99 lines
No EOL
2.4 KiB
Text
99 lines
No EOL
2.4 KiB
Text
rollout nel_matrix_properties "NeL Matrix Properties"
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(
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spinner _LandScapeWidth "Zones X " range:[1,128,8] type:#integer align:#center width:140
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spinner _LandScapeLength "Zones Y " range:[1,128,8] type:#integer align:#center width:140
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)
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rollout nel_displace_properties "Apply Height Map"
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(
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spinner _DisplaceStrength "Strength " range:[1,512,128] type:#integer align:#center width:140
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button smap "Select Height Map" align:#center width:178
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on smap pressed do
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(
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global _DisplaceMapFile = selectbitmap()
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)
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)
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rollout nel_matrix_create "NeL Matrix"
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(
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button go "Create Matrix" align:#center width:178
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label lab1 "©Neverborn Entertainment 2004"
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on go pressed do
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(
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units.USType = #Dec_In
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units.SystemType = #Inches
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units.DisplayType = #US
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_PatchWidth = 160
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_PatchLength = 160
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_SegmentsX = 5
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_SegmentsY = 7
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_CurrentX = 400
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_CurrentY = -560
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_CurrentZ = 0
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_DefaultX = 400
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_DefaultY = -560
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_DefaultZ = 0
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_NameX = 3
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_NameY = 65
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_NameZ = 67
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_Color = 1
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for i = 1 to nel_matrix_properties._LandScapeLength.value do
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(
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for i = 1 to nel_matrix_properties._LandScapeWidth.value do
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_Patch = Quadpatch pos:[_CurrentX, _CurrentY, _CurrentZ]
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_Patch.name = _NameX as string + "_" + bit.intAsChar _NameY + bit.intAsChar _NameZ
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_Patch.lengthsegs = _SegmentsY
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_Patch.widthsegs = _SegmentsX
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_Patch.length = _PatchWidth
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_Patch.width = _PatchLength
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if _Color == 1 then (_Patch.wireColor = [200,200,200]; _Color = 2) else (_Patch.wireColor = [100,100,100]; _Color = 1)
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convertTo _Patch Editable_Patch
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_NameX += 1
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_CurrentY -= _PatchLength
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)
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_Odd = mod nel_matrix_properties._LandScapeWidth.value 2
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if _Odd == 0.0 do (if _Color == 2 then _Color = 1 else _Color = 2)
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_CurrentY = _DefaultY
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_CurrentX += _PatchWidth
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_NameX = 3
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_NameZ += 1
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if _NameZ == 91 do (_NameY = _NameY + 1; _NameZ = 65)
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)
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max modify mode
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max select all
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dis = displace()
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modpanel.addModToSelection dis
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_DisplaceBitMap = _DisplaceMapFile
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dis.bitmap = _DisplaceBitMap
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dis.strength = nel_displace_properties._DisplaceStrength.value
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convertTo $ Editable_Patch
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clearSelection()
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)
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)
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NeL = newRolloutFloater "NeL Matrix v2.01" 206 236
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addRollout nel_matrix_properties NeL
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addRollout nel_displace_properties NeL
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addRollout nel_matrix_create NeL
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-- ©Neverborn Entertainment 2004
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-- Debug
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-- debug@neverborn.net
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-- www.neverborn.net |