42 lines
1.4 KiB
C++
42 lines
1.4 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "combat_move.h"
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//void CCMSAddEntityMSG::callback (const std::string &name, uint8 id)
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//{
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// CAIEntityPhysical* entity=CAIS::getEntityPhysical(Entity);
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// CAIEntityPhysical* target=CAIS::getEntityPhysical(Target);
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// if (entity && target)
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// {
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//// entity->engage(target);
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// }
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// else
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// {
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//#ifdef NL_DEBUG
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// nlwarning("wrong engage params..");
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//#endif
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// }
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//
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//}
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//void CCMSRemoveEntityMSG::callback (const std::string &name, uint8 id)
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//{
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// CAIEntityPhysical* entity=CAIS::getEntityPhysical(Entity);
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//// entity->desengage();
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//}
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