b3a392d559
--HG-- branch : develop
80 lines
2.3 KiB
C++
80 lines
2.3 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#ifndef NL_CLASS_ID_H
|
|
#define NL_CLASS_ID_H
|
|
|
|
|
|
#include "types_nl.h"
|
|
|
|
|
|
namespace NLMISC
|
|
{
|
|
|
|
// ***************************************************************************
|
|
/**
|
|
* A unique id to specify Object by a uint64.
|
|
* The Deriver should use a Max-like Id generator, to identify his own object.
|
|
* \author Lionel Berenguier
|
|
* \author Nevrax France
|
|
* \date 2000
|
|
*/
|
|
class CClassId
|
|
{
|
|
uint64 Uid;
|
|
|
|
public:
|
|
static const CClassId Null;
|
|
|
|
public:
|
|
CClassId() {Uid=0;}
|
|
CClassId(uint32 a, uint32 b) {Uid= ((uint64)a<<32) | b;}
|
|
CClassId(uint64 a) {Uid=a;}
|
|
bool operator==(const CClassId &o) const {return Uid==o.Uid;}
|
|
bool operator!=(const CClassId &o) const {return Uid!=o.Uid;}
|
|
bool operator<=(const CClassId &o) const {return Uid<=o.Uid;}
|
|
bool operator>=(const CClassId &o) const {return Uid>=o.Uid;}
|
|
bool operator<(const CClassId &o) const {return Uid<o.Uid;}
|
|
bool operator>(const CClassId &o) const {return Uid>o.Uid;}
|
|
//CClassId& operator=(const CClassId &o) { Uid = o.Uid; return *this;}
|
|
operator uint64() const {return Uid;}
|
|
|
|
};
|
|
|
|
/**
|
|
* Class to be used as a hash traits for a hash_map accessed by CClassId
|
|
* Ex: CHashMap< CClassId, CMyData, CClassIdHashMapTraits> _MyHashMap;
|
|
*/
|
|
class CClassIdHashMapTraits
|
|
{
|
|
public:
|
|
enum { bucket_size = 4, min_buckets = 8 };
|
|
inline size_t operator() ( const CClassId& classId ) const
|
|
{
|
|
return ((((uint64)classId >> 32)|0xFFFFFFFF) ^ (((uint64)classId|0xFFFFFFFF) & 0xFFFFFFFF));
|
|
}
|
|
bool operator() (const CClassId &classId1, const CClassId &classId2) const
|
|
{
|
|
return classId1 < classId2;
|
|
}
|
|
};
|
|
|
|
}
|
|
|
|
|
|
#endif // NL_CLASS_ID_H
|
|
|
|
/* End of class_id.h */
|