57 lines
No EOL
1.5 KiB
C++
57 lines
No EOL
1.5 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef __PROGRESS__H
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#define __PROGRESS__H
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#include <string>
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#include "../nel_mesh_lib/export_nel.h"
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// ---------------------------------------------------------------------------
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class CProgressBar : public IProgress
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{
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public:
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bool bCancelCalculation;
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float rRatioCalculated;
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double rTimeBegin;
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uint32 nNbTotalMeshes;
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std::string sInfoProgress[14];
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HWND hWndProgress;
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public:
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CProgressBar();
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~CProgressBar();
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void initProgressBar (sint32 nNbMesh, Interface &ip);
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void uninitProgressBar();
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void updateProgressBar( sint32 NMeshNb );
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bool isCanceledProgressBar();
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// Interface implemenation
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virtual void setLine (uint32 LineNumber, std::string &LineText);
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virtual void update();
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};
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// ---------------------------------------------------------------------------
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#endif |