName + "_ig"
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# Zone directory
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ZoneClientDirectory = ContinentName + "_zones"
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WaterMapsClientDirectory = ContinentName + "_zones"
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# PACS directory
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PacsClientDirectory = ContinentName + "_pacs"
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# PS directory
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IgClientDirectory = ContinentName + "_ig"
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