khanat-opennel-code/code/ryzom/client/src/contextual_cursor.cpp
2010-08-20 13:27:17 +02:00

174 lines
4.7 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
/////////////
// INCLUDE //
/////////////
#include "stdpch.h"
#include "contextual_cursor.h"
#include "interface_v3/interface_manager.h"
///////////
// USING //
///////////
using namespace NLMISC;
////////////
// EXTERN //
////////////
////////////
// GLOBAL //
////////////
///////////////
// FUNCTIONS //
///////////////
//-----------------------------------------------
// CContextualCursor :
// Constructor.
//-----------------------------------------------
CContextualCursor::CContextualCursor()
{
}// CContextualCursor //
//-----------------------------------------------
// check :
// Check if there is an entity under the cursor.
//-----------------------------------------------
void CContextualCursor::check()
{
// Call the function associated.
TContext::iterator it = _Contexts.find(_Context);
if(it != _Contexts.end())
{
TFunctions &functions = (*it).second;
if(functions.checkFunc)
functions.checkFunc();
}
}// check //
//-----------------------------------------------
// execute :
// Execute the Action according to the cursor state.
//-----------------------------------------------
void CContextualCursor::execute(bool rightClick, bool dblClick)
{
// Call the function associated.
TContext::iterator it = _Contexts.find(_Context);
if(it != _Contexts.end())
{
TFunctions &functions = (*it).second;
if(functions.execFunc)
functions.execFunc(rightClick, dblClick);
}
}// execute //
//-----------------------------------------------
// add :
// Insert a context and associate the function. If the context already exist -> replace the function if 'replace' = true.
//-----------------------------------------------
void CContextualCursor::add(bool isString, const std::string &contextName, const std::string &texture, float distMax, TFunc checkFunc, TFunc2 execFunc, bool replace)
{
TFunctions functions;
// Replace the old associated texture if needed.
if(replace)
del(contextName);
// Set the max distance for the context.
functions.distMax = distMax;
if(functions.distMax<0.f)
functions.distMax = 0.f;
functions.checkFunc = checkFunc;
functions.execFunc = execFunc;
functions.cursor = texture;
functions.isString = isString;
_Contexts.insert(TContext::value_type(contextName, functions));
}// add //
//-----------------------------------------------
// del :
// Remove a context.
//-----------------------------------------------
void CContextualCursor::del(const std::string &contextName)
{
// Delete the context.
TContext::iterator it = _Contexts.find(contextName);
if(it != _Contexts.end())
_Contexts.erase(it);
}// del //
//-----------------------------------------------
// context :
// Select a nex context.
//-----------------------------------------------
bool CContextualCursor::context(const std::string &contextName, float dist, const ucstring &cursName)
{
// Delete the context.
TContext::iterator it = _Contexts.find(contextName);
if(it == _Contexts.end())
return false;
// Get a reference on the structure.
TFunctions &functions = (*it).second;
// Check the distance Max.
if(functions.distMax>0.0f && dist>functions.distMax)
return false;
// Change the context name.
_Context = contextName;
// Change the cursor.
CInterfaceManager *IM = CInterfaceManager::getInstance();
if(IM)
{
CViewPointer *cursor = IM->getPointer();
if(cursor)
{
if (!functions.isString)
{
// Is not a string cursor
cursor->setStringMode(false);
cursor->setCursor(functions.cursor);
}
else
{
// Is a string cursor
cursor->setStringMode(true);
if(cursName.empty())
cursor->setString(CI18N::get(functions.cursor));
else
cursor->setString(cursName);
}
}
}
return true;
}// context //
//-----------------------------------------------
void CContextualCursor::release()
{
_Contexts.clear ();
_Context = "";
}