80 lines
2.4 KiB
C++
80 lines
2.4 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef RY_WORLD_SHEET_H
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#define RY_WORLD_SHEET_H
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#include <vector>
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#include <string>
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#include "entity_sheet.h"
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/// Continent location
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struct SContLoc
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{
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std::string SelectionName; // name exported that we can use with select
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std::string ContinentName; // .continent file
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float MinX, MinY, MaxX, MaxY; // Bounding box
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SContLoc ();
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void build (const NLGEORGES::UFormElm *pItem);
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void serial(class NLMISC::IStream &f) throw(NLMISC::EStream);
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};
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// Hierarchical map node
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struct SMap
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{
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std::string Name; // Map Name
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std::string ContinentName; // Name of the continent where the map is (empty if the map is world)
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std::string BitmapName; // Name of the bitmap to load
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float MinX, MinY, MaxX, MaxY; // Bounding Box
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struct SChild
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{
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std::string Name; // Name to a child map
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std::string ZoneName; // Click Zone to be found in the region_*.primitive
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// -----------------------
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void build (const NLGEORGES::UFormElm *pItem);
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void serial(class NLMISC::IStream &f) throw(NLMISC::EStream);
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};
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std::vector<SChild> Children;
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// ---------------------------------------------------------------------------------
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SMap();
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void build (const NLGEORGES::UFormElm *pItem);
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void serial(class NLMISC::IStream &f) throw(NLMISC::EStream);
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};
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/** Class that manage .world sheets
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*
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* \author Nicolas Vizerie
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* \author Nevrax France
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* \date 2003
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*
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*/
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class CWorldSheet : public CEntitySheet
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{
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public:
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std::string Name;
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std::vector<SContLoc> ContLocs;
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std::vector<SMap> Maps;
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public:
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CWorldSheet();
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// from CEntitySheet;
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virtual void build(const NLGEORGES::UFormElm &item);
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virtual void serial(class NLMISC::IStream &f) throw(NLMISC::EStream);
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};
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#endif
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