173 lines
4.5 KiB
C++
173 lines
4.5 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_BIG_FILE_H
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#define NL_BIG_FILE_H
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#include "types_nl.h"
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#include "tds.h"
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#include "singleton.h"
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namespace NLMISC {
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/**
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* Big file management
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* \author Matthieu Besson
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* \author Nevrax France
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* \date 2002
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*/
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const uint32 BF_ALWAYS_OPENED = 0x00000001;
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const uint32 BF_CACHE_FILE_ON_OPEN = 0x00000002;
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// ***************************************************************************
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class CBigFile
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{
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NLMISC_SAFE_SINGLETON_DECL(CBigFile);
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CBigFile() {}
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~CBigFile() {}
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public:
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// release memory
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static void releaseInstance();
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// Retrieve the global instance
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// static CBigFile &getInstance ();
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// Add a big file to the manager
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bool add (const std::string &sBigFileName, uint32 nOptions);
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// get path of all added bigfiles
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void getBigFilePaths(std::vector<std::string> &bigFilePaths);
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// Remove a big file from the manager
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void remove (const std::string &sBigFileName);
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// true if a bigFile is added
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bool isBigFileAdded(const std::string &sBigFileName) const;
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// return name of Big File
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std::string getBigFileName(const std::string &sBigFileName) const;
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// List all files in a bigfile
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void list (const std::string &sBigFileName, std::vector<std::string> &vAllFiles);
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// Remove all big files added
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void removeAll ();
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/** Signal that the current thread has ended : all file handles "permanently" allocated for that thread
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* can be released then, preventing them from accumulating.
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*/
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void currentThreadFinished();
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// Used by CIFile to get information about the files within the big file
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FILE* getFile (const std::string &sFileName, uint32 &rFileSize, uint32 &rBigFileOffset,
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bool &rCacheFileOnOpen, bool &rAlwaysOpened);
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// Used by Sound to get information for async loading of mp3 in .bnp. Return false if file not found in registered bnps
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bool getFileInfo (const std::string &sFileName, uint32 &rFileSize, uint32 &rBigFileOffset);
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// Used for CPath only for the moment !
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char *getFileNamePtr(const std::string &sFileName, const std::string &sBigFileName);
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// ***************
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private:
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class CThreadFileArray;
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friend class CThreadFileArray;
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// A ptr to a file.
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struct CHandleFile
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{
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FILE *File;
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CHandleFile() : File(NULL) { }
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};
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// A class which return a FILE * handle per Thread.
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class CThreadFileArray
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{
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public:
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CThreadFileArray();
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// Allocate a FileId for a BNP.
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uint32 allocate();
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// Given a BNP File Id, return its FILE* handle for the current thread.
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CHandleFile &get(uint32 index);
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void currentThreadFinished();
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private:
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// Do it this way because a few limited TDS is possible (64 on NT4)
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CTDS _TDS;
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// The array is grow only!!
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uint32 _CurrentId;
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};
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// A BNPFile header
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struct BNPFile
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{
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BNPFile() : Name(NULL), Size(0), Pos(0) { }
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char *Name;
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uint32 Size;
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uint32 Pos;
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};
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struct CBNPFileComp
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{
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bool operator()(const BNPFile &f, const BNPFile &s )
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{
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return strcmp( f.Name, s.Name ) < 0;
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}
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};
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// A BNP structure
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struct BNP
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{
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BNP() : FileNames(NULL) { }
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// FileName of the BNP. important to open it in getFile() (for other threads or if not always opened).
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std::string BigFileName;
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// map of files in the BNP.
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char *FileNames;
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std::vector<BNPFile> Files;
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// Since many seek may be done on a FILE*, each thread should have its own FILE opened.
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uint32 ThreadFileId;
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bool CacheFileOnOpen;
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bool AlwaysOpened;
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};
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private:
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// CBigFile(); // Singleton mode -> access it with the getInstance function
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// static CBigFile *_Singleton;
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// This is an array of CHandleFile, unique to each thread
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CThreadFileArray _ThreadFileArray;
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std::map<std::string, BNP> _BNPs;
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// common for getFile and getFileInfo
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bool getFileInternal (const std::string &sFileName, BNP *&zeBnp, BNPFile *&zeBnpFile);
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};
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} // NLMISC
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#endif // NL_BIG_FILE_H
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/* End of big_file.h */
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