101 lines
3 KiB
C++
101 lines
3 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef CL_GROUP_IN_SCENE_HELP_H
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#define CL_GROUP_IN_SCENE_HELP_H
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#include "nel/misc/types_nl.h"
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#include "group_container.h"
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#include "group_menu.h"
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/**
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* Group Displayed "InScene", with a 3d Position
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* NB: it does require that you change the Position each frame, but you don't have to call
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* invalidateCoords() each frame
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* \author Cyril 'Hulud' Corvazier
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* \author Nevrax France
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* \date 2003
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*/
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class CGroupInScene : public CInterfaceGroup
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{
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public:
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DECLARE_UI_CLASS(CGroupInScene)
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// Constructor
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CGroupInScene(const TCtorParam ¶m);
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~CGroupInScene();
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// From CInterfaceElement
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virtual void updateCoords();
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virtual void draw();
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virtual bool parse (xmlNodePtr cur, CInterfaceGroup *parent);
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// Called each frame to just move X/Y positions.
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virtual void onFrameUpdateWindowPos (sint dx, sint dy);
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// Position of the group in world space
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NLMISC::CVector Position;
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// usefull only if getUserScale()==true
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float Scale;
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void setUserScale(bool us);
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bool getUserScale() const {return _UserScale;}
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REFLECT_EXPORT_START(CGroupInScene, CInterfaceGroup)
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REFLECT_SINT32("offset_x", getOffsetX, setOffsetX);
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REFLECT_SINT32("offset_y", getOffsetY, setOffsetY);
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REFLECT_EXPORT_END
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sint32 getOffsetX() const { return _OffsetX; }
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void setOffsetX(sint32 dmh) { _OffsetX = dmh; }
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sint32 getOffsetY() const { return _OffsetY; }
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void setOffsetY(sint32 dmh) { _OffsetY = dmh; }
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// Return the current Depth, with no ZBias applied.
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float getDepthForZSort() const { return _DepthForZSort; }
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// set/return the ZBias for this group in scene (default 0)
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void setZBias(float zbias) {_ZBias= zbias;}
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float getZBias() const {return _ZBias;}
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virtual void serial(NLMISC::IStream &f);
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protected:
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// Projected Position memorized. x/y is in window coordinate, while z in is world/camera coordinate
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NLMISC::CVector _ProjCenter;
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// Projected Depth with no ZBias applied
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float _DepthForZSort;
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// Offset
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sint32 _OffsetX, _OffsetY;
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// scale the group according to user setup
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bool _UserScale;
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// Zbias
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float _ZBias;
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void computeWindowPos(sint32 &newX, sint32 &newY, NLMISC::CVector &newProjCenter);
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static const float NearDrawClip;
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};
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#endif // CL_GROUP_IN_SCENE_HELP_H
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