khanat-opennel-code/code/ryzom/client/src/client_sheets/entity_sheet.cpp
2015-03-07 17:01:14 +01:00

122 lines
4.1 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
/////////////
// INCLUDE //
/////////////
#include "stdpch.h" // First include for pre-compiled headers.
// Client
#include "entity_sheet.h"
//
#include "nel/misc/string_conversion.h"
using namespace NLMISC;
static const CStringConversion<CEntitySheet::TType>::CPair sheetTypeStringTableDef[] =
{
{ "CHAR", CEntitySheet::CHAR },
{ "FAUNA", CEntitySheet::FAUNA },
{ "FLORA", CEntitySheet::FLORA },
{ "OBJECT", CEntitySheet::OBJECT },
{ "FX", CEntitySheet::FX },
{ "BUILDING", CEntitySheet::BUILDING },
{ "ITEM", CEntitySheet::ITEM },
{ "PLANT", CEntitySheet::PLANT },
{ "MISSION", CEntitySheet::MISSION },
{ "RACE_STATS", CEntitySheet::RACE_STATS },
{ "PACT", CEntitySheet::PACT },
{ "LIGHT_CYCLE", CEntitySheet::LIGHT_CYCLE },
{ "WEATHER_SETUP", CEntitySheet::WEATHER_SETUP },
{ "CONTINENT", CEntitySheet::CONTINENT },
{ "WORLD", CEntitySheet::WORLD },
{ "WEATHER_FUNCTION_PARAMS", CEntitySheet::WEATHER_FUNCTION_PARAMS },
{ "BOTCHAT", CEntitySheet::BOTCHAT },
{ "MISSION_ICON", CEntitySheet::MISSION_ICON },
{ "SBRICK", CEntitySheet::SBRICK },
{ "SPHRASE", CEntitySheet::SPHRASE },
{ "SKILLS_TREE", CEntitySheet::SKILLS_TREE },
{ "UNBLOCK_TITLES", CEntitySheet::UNBLOCK_TITLES },
{ "SUCCESS_TABLE", CEntitySheet::SUCCESS_TABLE },
{ "AUTOMATON_LIST", CEntitySheet::AUTOMATON_LIST },
{ "ANIMATION_SET_LIST", CEntitySheet::ANIMATION_SET_LIST },
{ "SPELL", CEntitySheet::SPELL },
{ "SPELL_LIST", CEntitySheet::SPELL_LIST },
{ "CAST_FX", CEntitySheet::CAST_FX },
{ "EMOT", CEntitySheet::EMOT },
{ "ANIMATION_FX", CEntitySheet::ANIMATION_FX },
{ "ID_TO_STRING_ARRAY", CEntitySheet::ID_TO_STRING_ARRAY },
{ "FORAGE_SOURCE", CEntitySheet::FORAGE_SOURCE },
{ "CREATURE_ATTACK", CEntitySheet::CREATURE_ATTACK },
{ "ANIMATION_FX_SET", CEntitySheet::ANIMATION_FX_SET },
{ "ATTACK_LIST", CEntitySheet::ATTACK_LIST },
{ "SKY", CEntitySheet::SKY },
{ "TEXT_EMOT", CEntitySheet::TEXT_EMOT },
{ "OUTPOST", CEntitySheet::OUTPOST },
{ "OUTPOST_SQUAD", CEntitySheet::OUTPOST_SQUAD },
{ "FACTION", CEntitySheet::FACTION }
};
static CStringConversion<CEntitySheet::TType> sheetTypeStringTable(sheetTypeStringTableDef, sizeofarray(sheetTypeStringTableDef), CEntitySheet::UNKNOWN_SHEET_TYPE);
std::vector<std::string> CEntitySheet::_Debug;
//-----------------------------------------------
// debug :
// Add string to the debug stack.
//-----------------------------------------------
void CEntitySheet::debug(const std::string &str)
{
// Add the string to the debug stack.
_Debug.push_back(str);
}// debug //
//-----------------------------------------------
// flush :
// Flush the debug stack with a title parameter.
//-----------------------------------------------
void CEntitySheet::flush(const std::string &/* title */)
{
// If debug stack is not empty
// temp
/*
if(!_Debug.empty())
{
nlwarning("Bug in the form '%s':", title.c_str());
for(uint i=0; i<_Debug.size(); ++i)
nlwarning(" %s", _Debug[i]);
// Empty line separator
nlwarning("");
// Clean the stack.
_Debug.clear();
}
*/
}// flush //
// ***************************************************************************
const std::string &CEntitySheet::typeToString(TType e)
{
return sheetTypeStringTable.toString(e);
}
// ***************************************************************************
CEntitySheet::TType CEntitySheet::typeFromString(const std::string &s)
{
return sheetTypeStringTable.fromString(s);
}