khanat-opennel-code/code/ryzom/server/src/ai_service/combat_move.cpp
acemtp@users.sourceforge.net d5c601ffa5 initial version
2010-05-06 02:08:41 +02:00

42 lines
1.4 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdpch.h"
#include "combat_move.h"
//void CCMSAddEntityMSG::callback (const std::string &name, uint8 id)
//{
// CAIEntityPhysical* entity=CAIS::getEntityPhysical(Entity);
// CAIEntityPhysical* target=CAIS::getEntityPhysical(Target);
// if (entity && target)
// {
//// entity->engage(target);
// }
// else
// {
//#ifdef NL_DEBUG
// nlwarning("wrong engage params..");
//#endif
// }
//
//}
//void CCMSRemoveEntityMSG::callback (const std::string &name, uint8 id)
//{
// CAIEntityPhysical* entity=CAIS::getEntityPhysical(Entity);
//// entity->desengage();
//}