khanat-opennel-code/code/ryzom/common/src/game_share/rm_family.h
acemtp@users.sourceforge.net d5c601ffa5 initial version
2010-05-06 02:08:41 +02:00

332 lines
8.4 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef RY_RM_FAMILY_H
#define RY_RM_FAMILY_H
#include "nel/misc/types_nl.h"
// Raw material faber type
namespace RM_FABER_TYPE
{
/*
* WARNING: if you modify,remove or add some elements in this enum, you should:
* - search mpft* in wk.uxt (for localisation text)
* - search item_part_icon_* in all xml (for binding of item part to gfx icon)
* particulary in bot_chat_v4.xml, where you may have to reorganize the list of item_part filter
*/
enum TRMFType
{
MPL= 0,
MPH,
MPP,
MPM,
MPG,
MPC,
MPGA,
MPPE,
MPCA,
MPE,
MPEN,
MPPR,
MPCR,
MPRI,
MPRE,
MPAT,
MPSU,
MPED,
MPBT,
MPPES,
MPSH,
MPTK,
MPJH,
MPCF,
MPVE,
MPMF,
Unknown,
NUM_FABER_TYPE = Unknown
};
extern std::string TypeToSheetEntry[];
/**
* get the right string from the given enum value
* \param faber_type the TRMFType value to convert
* \return the string associated to this enum number (UNKNOWN if the enum number not exist)
*/
const std::string& toString( TRMFType faber_type );
/**
* get the right TRMFamily from its string
* \param str the input string
* \return the TRMFamily associated to this string (unknown if the string cannot be interpreted)
*/
TRMFType toFaberType( const std::string& str );
/** From the enum, retrieve the entry field to read in Georges.
*/
const std::string &faberTypeToSheetEntry(TRMFType type);
/// Get the Localized UCString
const ucstring& toLocalString( TRMFType e );
/// For Client Interface, return the define name of the type (eg: "item_part_icon_MpL")
std::string toIconDefineString( TRMFType e );
};
// Raw material family
namespace RM_FAMILY
{
typedef uint32 TRMFamily;
const TRMFamily Unknown = 0;
/// Get the Localized UCString
const ucstring& toLocalString( TRMFamily e );
/// Debug string
inline std::string toString( TRMFamily e ) { return NLMISC::toString(e); }
/// Extract number from string
inline TRMFamily toFamily( const std::string& s ) { TRMFamily ret; NLMISC::fromString(s, ret); return ret; }
};
// Raw material group
namespace RM_GROUP
{
typedef uint32 TRMGroup;
const TRMGroup Unknown = 0;
/// Get the Localized UCString
const ucstring& toLocalString( TRMGroup e );
// Note: the group names are accessible on server by CMP::rmGroupToString()
/// Debug string
inline std::string toString( TRMGroup e ) { return NLMISC::toString(e); }
/// Extract number from string
inline TRMGroup toGroup( const std::string& s ) { TRMGroup ret; NLMISC::fromString(s, ret); return ret; }
};
// Raw material property
namespace RM_FABER_PROPERTY
{
typedef uint32 TRMFProperty;
const TRMFProperty Unknown = 0;
/// Get the Localized UCString
const ucstring& toLocalString( TRMFProperty e );
/// Debug string
inline std::string toString( TRMFProperty e ) { return NLMISC::toString(e); }
/// Extract number from string
inline TRMFProperty toFaberProperty( const std::string& s ) { TRMFProperty ret; NLMISC::fromString(s, ret); return ret; }
};
// Raw material property depth
namespace RM_FABER_QUALITY
{
enum TFaberQuality
{
SLIGHTLY,
MODERATELY,
QUITE,
EXTREMELY,
Unknown,
NUM_FABER_QUALITY = Unknown
};
/**
* get the right string from the given enum value
* \param fq the value to convert
* \return the string associated to this enum number (UNKNOWN if the enum number not exist)
*/
const std::string& toString( TFaberQuality v );
/**
* get the right TFaberQuality from its string
* \param str the input string
* \return the TFaberQuality associated to this string (unknown if the string cannot be interpreted)
*/
TFaberQuality toFaberQuality( const std::string& str );
/// Get the Localized UCString
const ucstring& toLocalString( TFaberQuality e );
}
// Raw material color
namespace RM_COLOR
{
enum {NumColors= 8};
/// true if valid color.
inline bool validColor( sint value ) {return value>=0 && value<NumColors;}
/**
* get the right string from the given uint value (stored as a uint in the sheet)
* \param family the TRMColor value to convert
* \return the string associated to this number (UNKNOWN if the enum number not exist)
*/
const std::string& toString( sint value );
/// Get the Localized UCString
const ucstring& toLocalString( sint value );
};
// Raw material stats
namespace RM_FABER_STAT_TYPE
{
enum TRMStatType
{
Durability= 0,
Weight,
SapLoad,
DMG,
Speed,
Range,
DodgeModifier,
ParryModifier,
AdversaryDodgeModifier,
AdversaryParryModifier,
ProtectionFactor,
MaxSlashingProtection,
MaxBluntProtection,
MaxPiercingProtection,
AcidProtection,
ColdProtection,
RotProtection,
FireProtection,
ShockWaveProtection,
PoisonProtection,
ElectricityProtection,
DesertResistance,
ForestResistance,
LacustreResistance,
JungleResistance,
PrimaryRootResistance,
ElementalCastingTimeFactor,
ElementalPowerFactor,
OffensiveAfflictionCastingTimeFactor,
OffensiveAfflictionPowerFactor,
DefensiveAfflictionCastingTimeFactor,
DefensiveAfflictionPowerFactor,
HealCastingTimeFactor,
HealPowerFactor,
NumRMStatType,
Unknown= NumRMStatType,
};
// get the georges identifier
const std::string& toString( TRMStatType stats );
/// Get the Localized UCString
const ucstring& toLocalString( TRMStatType stats );
/// For each Raw material faber type, does this Stat is relevant?
bool isStatRelevant(RM_FABER_TYPE::TRMFType ft, TRMStatType fs);
/** For Craft. Common EGS and client Code: Stretch the Item Stats.
* \param array Stat array of float [0,1]
* \param statBitField, for each stat, a bit to say if used for the item crafted
* \param addBonusRule. must be true server side. add or not the bonus for "best stat +35"
*/
void stretchItemStats(float array[NumRMStatType], uint64 statBitField, bool addBonusRule= true);
/** For Craft. Common EGS and client Code: get final stat validity (protection and resist: take 3 biggest values)
* \param array Stat array of float [0,1]
* \param statBitField, for each stat, a bit to say if used for the item crafted
* \return statBitField, with any magic prot or resist removed
*/
uint64 getStatFinalValidity(const float array[NumRMStatType], uint64 statBitField);
/** true if the stat is a Magic Resistance stat
*/
bool isMagicResistStat(TRMStatType fs);
/** true if the stat is a Magic Protection stat
*/
bool isMagicProtectStat(TRMStatType fs);
};
// raw material class
namespace RM_CLASS_TYPE
{
enum TRMClassType
{
Basic = 0,
Fine,
Choice,
Excellent,
Supreme,
NumTRMClassType,
Unknown = NumTRMClassType
};
enum TRMClassEnergyLimit
{
MinBasicEnergy = 0,
MaxBasicEnergy = 20,
MinFineEnergy = 21,
MaxFineEnergy = 35,
MinChoiceEnergy = 36,
MaxChoiceEnergy = 50,
MinExcellentEnergy = 51,
MaxExcellentEnergy = 65,
MinSupremeEnergy = 66,
MaxSupremeEnergy = 100
};
/// Get the Localized UCString
const ucstring& toLocalString( TRMClassType classType );
/// return the item class for a given stat energy [0..100]
inline TRMClassType getItemClass(uint32 energy)
{
if( energy <= RM_CLASS_TYPE::MaxBasicEnergy )
return RM_CLASS_TYPE::Basic;
if( energy <= RM_CLASS_TYPE::MaxFineEnergy )
return RM_CLASS_TYPE::Fine;
if( energy <= RM_CLASS_TYPE::MaxChoiceEnergy )
return RM_CLASS_TYPE::Choice;
if( energy <= RM_CLASS_TYPE::MaxExcellentEnergy )
return RM_CLASS_TYPE::Excellent;
return RM_CLASS_TYPE::Supreme;
}
};
#endif // RY_RM_FAMILY_H
/* End of rm_family.h */